From cbc142be2ec54fb873cb2542da9e6f381e58beec Mon Sep 17 00:00:00 2001 From: Jeet Sukumaran Date: Thu, 1 Jul 2021 03:03:16 -0700 Subject: [PATCH] Updated Tutorial: Battle of Abu Dhabi Play Through (markdown) --- Tutorial:-Battle-of-Abu-Dhabi-Play-Through.md | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/Tutorial:-Battle-of-Abu-Dhabi-Play-Through.md b/Tutorial:-Battle-of-Abu-Dhabi-Play-Through.md index 0aa369b..abe6006 100644 --- a/Tutorial:-Battle-of-Abu-Dhabi-Play-Through.md +++ b/Tutorial:-Battle-of-Abu-Dhabi-Play-Through.md @@ -98,14 +98,14 @@ 5. This page allows us to configure the parameters of the notional "economy" of the game. - ![](https://i.imgur.com/L3Ef5H1.jpeg) + ![](https://i.imgur.com/lAfgNEk.jpg) The "economy" is a game mechanic to manage the balance and difficulty of the campaign. It essentially determines how *much* of each side will able to buy out of the various types each faction makes available. There are two things to consider here: - Next to equipment types (SA-10's vs SA-2's? Su-35s vs MiG-19's?), this is probably the single most important way to dial in the game balance. - If we find outselves going up against an anemic opposition that can barely put together a noticable CAP to provide a nice challenge to our strikes, or find ourselves rolling into victory without much satisfaction, increase the opposing faction budget. + If we find ourselves going up against an anemic opposition that can barely put together a noticable CAP to provide a nice challenge to our strikes, or find ourselves rolling into victory without much satisfaction, increase the opposing faction budget. Alternatively, if we find ourselves facing hordes of aircraft and SAMs and tanks and are overwhelmed, do the opposite: decrease the opposing faction budget. We can also, of course, decrease our budgets to make our life more challenging, or increase our budget to allow us to generate extra sorties to deal with the hordes. The approach we take should probably be driven by the second consideration below: performance. @@ -114,8 +114,15 @@ The single biggest way we can influence the number of units in play in a particular mission is by changing the budget. If we find our games are a stutter fest or unplayable on our computers, then we can dial down the budgets for *both* sides here (e.g., dropping both sides down to 1000 or less). - This page also allows us to decide whether or not the Liberation AI will automatically use some of our funding to repair damage or purchase aircraft. - This is for the players who do not want to deal with these issues, but honestly, it's really is a fun part of the game, and the "I" part of the AI is pretty limited so it is better for us take charge of this and leave these boxes unchecked. + This page also allows us to decide whether or not the Liberation AI will automatically use some of our funding to repair damage, or purchase ground troops and aircraft. + + ![](https://i.imgur.com/WLczUxC.jpg) + + For this example, we are going to ask Liberation to manage all our resources for us by checking all the following boxes: + + - Automate runway repairs + - Automate front-line purchases + - Automate aircraft purchases 6. Clicking on "next" will take us to last page of the wizard.