diff --git a/Fast-forward.md b/Fast-forward.md new file mode 100644 index 0000000..b1ba66a --- /dev/null +++ b/Fast-forward.md @@ -0,0 +1,25 @@ +# Using Fast Forward + +Fast forward is a useful feature that moves clock ahead so players don't have to wait until take-off time. Fast forward continues until it hits a defined end condition. These can be: + +* first contact +* startup +* taxi time +* takeoff + +Fast forward (FF) happens when you push take-off button. You can see effects of FF when you look at mission time in `Turn` section of main GUI. Map view will also show friendly flights. You cannot change any settings after `Take off` has been pushed. If you want to make changes, you must reload game state. + +## Turning Fast forward on + +Fast forward can be found in Settings / Mission Generator menu. To turn on FF, select `Fast forward mission to first contact`. + +## Player interruptions + +It is possible that player startup time happens before first contact. If you want to startup, taxi or take-off your plane, you must select corresponding option in `Player missions interrupt fast forward` + +## Auto-resolve combat + +If your take-off time is later than first contact, FF stops before your take-off time. If you start mission, you must wait until your take-off time. When you select `Auto-resolve combat during fast-forward (WIP)`, Liberation simulates combat and mission starts at your take-off time. + +**Warning** If you have checked this option and set `Never` to `Player missions interrupt fast forward`, FF never stops. +