From 041cd0057ab7d7893b38a6eb6026751c2400b969 Mon Sep 17 00:00:00 2001 From: RndName Date: Fri, 7 Jan 2022 15:36:43 +0100 Subject: [PATCH] Fix threat range calculation threat range calculation had a hidden bug which could possibly lead to wrong threat range calculation cherry-pick from 808db05d --- game/theater/theatergroundobject.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/theater/theatergroundobject.py b/game/theater/theatergroundobject.py index 0f433612..51c5bc50 100644 --- a/game/theater/theatergroundobject.py +++ b/game/theater/theatergroundobject.py @@ -527,7 +527,7 @@ class SamGroundObject(IadsGroundObject): max_tel_range = meters(0) for launcher in launchers: if LAUNCHER_TRACKER_PAIRS[launcher] in live_trs: - max_tel_range = max(max_tel_range, meters(unit_type.threat_range)) + max_tel_range = max(max_tel_range, meters(launcher.threat_range)) if radar_only: return max(max_tel_range, max_telar_range) else: