Let the TheaterCommander manage front line stance.

This improves the AI behavior by choosing the stances non-randomly:

* Breakthrough will be used if the base is expected to be capturable and
  the coalition outnumbers the enemy by 20%.
* Elimination will be used if the coalition has at least as many units
  as the enemy.
* Defensive will be used if the coalition has at least half as many
  units as the enemy.
* Retreat will be used if the coalition is significantly outnumbers.

This also exposes the option to the player.
This commit is contained in:
Dan Albert
2021-07-12 20:31:38 -07:00
parent 575aca5886
commit 0a416ab758
35 changed files with 361 additions and 57 deletions

View File

@@ -5,6 +5,7 @@ Saves from 3.x are not compatible with 5.0.
## Features/Improvements
* **[Campaign AI]** Overhauled campaign AI target prioritization. This currently only affects the ordering of DEAD missions.
* **[Campaign AI]** Player front line stances can now be automated. Improved stance selection for AI.
## Fixes