From b350e3773659e75d8564989af276839dea9d335e Mon Sep 17 00:00:00 2001 From: MetalStormGhost <89945461+MetalStormGhost@users.noreply.github.com> Date: Sat, 8 Jun 2024 18:07:01 +0300 Subject: [PATCH] Updated Pretense generator (markdown) --- Pretense-generator.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Pretense-generator.md b/Pretense-generator.md index 124e919..4473203 100644 --- a/Pretense-generator.md +++ b/Pretense-generator.md @@ -20,9 +20,12 @@ Please note that Not every Retribution campaign will work, and not with all fact - Example: Pretense supply injections make heavy use of fixed wing transport aircraft, and specifically the An-26 to allow transports to land at smaller airfields too. # Missions and squadrons -The Pretense generator will generate AI Pretense missions and also attempt to create the desired number of player flyable slots at each airfield. 1. For the initial controlling faction at airfields durign the campaign start, the AI flights will be generated based on the campaign yaml and the campaign creation wizard. +The Pretense generator will generate AI Pretense missions and also attempt to create the desired number of player flyable slots at each airfield. +1. For the initial controlling faction at airfields durign the campaign start, the AI flights will be generated based on the campaign yaml and the campaign creation wizard when the Retribution campaign is generated. 1. Next, the Pretense generator will generate transport squadrons if these missions were not fulfilled by the first step. -1. Each airfield will also contain both AI and player flights, provided they have enough parking space for it, for the other faction after the airfield has changed hands. These squadrons can naturally not be defined in the campaign yaml, so new squadrons for these flights will be generated using the regular Retribution squadron generation logic (more details [[here|Squadrons-and-pilots#generated-squadrons]]). +1. Each airfield will also contain both AI and player flights, provided they have enough parking space for it, for the other faction after the airfield has changed hands. These squadrons can naturally not be defined in the campaign yaml, so new squadrons for these flights will be generated using the regular Retribution squadron generation logic (more details [[here|Squadrons-and-pilots#generated-squadrons]]). The Pretense generator will attempt to generate squadrons for all possible Pretense mission types. + +If you are running out of parking space at any airfield in the campaign, please be aware that new parking slots can be added by inserting ground spawns in the campaign miz before generating the Retribution campaign (instructions how to do that can be found [[here|Custom-Campaigns#ground-spawns-and-roadbases]]). Unfortunately, ground spawns cannot be inserted after the campaign has already started. Dzsekeb makes heavy use of ground spawns in the stock Pretense campaigns for player aircraft, so adding ground spawns to Retribution-generated Pretense campaigns is similarly recommended on airfields with limited parking slots in DCS. # Carriers in Pretense campaigns Retribution allows for two separate implementations for the player side carrier in the generated Pretense campaign: