Dan Albert 2021-05-27 15:34:27 -07:00
parent f6ab1aad77
commit 11a8ff7f70
2 changed files with 117 additions and 36 deletions

View File

@ -1,10 +1,19 @@
from dataclasses import dataclass, field from dataclasses import dataclass, field
from datetime import timedelta from datetime import timedelta
from enum import Enum, unique
from typing import Dict, Optional from typing import Dict, Optional
from dcs.forcedoptions import ForcedOptions from dcs.forcedoptions import ForcedOptions
@unique
class AutoAtoBehavior(Enum):
Disabled = "Disabled"
Never = "Never assign player pilots"
Default = "No preference"
Prefer = "Prefer player pilots"
@dataclass @dataclass
class Settings: class Settings:
@ -37,6 +46,8 @@ class Settings:
disable_legacy_aewc: bool = False disable_legacy_aewc: bool = False
generate_dark_kneeboard: bool = False generate_dark_kneeboard: bool = False
invulnerable_player_pilots: bool = True invulnerable_player_pilots: bool = True
auto_ato_behavior: AutoAtoBehavior = AutoAtoBehavior.Default
auto_ato_player_missions_asap: bool = False
# Performance oriented # Performance oriented
perf_red_alert_state: bool = True perf_red_alert_state: bool = True

View File

@ -23,7 +23,7 @@ from dcs.forcedoptions import ForcedOptions
import qt_ui.uiconstants as CONST import qt_ui.uiconstants as CONST
from game.game import Game from game.game import Game
from game.infos.information import Information from game.infos.information import Information
from game.settings import Settings from game.settings import Settings, AutoAtoBehavior
from qt_ui.widgets.QLabeledWidget import QLabeledWidget from qt_ui.widgets.QLabeledWidget import QLabeledWidget
from qt_ui.widgets.spinsliders import TenthsSpinSlider, TimeInputs from qt_ui.widgets.spinsliders import TenthsSpinSlider, TimeInputs
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
@ -75,6 +75,110 @@ class CheatSettingsBox(QGroupBox):
return self.base_capture_cheat_checkbox.isChecked() return self.base_capture_cheat_checkbox.isChecked()
class AutoAtoBehaviorSelector(QComboBox):
def __init__(self, default: AutoAtoBehavior) -> None:
super().__init__()
for behavior in AutoAtoBehavior:
self.addItem(behavior.value, behavior)
self.setCurrentText(default.value)
class HqAutomationSettingsBox(QGroupBox):
def __init__(self, game: Game) -> None:
super().__init__("HQ Automation")
self.game = game
layout = QGridLayout()
self.setLayout(layout)
runway_repair = QCheckBox()
runway_repair.setChecked(self.game.settings.automate_runway_repair)
runway_repair.toggled.connect(self.set_runway_automation)
layout.addWidget(QLabel("Automate runway repairs"), 0, 0)
layout.addWidget(runway_repair, 0, 1, Qt.AlignRight)
front_line = QCheckBox()
front_line.setChecked(self.game.settings.automate_front_line_reinforcements)
front_line.toggled.connect(self.set_front_line_automation)
layout.addWidget(QLabel("Automate front-line purchases"), 1, 0)
layout.addWidget(front_line, 1, 1, Qt.AlignRight)
self.automate_aircraft_reinforcements = QCheckBox()
self.automate_aircraft_reinforcements.setChecked(
self.game.settings.automate_aircraft_reinforcements
)
self.automate_aircraft_reinforcements.toggled.connect(
self.set_aircraft_automation
)
layout.addWidget(QLabel("Automate aircraft purchases"), 2, 0)
layout.addWidget(self.automate_aircraft_reinforcements, 2, 1, Qt.AlignRight)
self.auto_ato_behavior = AutoAtoBehaviorSelector(
self.game.settings.auto_ato_behavior
)
self.auto_ato_behavior.currentIndexChanged.connect(self.set_auto_ato_behavior)
layout.addWidget(
QLabel(
"Automatic package planning behavior<br>"
"<strong>Aircraft auto-purchase is directed by the auto-planner,<br />"
"so disabling auto-planning disables auto-purchase.</strong>"
),
3,
0,
)
layout.addWidget(self.auto_ato_behavior, 3, 1)
self.auto_ato_player_missions_asap = QCheckBox()
self.auto_ato_player_missions_asap.setChecked(
self.game.settings.auto_ato_player_missions_asap
)
self.auto_ato_player_missions_asap.toggled.connect(
self.set_auto_ato_player_missions_asap
)
layout.addWidget(
QLabel("Automatically generated packages with players are scheduled ASAP"),
4,
0,
)
layout.addWidget(self.auto_ato_player_missions_asap, 4, 1, Qt.AlignRight)
def set_runway_automation(self, value: bool) -> None:
self.game.settings.automate_runway_repair = value
def set_front_line_automation(self, value: bool) -> None:
self.game.settings.automate_front_line_reinforcements = value
def set_aircraft_automation(self, value: bool) -> None:
self.game.settings.automate_aircraft_reinforcements = value
def set_auto_ato_behavior(self, index: int) -> None:
behavior = self.auto_ato_behavior.itemData(index)
self.game.settings.auto_ato_behavior = behavior
if behavior in (AutoAtoBehavior.Disabled, AutoAtoBehavior.Never):
self.auto_ato_player_missions_asap.setChecked(False)
self.auto_ato_player_missions_asap.setEnabled(False)
if behavior is AutoAtoBehavior.Disabled:
self.automate_aircraft_reinforcements.setChecked(False)
self.automate_aircraft_reinforcements.setEnabled(False)
else:
self.auto_ato_player_missions_asap.setEnabled(True)
self.auto_ato_player_missions_asap.setChecked(
self.game.settings.auto_ato_player_missions_asap
)
self.automate_aircraft_reinforcements.setEnabled(True)
self.automate_aircraft_reinforcements.setChecked(
self.game.settings.automate_aircraft_reinforcements
)
def set_auto_ato_player_missions_asap(self, value: bool) -> None:
self.game.settings.auto_ato_player_missions_asap = value
START_TYPE_TOOLTIP = "Selects the start type used for AI aircraft." START_TYPE_TOOLTIP = "Selects the start type used for AI aircraft."
@ -388,41 +492,7 @@ class QSettingsWindow(QDialog):
general_layout.addWidget(old_awac_label, 1, 0) general_layout.addWidget(old_awac_label, 1, 0)
general_layout.addWidget(old_awac, 1, 1, Qt.AlignRight) general_layout.addWidget(old_awac, 1, 1, Qt.AlignRight)
automation = QGroupBox("HQ Automation") campaign_layout.addWidget(HqAutomationSettingsBox(self.game))
campaign_layout.addWidget(automation)
automation_layout = QGridLayout()
automation.setLayout(automation_layout)
def set_runway_automation(value: bool) -> None:
self.game.settings.automate_runway_repair = value
def set_front_line_automation(value: bool) -> None:
self.game.settings.automate_front_line_reinforcements = value
def set_aircraft_automation(value: bool) -> None:
self.game.settings.automate_aircraft_reinforcements = value
runway_repair = QCheckBox()
runway_repair.setChecked(self.game.settings.automate_runway_repair)
runway_repair.toggled.connect(set_runway_automation)
automation_layout.addWidget(QLabel("Automate runway repairs"), 0, 0)
automation_layout.addWidget(runway_repair, 0, 1, Qt.AlignRight)
front_line = QCheckBox()
front_line.setChecked(self.game.settings.automate_front_line_reinforcements)
front_line.toggled.connect(set_front_line_automation)
automation_layout.addWidget(QLabel("Automate front-line purchases"), 1, 0)
automation_layout.addWidget(front_line, 1, 1, Qt.AlignRight)
aircraft = QCheckBox()
aircraft.setChecked(self.game.settings.automate_aircraft_reinforcements)
aircraft.toggled.connect(set_aircraft_automation)
automation_layout.addWidget(QLabel("Automate aircraft purchases"), 2, 0)
automation_layout.addWidget(aircraft, 2, 1, Qt.AlignRight)
def initGeneratorLayout(self): def initGeneratorLayout(self):
self.generatorPage = QWidget() self.generatorPage = QWidget()