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https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Auto center the map on load.
Stops all PG campaigns from starting with their view pointed way up north at the empty mountains.
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@ -202,11 +202,12 @@ class QLiberationMap(QGraphicsView):
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self.setDragMode(QGraphicsView.ScrollHandDrag)
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self.setDragMode(QGraphicsView.ScrollHandDrag)
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def setGame(self, game: Optional[Game]):
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def setGame(self, game: Optional[Game]):
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should_recenter = self.game is None
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self.game = game
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self.game = game
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if self.game is not None:
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if self.game is not None:
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logging.debug("Reloading Map Canvas")
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logging.debug("Reloading Map Canvas")
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self.nm_to_pixel_ratio = self.distance_to_pixels(nautical_miles(1))
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self.nm_to_pixel_ratio = self.distance_to_pixels(nautical_miles(1))
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self.reload_scene()
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self.reload_scene(should_recenter)
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"""
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"""
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@ -597,7 +598,13 @@ class QLiberationMap(QGraphicsView):
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self.draw_threat_range(scene, group, ground_object, cp)
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self.draw_threat_range(scene, group, ground_object, cp)
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added_objects.append(ground_object.obj_name)
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added_objects.append(ground_object.obj_name)
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def reload_scene(self):
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def recenter(self) -> None:
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center = self._transform_point(
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self.game.theater.terrain.map_view_default.position
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)
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self.centerOn(QPointF(center[0], center[1]))
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def reload_scene(self, recenter: bool = False) -> None:
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scene = self.scene()
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scene = self.scene()
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scene.clear()
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scene.clear()
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@ -605,6 +612,8 @@ class QLiberationMap(QGraphicsView):
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enemyColor = self.game.get_enemy_color()
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enemyColor = self.game.get_enemy_color()
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self.addBackground()
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self.addBackground()
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if recenter:
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self.recenter()
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# Display Culling
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# Display Culling
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if DisplayOptions.culling and self.game.settings.perf_culling:
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if DisplayOptions.culling and self.game.settings.perf_culling:
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