Updated Squadrons and pilots (markdown)

Dan Albert 2021-05-27 17:33:17 -07:00
parent caafcc49ff
commit e1e8fb7b70

@ -4,12 +4,36 @@ This feature is a [work in progress](https://github.com/dcs-liberation/dcs_liber
## Pilots
Each aircraft in the mission will be assigned one pilot. Each pilot belongs to a squadron. Pilots are assigned to aircraft using the flight edit dialog (later they will be assignable when creating flights).
**Note:** Multi-crew aircraft get only one pilot. Non-pilot air crews are not modeled in Liberation. Other player slots will still be available in game.
Pilots can be killed. When the aircraft the pilot is flying is destroyed the pilot will be killed and a new pilot will need to replace them in the squadron. Completing missions will increase the skill level of AI pilots.
Pilots can be sent on leave. Pilots on leave will not be assigned to new missions. Pilots already assigned to missions that are sent on leave will not be
unassigned, but will not be used next turn.
### Players
Each pilot can be set as either a player or AI pilot. Instead of creating client slots in flights as in previous versions of Liberation, pilots are set as players and those pilots are assigned to flights.
By default player pilots cannot be killed. This can be toggled in the difficulty options. **The aircraft is still lost when the player's aircraft is destroyed.**
Preference of player pilots during automatic mission planning is selectable as an option in the settings menu.
![image](https://user-images.githubusercontent.com/315852/119912025-6aabf100-bf0f-11eb-8a81-8fe88149f696.png)
The options are:
Option | Behavior
--- | ---
Disabled | Automatic mission planning is disabled. Players perform all mission planning.
Never assign player pilots | The automatic mission planner will never assign pilots to missions. Players plan their own missions.
No preference | Players and AI pilots are chosen with equal preference. Players will not necessarily be assigned to missions.
Prefer player pilots | Player pilots will be assigned to the flights of their squadron before AI pilots are used.
The `Automatically generated packages with players are scheduled ASAP` checkbox causes any player-assigned missions generated by the automatic mission planner to be scheduled ASAP.
### Skill level
AI pilots gain skill after completing missions. Every four missions completed confers one increase in skill level from the base level chosen in the campaign settings.