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Let the TheaterCommander manage front line stance.
This improves the AI behavior by choosing the stances non-randomly: * Breakthrough will be used if the base is expected to be capturable and the coalition outnumbers the enemy by 20%. * Elimination will be used if the coalition has at least as many units as the enemy. * Defensive will be used if the coalition has at least half as many units as the enemy. * Retreat will be used if the coalition is significantly outnumbers. This also exposes the option to the player.
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@@ -5,6 +5,7 @@ Saves from 3.x are not compatible with 5.0.
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## Features/Improvements
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* **[Campaign AI]** Overhauled campaign AI target prioritization. This currently only affects the ordering of DEAD missions.
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* **[Campaign AI]** Player front line stances can now be automated. Improved stance selection for AI.
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## Fixes
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