Updated Home (markdown)

MetalStormGhost 2024-01-28 16:09:00 +02:00
parent 743f990323
commit f0678e7905

@ -27,13 +27,16 @@ Retribution contains the following features:
- Enhanced save compatibility. In many cases, a user can start a campaign with a version of Retribution, update the generator as new versions become available and still keep flying the same campaign.
- Additional performance options in settings.
- AI escort flights will actually escort the main flight, instead of only flying along the same flight path.
- AI SEAD flights (not just SEAD escorts) are able to employ mixed loadouts (ARMs, decoys, Mavericks etc.)
- AI will also plan 3-ship and 4-ship flights, in addition to 2-ship ones. You don't always know what you are up against. The probabilities of each are configurable in settings.
- An option to configure OPFOR autoplanner aggressiveness and have the AI take risks and plan missions against defended targets.
- Longer list of supported aircraft and ground asset mods.
- Longer list of lua plugins.
- More extensive list of supported aircraft and ground asset mods.
- More extensive list of lua plugins.
- When CAS flights are planned, delay ground force attack until first CAS flight is on station.
- Ability to operate Harriers from FOBs/FARPs by human pilots.
- Campaign designers can add ground spawns (for human pilots) to existing airfields or even create complete roadbases for use in campaigns.
- Splash damage script which also supports cluster weapons
- Additional performance settings
- Many others...
Retribution also contains some features which either used to be part of Liberation and got removed (such as the option to only generate night missions) or which were implemented but never merged into the release versions (such as the configurable front line width).