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Updated Squadrons and pilots (markdown)
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@ -4,12 +4,36 @@ This feature is a [work in progress](https://github.com/dcs-liberation/dcs_liber
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## Pilots
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Each aircraft in the mission will be assigned one pilot. Each pilot belongs to a squadron. Pilots are assigned to aircraft using the flight edit dialog (later they will be assignable when creating flights).
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**Note:** Multi-crew aircraft get only one pilot. Non-pilot air crews are not modeled in Liberation. Other player slots will still be available in game.
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Pilots can be killed. When the aircraft the pilot is flying is destroyed the pilot will be killed and a new pilot will need to replace them in the squadron. Completing missions will increase the skill level of AI pilots.
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Pilots can be sent on leave. Pilots on leave will not be assigned to new missions. Pilots already assigned to missions that are sent on leave will not be
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unassigned, but will not be used next turn.
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### Players
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Each pilot can be set as either a player or AI pilot. Instead of creating client slots in flights as in previous versions of Liberation, pilots are set as players and those pilots are assigned to flights.
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By default player pilots cannot be killed. This can be toggled in the difficulty options. **The aircraft is still lost when the player's aircraft is destroyed.**
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Preference of player pilots during automatic mission planning is selectable as an option in the settings menu.
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The options are:
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Option | Behavior
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--- | ---
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Disabled | Automatic mission planning is disabled. Players perform all mission planning.
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Never assign player pilots | The automatic mission planner will never assign pilots to missions. Players plan their own missions.
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No preference | Players and AI pilots are chosen with equal preference. Players will not necessarily be assigned to missions.
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Prefer player pilots | Player pilots will be assigned to the flights of their squadron before AI pilots are used.
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The `Automatically generated packages with players are scheduled ASAP` checkbox causes any player-assigned missions generated by the automatic mission planner to be scheduled ASAP.
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### Skill level
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AI pilots gain skill after completing missions. Every four missions completed confers one increase in skill level from the base level chosen in the campaign settings.
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