diff --git a/Pretense-generator.md b/Pretense-generator.md index 0262037..124e919 100644 --- a/Pretense-generator.md +++ b/Pretense-generator.md @@ -19,6 +19,11 @@ Please note that Not every Retribution campaign will work, and not with all fact * The factions should contain the aircraft classes for all Pretense mission types, otherwise the campaign experience might be sub-par. - Example: Pretense supply injections make heavy use of fixed wing transport aircraft, and specifically the An-26 to allow transports to land at smaller airfields too. +# Missions and squadrons +The Pretense generator will generate AI Pretense missions and also attempt to create the desired number of player flyable slots at each airfield. 1. For the initial controlling faction at airfields durign the campaign start, the AI flights will be generated based on the campaign yaml and the campaign creation wizard. +1. Next, the Pretense generator will generate transport squadrons if these missions were not fulfilled by the first step. +1. Each airfield will also contain both AI and player flights, provided they have enough parking space for it, for the other faction after the airfield has changed hands. These squadrons can naturally not be defined in the campaign yaml, so new squadrons for these flights will be generated using the regular Retribution squadron generation logic (more details [[here|Squadrons-and-pilots#generated-squadrons]]). + # Carriers in Pretense campaigns Retribution allows for two separate implementations for the player side carrier in the generated Pretense campaign: 1. Pretense native carrier support (controllable carrier)