number of fixes

This commit is contained in:
Vasyl Horbachenko 2018-06-14 03:44:24 +03:00
parent 8a783625ce
commit 064b9ba877
14 changed files with 124 additions and 76 deletions

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@ -4,7 +4,7 @@
<content url="file://$MODULE_DIR$"> <content url="file://$MODULE_DIR$">
<excludeFolder url="file://$MODULE_DIR$/venv" /> <excludeFolder url="file://$MODULE_DIR$/venv" />
</content> </content>
<orderEntry type="jdk" jdkName="Python 3.6" jdkType="Python SDK" /> <orderEntry type="jdk" jdkName="Python 3.6 (venv)" jdkType="Python SDK" />
<orderEntry type="sourceFolder" forTests="false" /> <orderEntry type="sourceFolder" forTests="false" />
</component> </component>
<component name="TestRunnerService"> <component name="TestRunnerService">

2
.idea/misc.xml generated
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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<project version="4"> <project version="4">
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.6" project-jdk-type="Python SDK" /> <component name="ProjectRootManager" version="2" project-jdk-name="Python 3.6 (venv)" project-jdk-type="Python SDK" />
</project> </project>

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@ -15,7 +15,7 @@ PRICES = {
A_10A: 18, A_10A: 18,
A_10C: 20, A_10C: 20,
F_A_18C: 18, FA_18C_hornet: 18,
AV8BNA: 15, AV8BNA: 15,
Su_27: 30, Su_27: 30,
@ -23,13 +23,15 @@ PRICES = {
F_15C: 30, F_15C: 30,
M_2000C: 11, M_2000C: 11,
MiG_15bis: 6,
MiG_21Bis: 13, MiG_21Bis: 13,
MiG_29A: 23, MiG_29A: 23,
IL_76MD: 13, IL_76MD: 13,
S_3B_Tanker: 13, S_3B_Tanker: 13,
A_50: 8,
E_3A: 8,
# armor # armor
Armor.MBT_T_55: 4, Armor.MBT_T_55: 4,
@ -47,12 +49,13 @@ PRICES = {
} }
UNIT_BY_TASK = { UNIT_BY_TASK = {
FighterSweep: [Su_27, Su_33, Su_25, F_15C, MiG_15bis, MiG_21Bis, MiG_29A, F_A_18C, AV8BNA], FighterSweep: [Su_27, Su_33, FA_18C_hornet, F_15C, MiG_21Bis, MiG_29A, F_A_18C, AV8BNA],
CAS: [Su_25T, A_10A, A_10C, ], CAS: [Su_25T, A_10A, A_10C, ],
CAP: [Armor.MBT_T_90, Armor.MBT_T_80U, Armor.MBT_T_55, Armor.MBT_M1A2_Abrams, Armor.MBT_M60A3_Patton, Armor.ATGM_M1134_Stryker, Armor.APC_BTR_80, ], CAP: [Armor.MBT_T_90, Armor.MBT_T_80U, Armor.MBT_T_55, Armor.MBT_M1A2_Abrams, Armor.MBT_M60A3_Patton, Armor.ATGM_M1134_Stryker, Armor.APC_BTR_80, ],
AirDefence: [AirDefence.AAA_ZU_23_on_Ural_375, AirDefence.SAM_Avenger_M1097 ], AirDefence: [AirDefence.AAA_ZU_23_on_Ural_375, AirDefence.SAM_Avenger_M1097 ],
Transport: [IL_76MD, S_3B_Tanker, ], Transport: [IL_76MD, S_3B_Tanker, ],
Carriage: [CVN_74_John_C__Stennis, CV_1143_5_Admiral_Kuznetsov, ], Carriage: [CVN_74_John_C__Stennis, CV_1143_5_Admiral_Kuznetsov, ],
AWACS: [E_3A, A_50, ],
} }
UNIT_BY_COUNTRY = { UNIT_BY_COUNTRY = {
@ -61,9 +64,9 @@ UNIT_BY_COUNTRY = {
Su_27, Su_27,
Su_33, Su_33,
Su_25, Su_25,
MiG_15bis,
MiG_21Bis, MiG_21Bis,
MiG_29A, MiG_29A,
A_50,
AirDefence.AAA_ZU_23_on_Ural_375, AirDefence.AAA_ZU_23_on_Ural_375,
Armor.APC_BTR_80, Armor.APC_BTR_80,
Armor.MBT_T_90, Armor.MBT_T_90,
@ -74,8 +77,9 @@ UNIT_BY_COUNTRY = {
"USA": [F_15C, "USA": [F_15C,
A_10C, A_10C,
F_A_18C, FA_18C_hornet,
AV8BNA, AV8BNA,
E_3A,
Armor.MBT_M1A2_Abrams, Armor.MBT_M1A2_Abrams,
Armor.MBT_M60A3_Patton, Armor.MBT_M60A3_Patton,
Armor.ATGM_M1134_Stryker, Armor.ATGM_M1134_Stryker,

View File

@ -10,12 +10,12 @@ class Event:
difficulty = 1 # type: int difficulty = 1 # type: int
BONUS_BASE = 0 BONUS_BASE = 0
def __init__(self, attacker_name: str, defender_name: str, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater): def __init__(self, attacker_name: str, defender_name: str, from_cp: ControlPoint, to_cp: ControlPoint, game):
self.attacker_name = attacker_name self.attacker_name = attacker_name
self.defender_name = defender_name self.defender_name = defender_name
self.to_cp = to_cp self.to_cp = to_cp
self.from_cp = from_cp self.from_cp = from_cp
self.theater = theater self.game = game
def bonus(self) -> int: def bonus(self) -> int:
return math.ceil(math.log(self.difficulty, DIFFICULTY_LOG_BASE) * self.BONUS_BASE) return math.ceil(math.log(self.difficulty, DIFFICULTY_LOG_BASE) * self.BONUS_BASE)
@ -28,6 +28,7 @@ class Event:
self.operation.generate() self.operation.generate()
self.operation.mission.save("build/nextturn.miz") self.operation.mission.save("build/nextturn.miz")
def generate_quick(self):
self.operation.prepare(is_quick=True) self.operation.prepare(is_quick=True)
self.operation.generate() self.operation.generate()
self.operation.mission.save('build/nextturn_quick.miz') self.operation.mission.save('build/nextturn_quick.miz')
@ -91,7 +92,7 @@ class GroundInterceptEvent(Event):
typecount = max(math.floor(self.difficulty * self.TARGET_AMOUNT_FACTOR), 1) typecount = max(math.floor(self.difficulty * self.TARGET_AMOUNT_FACTOR), 1)
self.targets = {unittype: typecount for unittype in unittypes} self.targets = {unittype: typecount for unittype in unittypes}
op = GroundInterceptOperation(theater=self.theater, op = GroundInterceptOperation(game=self.game,
attacker_name=self.attacker_name, attacker_name=self.attacker_name,
defender_name=self.defender_name, defender_name=self.defender_name,
attacker_clients=clients, attacker_clients=clients,
@ -128,7 +129,7 @@ class InterceptEvent(Event):
if self.is_successfull(debriefing): if self.is_successfull(debriefing):
if self.from_cp.is_global: if self.from_cp.is_global:
for cp in self.theater.enemy_points(): for cp in self.game.theater.enemy_points():
cp.base.affect_strength(-self.GLOBAL_STRENGTH_INFLUENCE) cp.base.affect_strength(-self.GLOBAL_STRENGTH_INFLUENCE)
else: else:
self.to_cp.base.affect_strength(self.STRENGTH_INFLUENCE * float(self.from_cp.captured and -1 or 1)) self.to_cp.base.affect_strength(self.STRENGTH_INFLUENCE * float(self.from_cp.captured and -1 or 1))
@ -146,7 +147,7 @@ class InterceptEvent(Event):
airdefense_unit = db.find_unittype(AirDefence, self.defender_name)[0] airdefense_unit = db.find_unittype(AirDefence, self.defender_name)[0]
op = InterceptOperation(theater=self.theater, op = InterceptOperation(game=self.game,
attacker_name=self.attacker_name, attacker_name=self.attacker_name,
defender_name=self.defender_name, defender_name=self.defender_name,
attacker_clients=clients, attacker_clients=clients,
@ -166,7 +167,7 @@ class InterceptEvent(Event):
self.transport_unit = random.choice(db.find_unittype(Transport, self.defender_name)) self.transport_unit = random.choice(db.find_unittype(Transport, self.defender_name))
assert self.transport_unit is not None assert self.transport_unit is not None
op = InterceptOperation(theater=self.theater, op = InterceptOperation(game=self.game,
attacker_name=self.attacker_name, attacker_name=self.attacker_name,
defender_name=self.defender_name, defender_name=self.defender_name,
attacker_clients={}, attacker_clients={},
@ -191,7 +192,9 @@ class CaptureEvent(Event):
return "Attack from {} to {}".format(self.from_cp, self.to_cp) return "Attack from {} to {}".format(self.from_cp, self.to_cp)
def is_successfull(self, debriefing: Debriefing): def is_successfull(self, debriefing: Debriefing):
attackers_success = len(debriefing.destroyed_units[self.defender_name]) > len(debriefing.destroyed_units[self.attacker_name]) alive_attackers = sum(debriefing.alive_units[self.attacker_name].values())
alive_defenders = sum(debriefing.alive_units[self.defender_name].values())
attackers_success = alive_attackers > alive_defenders
if self.from_cp.captured: if self.from_cp.captured:
return attackers_success return attackers_success
else: else:
@ -219,7 +222,7 @@ class CaptureEvent(Event):
escort = self.from_cp.base.scramble_sweep(self.to_cp) escort = self.from_cp.base.scramble_sweep(self.to_cp)
attackers = self.from_cp.base.assemble_cap(self.to_cp) attackers = self.from_cp.base.assemble_cap(self.to_cp)
op = CaptureOperation(theater=self.theater, op = CaptureOperation(game=self.game,
attacker_name=self.attacker_name, attacker_name=self.attacker_name,
defender_name=self.defender_name, defender_name=self.defender_name,
attacker_clients={}, attacker_clients={},
@ -239,7 +242,7 @@ class CaptureEvent(Event):
def player_attacking(self, cas: db.PlaneDict, escort: db.PlaneDict, armor: db.ArmorDict, clients: db.PlaneDict): def player_attacking(self, cas: db.PlaneDict, escort: db.PlaneDict, armor: db.ArmorDict, clients: db.PlaneDict):
interceptors = self.to_cp.base.scramble_sweep(for_target=self.to_cp) interceptors = self.to_cp.base.scramble_sweep(for_target=self.to_cp)
op = CaptureOperation(theater=self.theater, op = CaptureOperation(game=self.game,
attacker_name=self.attacker_name, attacker_name=self.attacker_name,
defender_name=self.defender_name, defender_name=self.defender_name,
attacker_clients=clients, attacker_clients=clients,
@ -261,12 +264,12 @@ class UnitsDeliveryEvent(Event):
informational = True informational = True
units = None # type: typing.Dict[UnitType, int] units = None # type: typing.Dict[UnitType, int]
def __init__(self, attacker_name: str, defender_name: str, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater): def __init__(self, attacker_name: str, defender_name: str, from_cp: ControlPoint, to_cp: ControlPoint, game):
super(UnitsDeliveryEvent, self).__init__(attacker_name=attacker_name, super(UnitsDeliveryEvent, self).__init__(attacker_name=attacker_name,
defender_name=defender_name, defender_name=defender_name,
from_cp=from_cp, from_cp=from_cp,
to_cp=to_cp, to_cp=to_cp,
theater=theater) game=game)
self.units = {} self.units = {}

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@ -27,7 +27,7 @@ PLAYER_GROUNDINTERCEPT_PROBABILITY_BASE = 30
PLAYER_INTERCEPT_GLOBAL_PROBABILITY_BASE = 50 PLAYER_INTERCEPT_GLOBAL_PROBABILITY_BASE = 50
PLAYER_INTERCEPT_GLOBAL_PROBABILITY_LOG = 2 PLAYER_INTERCEPT_GLOBAL_PROBABILITY_LOG = 2
PLAYER_BUDGET_INITIAL = 60 PLAYER_BUDGET_INITIAL = 90
PLAYER_BUDGET_BASE = 20 PLAYER_BUDGET_BASE = 20
PLAYER_BUDGET_IMPORTANCE_LOG = 2 PLAYER_BUDGET_IMPORTANCE_LOG = 2
@ -53,7 +53,7 @@ class Game:
defender_name=self.enemy, defender_name=self.enemy,
from_cp=from_cp, from_cp=from_cp,
to_cp=to_cp, to_cp=to_cp,
theater=self.theater)) game=self))
def _generate_enemy_caps(self): def _generate_enemy_caps(self):
for from_cp, to_cp in self.theater.conflicts(False): for from_cp, to_cp in self.theater.conflicts(False):
@ -65,7 +65,7 @@ class Game:
defender_name=self.player, defender_name=self.player,
from_cp=from_cp, from_cp=from_cp,
to_cp=to_cp, to_cp=to_cp,
theater=self.theater)) game=self))
break break
def _generate_interceptions(self): def _generate_interceptions(self):
@ -79,7 +79,7 @@ class Game:
defender_name=self.player, defender_name=self.player,
from_cp=from_cp, from_cp=from_cp,
to_cp=to_cp, to_cp=to_cp,
theater=self.theater)) game=self))
enemy_interception = True enemy_interception = True
break break
@ -87,6 +87,9 @@ class Game:
if enemy_interception: if enemy_interception:
break break
if to_cp.is_global:
continue
if to_cp in self.theater.conflicts(False): if to_cp in self.theater.conflicts(False):
continue continue
@ -97,7 +100,7 @@ class Game:
defender_name=self.player, defender_name=self.player,
from_cp=from_cp, from_cp=from_cp,
to_cp=to_cp, to_cp=to_cp,
theater=self.theater)) game=self))
enemy_interception = True enemy_interception = True
break break
@ -107,7 +110,7 @@ class Game:
defender_name=self.enemy, defender_name=self.enemy,
from_cp=from_cp, from_cp=from_cp,
to_cp=to_cp, to_cp=to_cp,
theater=self.theater)) game=self))
break break
def _generate_groundinterceptions(self): def _generate_groundinterceptions(self):
@ -117,7 +120,7 @@ class Game:
defender_name=self.enemy, defender_name=self.enemy,
from_cp=from_cp, from_cp=from_cp,
to_cp=to_cp, to_cp=to_cp,
theater=self.theater)) game=self))
break break
def _generate_globalinterceptions(self): def _generate_globalinterceptions(self):
@ -129,7 +132,7 @@ class Game:
defender_name=self.enemy, defender_name=self.enemy,
from_cp=from_cp, from_cp=from_cp,
to_cp=to_cp, to_cp=to_cp,
theater=self.theater)) game=self))
break break
def _commision_units(self, cp: ControlPoint): def _commision_units(self, cp: ControlPoint):
@ -160,7 +163,7 @@ class Game:
defender_name=self.player, defender_name=self.player,
from_cp=to_cp, from_cp=to_cp,
to_cp=to_cp, to_cp=to_cp,
theater=self.theater) game=self)
self.events.append(event) self.events.append(event)
return event return event
@ -170,7 +173,9 @@ class Game:
def initiate_event(self, event: Event): def initiate_event(self, event: Event):
assert event in self.events assert event in self.events
event.generate() event.generate()
event.generate_quick()
def finish_event(self, event: Event, debriefing: Debriefing): def finish_event(self, event: Event, debriefing: Debriefing):
event.commit(debriefing) event.commit(debriefing)

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@ -11,7 +11,8 @@ from gen.envsettingsgen import *
class Operation: class Operation:
starting_position = None # type: db.StartingPosition attackers_starting_position = None # type: db.StartingPosition
defenders_starting_position = None # type: db.StartingPosition
mission = None # type: dcs.Mission mission = None # type: dcs.Mission
conflict = None # type: Conflict conflict = None # type: Conflict
armorgen = None # type: ArmorConflictGenerator armorgen = None # type: ArmorConflictGenerator
@ -22,14 +23,14 @@ class Operation:
envgen = None # type: EnvironmentSettingsGenerator envgen = None # type: EnvironmentSettingsGenerator
def __init__(self, def __init__(self,
theater: ConflictTheater, game,
attacker_name: str, attacker_name: str,
defender_name: str, defender_name: str,
attacker_clients: db.PlaneDict, attacker_clients: db.PlaneDict,
defender_clients: db.PlaneDict, defender_clients: db.PlaneDict,
from_cp: ControlPoint, from_cp: ControlPoint,
to_cp: ControlPoint = None): to_cp: ControlPoint = None):
self.theater = theater self.game = game
self.attacker_name = attacker_name self.attacker_name = attacker_name
self.defender_name = defender_name self.defender_name = defender_name
self.attacker_clients = attacker_clients self.attacker_clients = attacker_clients
@ -45,14 +46,19 @@ class Operation:
self.airgen = AircraftConflictGenerator(mission, conflict) self.airgen = AircraftConflictGenerator(mission, conflict)
self.aagen = AAConflictGenerator(mission, conflict) self.aagen = AAConflictGenerator(mission, conflict)
self.shipgen = ShipGenerator(mission, conflict) self.shipgen = ShipGenerator(mission, conflict)
self.envgen = EnvironmentSettingsGenerator(mission) self.envgen = EnvironmentSettingsGenerator(mission, self.game)
player_name = self.from_cp.captured and self.attacker_name or self.defender_name player_name = self.from_cp.captured and self.attacker_name or self.defender_name
enemy_name = self.from_cp.captured and self.defender_name or self.attacker_name enemy_name = self.from_cp.captured and self.defender_name or self.attacker_name
self.extra_aagen = ExtraAAConflictGenerator(mission, conflict, self.theater, player_name, enemy_name) self.extra_aagen = ExtraAAConflictGenerator(mission, conflict, self.game, player_name, enemy_name)
def prepare(self, is_quick: bool): def prepare(self, is_quick: bool):
self.starting_position = is_quick and self.from_cp.at or None if is_quick:
self.attackers_starting_position = None
self.defenders_starting_position = None
else:
self.attackers_starting_position = self.from_cp.at
self.defenders_starting_position = self.to_cp and self.to_cp.at or None
def generate(self): def generate(self):
self.extra_aagen.generate() self.extra_aagen.generate()
@ -97,13 +103,14 @@ class CaptureOperation(Operation):
mission.country(self.defender_name))) mission.country(self.defender_name)))
def generate(self): def generate(self):
super(CaptureOperation, self).generate() self.envgen.generate()
self.armorgen.generate(self.attack, self.defense) self.armorgen.generate(self.attack, self.defense)
self.aagen.generate(self.aa) self.aagen.generate(self.aa)
self.airgen.generate_defense(self.intercept, clients=self.defender_clients)
self.airgen.generate_cas(self.cas, clients=self.attacker_clients, at=self.starting_position) self.airgen.generate_defense(self.intercept, clients=self.defender_clients, at=self.defenders_starting_position)
self.airgen.generate_cas_escort(self.escort, clients=self.attacker_clients, at=self.starting_position)
self.airgen.generate_cas(self.cas, clients=self.attacker_clients, at=self.attackers_starting_position)
self.airgen.generate_cas_escort(self.escort, clients=self.attacker_clients, at=self.attackers_starting_position)
class InterceptOperation(Operation): class InterceptOperation(Operation):
@ -126,15 +133,11 @@ class InterceptOperation(Operation):
super(InterceptOperation, self).prepare(is_quick) super(InterceptOperation, self).prepare(is_quick)
mission = dcs.Mission() mission = dcs.Mission()
heading = self.from_cp.position.heading_between_point(self.to_cp.position)
distance = self.from_cp.position.distance_to_point(self.to_cp.position)
position = self.from_cp.position.point_from_heading(heading, distance/2)
conflict = Conflict.intercept_conflict( conflict = Conflict.intercept_conflict(
attacker=mission.country(self.attacker_name), attacker=mission.country(self.attacker_name),
defender=mission.country(self.defender_name), defender=mission.country(self.defender_name),
position=position, from_cp=self.from_cp,
heading=randint(0, 360), to_cp=self.to_cp
radials=ALL_RADIALS
) )
self.initialize(mission=mission, self.initialize(mission=mission,
@ -144,14 +147,13 @@ class InterceptOperation(Operation):
super(InterceptOperation, self).generate() super(InterceptOperation, self).generate()
self.airgen.generate_transport(self.transport, self.to_cp.at) self.airgen.generate_transport(self.transport, self.to_cp.at)
self.airgen.generate_transport_escort(self.escort, clients=self.defender_clients) self.airgen.generate_transport_escort(self.escort, clients=self.defender_clients)
self.aagen.generate(self.airdefense)
if self.from_cp.is_global: if self.from_cp.is_global:
ship = self.shipgen.generate(type=db.find_unittype(Carriage, self.attacker_name)[0], ship = self.shipgen.generate(type=db.find_unittype(Carriage, self.attacker_name)[0],
at=self.from_cp.at) at=self.from_cp.at)
self.airgen.generate_interception(self.interceptors, clients=self.attacker_clients, at=ship) self.airgen.generate_interception(self.interceptors, clients=self.attacker_clients, at=ship)
else: else:
self.airgen.generate_interception(self.interceptors, clients=self.attacker_clients, at=self.starting_position) self.airgen.generate_interception(self.interceptors, clients=self.attacker_clients, at=self.attackers_starting_position)
class GroundInterceptOperation(Operation): class GroundInterceptOperation(Operation):
@ -167,7 +169,7 @@ class GroundInterceptOperation(Operation):
super(GroundInterceptOperation, self).prepare(is_quick) super(GroundInterceptOperation, self).prepare(is_quick)
mission = dcs.Mission() mission = dcs.Mission()
conflict = Conflict.ground_intercept_conflict( conflict = Conflict.ground_intercept_conflict(
attacker=mission.country(self.defender_name), attacker=mission.country(self.attacker_name),
defender=mission.country(self.defender_name), defender=mission.country(self.defender_name),
position=self.position, position=self.position,
heading=randint(0, 360), heading=randint(0, 360),
@ -179,5 +181,5 @@ class GroundInterceptOperation(Operation):
def generate(self): def generate(self):
super(GroundInterceptOperation, self).generate() super(GroundInterceptOperation, self).generate()
self.airgen.generate_cas(self.strikegroup, clients=self.attacker_clients, at=self.starting_position) self.airgen.generate_cas(self.strikegroup, clients=self.attacker_clients, at=self.attackers_starting_position)
self.armorgen.generate({}, self.target) self.armorgen.generate({}, self.target)

View File

@ -29,15 +29,18 @@ class AAConflictGenerator:
class ExtraAAConflictGenerator: class ExtraAAConflictGenerator:
def __init__(self, mission: Mission, conflict: Conflict, theater: ConflictTheater, player_name: Country, enemy_name: Country): def __init__(self, mission: Mission, conflict: Conflict, game, player_name: Country, enemy_name: Country):
self.mission = mission self.mission = mission
self.theater = theater self.game = game
self.conflict = conflict self.conflict = conflict
self.player_name = player_name self.player_name = player_name
self.enemy_name = enemy_name self.enemy_name = enemy_name
def generate(self): def generate(self):
for cp in self.theater.controlpoints: for cp in self.game.theater.controlpoints:
if cp.is_global:
continue
if cp.position.distance_to_point(self.conflict.position) > EXTRA_AA_MIN_DISTANCE: if cp.position.distance_to_point(self.conflict.position) > EXTRA_AA_MIN_DISTANCE:
country_name = cp.captured and self.player_name or self.enemy_name country_name = cp.captured and self.player_name or self.enemy_name

View File

@ -24,6 +24,7 @@ INTERCEPT_ATTACKERS_HEADING = -45, 45
INTERCEPT_DEFENDERS_HEADING = -10, 10 INTERCEPT_DEFENDERS_HEADING = -10, 10
INTERCEPT_ATTACKERS_DISTANCE = 60000 INTERCEPT_ATTACKERS_DISTANCE = 60000
INTERCEPT_DEFENDERS_DISTANCE = 30000 INTERCEPT_DEFENDERS_DISTANCE = 30000
INTERCEPT_MAX_DISTANCE = 45000
class Conflict: class Conflict:
@ -56,8 +57,13 @@ class Conflict:
return instance return instance
@classmethod @classmethod
def intercept_conflict(self, attacker: Country, defender: Country, position: Point, heading: int, radials: typing.List[int]): def intercept_conflict(self, attacker: Country, defender: Country, from_cp, to_cp):
from theater.conflicttheater import SIZE_REGULAR from theater.conflicttheater import SIZE_REGULAR
from theater.conflicttheater import ALL_RADIALS
heading = from_cp.position.heading_between_point(to_cp.position)
distance = min(from_cp.position.distance_to_point(to_cp.position) / 2, INTERCEPT_MAX_DISTANCE)
position = from_cp.position.point_from_heading(heading, distance)
instance = self() instance = self()
instance.attackers_side = attacker instance.attackers_side = attacker
@ -65,7 +71,7 @@ class Conflict:
instance.position = position instance.position = position
instance.size = SIZE_REGULAR instance.size = SIZE_REGULAR
instance.radials = radials instance.radials = ALL_RADIALS
instance.air_attackers_location = instance.position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, INTERCEPT_ATTACKERS_DISTANCE) instance.air_attackers_location = instance.position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, INTERCEPT_ATTACKERS_DISTANCE)
instance.air_defenders_location = instance.position.point_from_heading(random.randint(*INTERCEPT_DEFENDERS_HEADING) + heading, INTERCEPT_DEFENDERS_DISTANCE) instance.air_defenders_location = instance.position.point_from_heading(random.randint(*INTERCEPT_DEFENDERS_HEADING) + heading, INTERCEPT_DEFENDERS_DISTANCE)

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@ -7,22 +7,34 @@ from theater.weatherforecast import WeatherForecast
RANDOM_TIME = { RANDOM_TIME = {
"night": 5, "night": 0,
"dusk": 25, "dusk": 5,
"down": 50, "dawn": 35,
"noon": 75, "noon": 75,
"day": 100, "day": 100,
} }
class EnvironmentSettingsGenerator: class EnvironmentSettingsGenerator:
def __init__(self, mission: Mission): def __init__(self, mission: Mission, game):
self.mission = mission self.mission = mission
self.game = game
def generate(self): def generate(self):
self.mission.random_weather = True
time_roll = random.randint(0, 100) time_roll = random.randint(0, 100)
time_period = [k for k, v in RANDOM_TIME.items() if v > time_roll][-1] time_period = None
self.mission.random_daytime(time_period) for k, v in RANDOM_TIME.items():
if v >= time_roll:
time_period = k
break
self.mission.random_daytime(time_period)
self.mission.weather.random(self.mission.start_time, self.mission.terrain)
for cp in self.game.theater.controlpoints:
if cp.is_global:
continue
player_coalition = self.game.player == "USA" and "blue" or "red"
enemy_coalition = player_coalition == "blue" and "red" or "blue"
self.mission.terrain.airport_by_id(cp.at.id).set_coalition(cp.captured and player_coalition or enemy_coalition)

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@ -137,7 +137,7 @@ class Base:
else: else:
continue continue
target_array[unit_type] = target_array[unit_type] - count target_array[unit_type] = max(target_array[unit_type] - count, 0)
if target_array[unit_type] == 0: if target_array[unit_type] == 0:
del target_array[unit_type] del target_array[unit_type]

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@ -20,6 +20,7 @@ COAST_HORIZONTAL = [315, 0, 45, ]
class ConflictTheater: class ConflictTheater:
terrain = None # type: dcs.terrain.Terrain
controlpoints = None # type: typing.Collection[ControlPoint] controlpoints = None # type: typing.Collection[ControlPoint]
reference_points = None # type: typing.Dict reference_points = None # type: typing.Dict

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@ -55,6 +55,7 @@ class EventResultsMenu(Menu):
Button(self.frame, text="Okay", command=self.dismiss).grid(columnspan=1, row=row); row += 1 Button(self.frame, text="Okay", command=self.dismiss).grid(columnspan=1, row=row); row += 1
def process_debriefing(self, debriefing: Debriefing): def process_debriefing(self, debriefing: Debriefing):
self.debriefing = debriefing
debriefing.calculate_destroyed_units(mission=self.event.operation.mission, debriefing.calculate_destroyed_units(mission=self.event.operation.mission,
player_name=self.game.player, player_name=self.game.player,
enemy_name=self.game.enemy) enemy_name=self.game.enemy)

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@ -44,8 +44,10 @@ class OverviewCanvas:
title = cp.name title = cp.name
font = ("Helvetica", 13) font = ("Helvetica", 13)
self.canvas.create_text(coords[0]+1, coords[1]+1, text=title, fill='white', font=font) id = self.canvas.create_text(coords[0]+1, coords[1]+1, text=title, fill='white', font=font)
self.canvas.create_text(coords[0], coords[1], text=title, font=font) self.canvas.tag_bind(id, "<Button-1>", self.display(cp))
id = self.canvas.create_text(coords[0], coords[1], text=title, font=font)
self.canvas.tag_bind(id, "<Button-1>", self.display(cp))
def update(self): def update(self):
self.canvas.delete(ALL) self.canvas.delete(ALL)
@ -66,7 +68,7 @@ class OverviewCanvas:
for cp in self.game.theater.controlpoints: for cp in self.game.theater.controlpoints:
coords = self.cp_coordinates(cp) coords = self.cp_coordinates(cp)
arc_size = 18 * math.pow(cp.importance, 1) arc_size = 28 * math.pow(cp.importance, 1)
extent = max(cp.base.strength * 180, 10) extent = max(cp.base.strength * 180, 10)
start = (180 - extent) / 2 start = (180 - extent) / 2
color = cp.captured and 'blue' or 'red' color = cp.captured and 'blue' or 'red'
@ -78,7 +80,7 @@ class OverviewCanvas:
start=start, start=start,
extent=extent) extent=extent)
self.canvas.tag_bind(cp_id, "<Button-1>", self.display(cp)) self.canvas.tag_bind(cp_id, "<Button-1>", self.display(cp))
self.create_cp_title((coords[0] + arc_size/2, coords[1] + arc_size/2), cp) self.create_cp_title((coords[0] + arc_size/4, coords[1] + arc_size/4), cp)
units_title = "{}/{}/{}".format(cp.base.total_planes, cp.base.total_armor, cp.base.total_aa) units_title = "{}/{}/{}".format(cp.base.total_planes, cp.base.total_armor, cp.base.total_aa)
self.canvas.create_text(coords[0], coords[1] - arc_size / 1.5, text=units_title, font=("Helvetica", 10)) self.canvas.create_text(coords[0], coords[1] - arc_size / 1.5, text=units_title, font=("Helvetica", 10))

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@ -7,6 +7,8 @@ from dcs.lua import parse
from dcs.mission import Mission from dcs.mission import Mission
from dcs.unitgroup import FlyingGroup from dcs.unitgroup import FlyingGroup
from dcs.unit import Vehicle, VehicleType
from dcs.vehicles import vehicle_map
from dcs.unit import UnitType from dcs.unit import UnitType
from game import db from game import db
@ -20,20 +22,21 @@ class Debriefing:
self.alive_units = alive_units # type: typing.Dict[str, typing.Dict[str, int]] self.alive_units = alive_units # type: typing.Dict[str, typing.Dict[str, int]]
@classmethod @classmethod
def parse(cls, path: str, mission: Mission): def parse(cls, path: str):
with open(path, "r") as f: with open(path, "r") as f:
table_string = f.read() table_string = f.read()
table = parse.loads(table_string) table = parse.loads(table_string)
units = table.get("debriefing", {}).get("world_state", {}) units = table.get("debriefing", {}).get("world_state", {})
alive_units = {} alive_units = {}
for unit in units: for unit in units.values():
type = unit["type"] # type: str unit_type = unit["type"] # type: str
country_id = int(unit["country"]) country_id = int(unit["country"])
if type:
country_dict = alive_units.get(unit[country_id], {}) if type(unit_type) == str:
country_dict[type] = country_dict.get(type, 0) + 1 country_dict = alive_units.get(country_id, {})
alive_units[unit[country_id]] = country_dict country_dict[unit_type] = country_dict.get(unit_type, 0) + 1
alive_units[country_id] = country_dict
return Debriefing(alive_units) return Debriefing(alive_units)
@ -42,14 +45,20 @@ class Debriefing:
result = {} result = {}
for group in groups: for group in groups:
for unit in group.units: for unit in group.units:
result[unit.unit_type] = result.get(unit.unit_type, 0) + 1 unit_type = None
if isinstance(unit, Vehicle):
unit_type = vehicle_map[unit.type]
else:
unit_type = unit.unit_type
result[unit_type] = result.get(unit_type, 0) + 1
return result return result
def calculate_losses(all_units: typing.Dict[UnitType, int], alive_units: typing.Dict[str, int]) -> typing.Dict[UnitType, int]: def calculate_losses(all_units: typing.Dict[UnitType, int], alive_units: typing.Dict[str, int]) -> typing.Dict[UnitType, int]:
result = {} result = {}
for t, count in all_units.items(): for t, count in all_units.items():
result[t] = count - alive_units[db.unit_type_name(t)] result[t] = max(count - alive_units.get(db.unit_type_name(t), 0), 0)
return result return result
player = mission.country(player_name) player = mission.country(player_name)
@ -59,8 +68,8 @@ class Debriefing:
enemy_units = count_groups(enemy.plane_group + enemy.vehicle_group) enemy_units = count_groups(enemy.plane_group + enemy.vehicle_group)
self.destroyed_units = { self.destroyed_units = {
player.name: calculate_losses(player_units, self.alive_units[player.id]), player.name: calculate_losses(player_units, self.alive_units.get(player.id, {})),
enemy.name: calculate_losses(enemy_units, self.alive_units[enemy.id]), enemy.name: calculate_losses(enemy_units, self.alive_units.get(enemy.id, {})),
} }
def debriefing_directory_location() -> str: def debriefing_directory_location() -> str: