From cd56b801808a545a0c1e79b59ee3f1ae6fde9ff6 Mon Sep 17 00:00:00 2001 From: rabauke80 <67376231+rabauke80@users.noreply.github.com> Date: Tue, 9 Nov 2021 17:19:08 +0100 Subject: [PATCH] Updated Getting started (markdown) --- Getting-started.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Getting-started.md b/Getting-started.md index 35d0e0e..8fa7f2e 100644 --- a/Getting-started.md +++ b/Getting-started.md @@ -73,11 +73,12 @@ Mod settings: ![Difficulty and economic options](https://user-images.githubusercontent.com/67376231/140956004-d4967da9-66ea-454f-a2ef-4e34eaf7d08f.png) Economy options: -* Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of objectives held (tbd ) -* Enemy income multiplier - defines the multiplier of the enemies per-round income which depends on the type and number of objectives held (tbd ) +* Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of [objectives](https://github.com/dcs-liberation/dcs_liberation/wiki/Custom-Campaigns#objective-locations) held +* Enemy income multiplier - defines the multiplier of the enemies per-round income which depends on the type and number of [objectives](https://github.com/dcs-liberation/dcs_liberation/wiki/Custom-Campaigns#objective-locations) held * Player starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units * Enemy starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units + Player assists: * Automate runway repairs - system will automatically repair player owned, destroyed runways if enough budget is available * Automate front-line purchases - system will automatically buy front-line ground units