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Increment to Campaign v8.0
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@ -5,7 +5,7 @@
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"recommended_player_faction": "US Navy 2005",
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"recommended_player_faction": "US Navy 2005",
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"recommended_enemy_faction": "Iran 2015",
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"recommended_enemy_faction": "Iran 2015",
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"description": "<p>A lightweight naval campaign involving a US Navy carrier group pushing across the coast of Iran. <strong>Note that the ground units purchased on turn zero must sustain you until you've taken the first hostile FOB. The starting point does not have a factory to simulate a Marine Expeditionary Force deploying from the carrier group.</strong></p><p><strong>Backstory:</strong> Iran has declared war on all US forces in the Gulf, resulting in all local allies withdrawing their support for American troops. A lone carrier group must pacify the southern coast of Iran and hold out until backup can arrive, lest the US and her interests be ejected from the region permanently.</p>",
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"description": "<p>A lightweight naval campaign involving a US Navy carrier group pushing across the coast of Iran. <strong>Note that the ground units purchased on turn zero must sustain you until you've taken the first hostile FOB. The starting point does not have a factory to simulate a Marine Expeditionary Force deploying from the carrier group.</strong></p><p><strong>Backstory:</strong> Iran has declared war on all US forces in the Gulf, resulting in all local allies withdrawing their support for American troops. A lone carrier group must pacify the southern coast of Iran and hold out until backup can arrive, lest the US and her interests be ejected from the region permanently.</p>",
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"version": "7.0",
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"version": "8.0",
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"miz": "scenic_route.miz",
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"miz": "scenic_route.miz",
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"performance": 1
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"performance": 1
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}
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}
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