From bd030903d782af25804d4f3d117925362e31d581 Mon Sep 17 00:00:00 2001 From: Jeet Sukumaran Date: Wed, 30 Jun 2021 17:49:48 -0700 Subject: [PATCH] Updated Battle of Abu Dhabi A Tutorial (markdown) --- ...-A-Tutorial.md => Battle-of-Abu-Dhabi-Tutorial.md | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) rename Battle-of-Abu-Dhabi----A-Tutorial.md => Battle-of-Abu-Dhabi-Tutorial.md (99%) diff --git a/Battle-of-Abu-Dhabi----A-Tutorial.md b/Battle-of-Abu-Dhabi-Tutorial.md similarity index 99% rename from Battle-of-Abu-Dhabi----A-Tutorial.md rename to Battle-of-Abu-Dhabi-Tutorial.md index 6e288b0..0736612 100644 --- a/Battle-of-Abu-Dhabi----A-Tutorial.md +++ b/Battle-of-Abu-Dhabi-Tutorial.md @@ -95,8 +95,12 @@ For now, the only option on this page that we are going to select will be "Use Supercarrier module" (assuming we have it). After that, we click on "Next >" to proceed to the final set of options in the wizard. -5. This page allows us to set the "economy" of the game. - The economy essentially determines how *much* of each side will able to buy out of the various types each faction makes available. +5. This page allows us to configure the parameters of the notional "economy" of the game. + + ![](https://i.imgur.com/L3Ef5H1.jpeg) + + The "economy" is a game mechanic to manage the balance and difficulty of the campaign. + It essentially determines how *much* of each side will able to buy out of the various types each faction makes available. There are two things to consider here: - Next to equipment types (SA-10's vs SA-2's? Su-35s vs MiG-19's?), this is probably the single most important way to dial in the game balance. @@ -113,9 +117,13 @@ This is for the players who do not want to deal with these issues, but honestly, it's really is a fun part of the game, and the "I" part of the AI is pretty limited so it is better for us take charge of this and leave these boxes unchecked. 6. Clicking on "next" will take us to last page of the wizard. + + ![](https://i.imgur.com/FmX9l3U.jpeg) + Here all we have to do is click on "finish", and Liberation will do its thing to generate the campaign based on our options. Then, the next screen we will be presented with will be the main Liberation interface, ready for us to dive into Turn 0 of our brand new campaign! + ## The Interface and Its Elements Looking at the main interface of Liberation, we see a number of elements and panels.