From bcc97d5a5e1c63e44dcbaa10614d2a9de4f11e35 Mon Sep 17 00:00:00 2001 From: Dan Albert Date: Sun, 25 Apr 2021 15:27:39 -0700 Subject: [PATCH] Updated Unit Transfers (markdown) --- Unit-Transfers.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/Unit-Transfers.md b/Unit-Transfers.md index 3056d28..717ead0 100644 --- a/Unit-Transfers.md +++ b/Unit-Transfers.md @@ -4,21 +4,22 @@ Air units can currently only be transferred by assigning them to a mission and s # Transferring Ground Units -**This feature is new in DCS Liberation 2.6.** +**This feature is new in DCS Liberation 3.0.** Ground units can be moved between bases by opening a base's menu and clicking the "Transfer Units" button at the bottom of the page. This button will only be present if there is a safe path (following the front line paths) from the selected base to another friendly base. In the transfer creation window, select the destination base and the units to move, then click "Create Transfer Order" to accept. Units being transferred will not appear in the base's inventory, and will not be able to join combat at the front line. To see a list of all in-progress unit transfers, click the "Transfers" button in the top bar. Transfers can be cancelled from this menu as well. Cancelled transfers will add the units in transfer to the inventory at their current location. -Road transfers move toward their destination at a speed of one control point per turn. Airlift transfers will complete their full journey in one turn. Airlifts are used automatically when the target cannot be reached by road. +Road transfers move toward their destination at a speed of one control point per turn. Airlift and cargo ship transfers will complete their full journey in one turn. Cargo ships will be used for port to port transfers. Airlifts are used automatically when the target cannot be reached by road or a shipping lane. If the transfer destination is cut off due to a base capture, the transfer will be cancelled and the units will be added to the inventory at their current location. If the transferring units are surrounded (the base they left at the beginning of the turn was captured, as were the connecting bases), the units are destroyed. Units transferring by ground will be present as a convoy in the mission. The convoy will spawn at its origin base and move on-road to the next base on its path to its final destination. Convoys are vulnerable to attack, so interdiction of enemy convoys will prevent the front line from receiving those reinforcements on a future turn. +Units transferring by cargo ship will be present as a freighter in the mission. The ship will spawn at its origin port and follow the shipping lane to the destination port. Cargo ships are vulnerable to attack, so sinking enemy cargo ships will prevent them from receiving those reinforcements. + Units transferring by airlift will not be directly present in the mission but will be represented by helicopters and cargo planes flying between the origin and destination. Shooting down transport aircraft will destroy the carried units, preventing those reinforcements from reaching the front line. -Further work that's planned for 2.6: +Further work that's planned for 3.0: * Redeployment of reserves from non-front line bases: https://github.com/Khopa/dcs_liberation/issues/823 -* Transfer via ship to cross bodies of water without using airlift resources: https://github.com/Khopa/dcs_liberation/issues/826 * Transfer via rail for alternate ground transportation networks: https://github.com/Khopa/dcs_liberation/issues/826 \ No newline at end of file