adding information about exclusion zones, updating info about placed object in reference to zones, added a "work in progress" part about exclusion zone corridors slowly being added

docofmur 2021-06-18 04:05:32 -07:00
parent 85d4c71e50
commit bfe76255b5

@ -81,7 +81,10 @@ The supply route will follow the _waypoints_ of the vehicle group (not the path,
**New in DCS Liberation 3.0:** The begin and end waypoints of the path defining the front line route define the origin and destination for convoy routes. Endpoints of the route should be placed on or near roads so that convoys can get moving quickly. If far from a road, units will move from their location off-road to the road one at a time until they have all reached the road.
**Important:** Care should be taken to route the frontline around exclusion zones. If the center of the frontline location lies in an exclusion zones, frontline units may not spawn correctly. You can view the exclusion zones in the Liberation UI by enabling the display option "Map Debug Mode"
**Important:** Care should be taken to route the frontline around exclusion zones. If the center of the frontline location lies in an exclusion zones, frontline units may not spawn correctly. You can view the exclusion zones in the Liberation UI by enabling the display option "Map Debug Mode" Frontlines can jump smaller exclusion zones but using these can cause frontlines to render on both sides of the gap, or cause the frontline to render far from the intended line.
**Work in Progress**
Exclusion zones are being updated to try and allow frontlines to follow or at least be in the general area of convoy routes. Frontlines need to follow the center of these Exclusion zone corridors. The frontline will shrink down to a small area, based on the size of the corridor and the frontline. (# of units) The frontline might not render correctly if the line is to large, (# of units) limiting the ammo depots (explained below) on these frontlines will help limit this issue.
### Shipping lanes
@ -91,11 +94,11 @@ To define a shipping lane, place a CJTF Blue Bulker Handy Wind. Shipping lanes s
### Base defenses
**New in DCS Liberation 3.0:** Random base defense generation is being removed. Replace the old base defense spawn locations with the desired number of fixed IADS and armor groups.
**New in DCS Liberation 3.0:** Random base defense generation is being removed. Replace the old base defense spawn locations with the desired number of fixed IADS and armor groups. These fixed groups do not follow exclusion zones, the placement of these is up to the campaign designer to insure they had enough room to spawn correctly. Testing should be done with largest possible group to ensure proper clearance with all factions.
### Objective locations
**New in DCS Liberation 3.0:** Random objective locations should no longer be used. The instructions below describe how to place fixed objectives. The contents below have changed significantly since 2.5 and should be read in full when converting campaigns.
**New in DCS Liberation 3.0:** Random objective locations should no longer be used. The instructions below describe how to place fixed objectives. The contents below have changed significantly since 2.5 and should be read in full when converting campaigns. These fixed groups do not follow exclusion zones, the placement of these is up to the campaign designer to insure they had enough room to spawn correctly.
Objective locations are automatically associated with their closest control point.