mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Add option to limit squadron sizes and begin full.
Adding temporarily as an option to make sure it's not a terrible idea, but the old mode will probably go away. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1583. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2808.
This commit is contained in:
parent
7f94b34277
commit
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@ -6,6 +6,7 @@ Saves from 6.x are not compatible with 7.0.
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* **[Engine]** Support for DCS 2.8.3.37556.
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* **[Engine]** Saved games are now a zip file of save assets for easier bug reporting. The new extension is .liberation.zip. Drag and drop that file into bug reports.
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* **[Campaign]** Added options to limit squadron sizes and to begin all squadrons at maximum strength. Maximum squadron size is defined during air wing configuration with default values provided by the campaign.
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* **[Campaign AI]** Added an option to instruct the campaign AI to prefer fulfilling missions with squadrons which have a matching primary task. Previously distance from target held a stronger influence than task preference. Primary tasks for squadrons are set by campaign designers but are user-configurable.
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* **[Flight Planning]** Package TOT and composition can be modified after advancing time in Liberation.
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* **[Mission Generation]** Units on the front line are now hidden on MFDs.
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@ -11,11 +11,15 @@ if TYPE_CHECKING:
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from game.theater import ConflictTheater
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DEFAULT_SQUADRON_SIZE = 12
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@dataclass(frozen=True)
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class SquadronConfig:
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primary: FlightType
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secondary: list[FlightType]
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aircraft: list[str]
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max_size: int
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name: Optional[str]
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nickname: Optional[str]
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@ -39,6 +43,7 @@ class SquadronConfig:
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FlightType(data["primary"]),
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secondary,
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data.get("aircraft", []),
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data.get("size", DEFAULT_SQUADRON_SIZE),
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data.get("name", None),
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data.get("nickname", None),
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data.get("female_pilot_percentage", None),
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@ -45,6 +45,7 @@ class DefaultSquadronAssigner:
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squadron = Squadron.create_from(
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squadron_def,
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squadron_config.primary,
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squadron_config.max_size,
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control_point,
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self.coalition,
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self.game,
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@ -158,14 +158,14 @@ class Coalition:
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# is handled correctly.
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self.transfers.perform_transfers()
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def preinit_turn_0(self) -> None:
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def preinit_turn_0(self, squadrons_start_full: bool) -> None:
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"""Runs final Coalition initialization.
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Final initialization occurs before Game.initialize_turn runs for turn 0.
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"""
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self.air_wing.populate_for_turn_0()
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self.air_wing.populate_for_turn_0(squadrons_start_full)
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def initialize_turn(self) -> None:
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def initialize_turn(self, is_turn_0: bool) -> None:
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"""Processes coalition-specific turn initialization.
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For more information on turn initialization in general, see the documentation
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@ -184,6 +184,7 @@ class Coalition:
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with logged_duration("Transport planning"):
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self.transfers.plan_transports(self.game.conditions.start_time)
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if not is_turn_0 or not self.game.settings.enable_squadron_aircraft_limits:
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self.plan_missions(self.game.conditions.start_time)
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self.plan_procurement()
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16
game/game.py
16
game/game.py
@ -296,7 +296,7 @@ class Game:
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if self.turn > 1:
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self.conditions = self.generate_conditions()
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def begin_turn_0(self) -> None:
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def begin_turn_0(self, squadrons_start_full: bool) -> None:
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"""Initialization for the first turn of the game."""
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from .sim import GameUpdateEvents
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@ -321,8 +321,9 @@ class Game:
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# Rotate the whole TGO with the new heading
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tgo.rotate(heading or tgo.heading)
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self.blue.preinit_turn_0()
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self.red.preinit_turn_0()
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self.blue.preinit_turn_0(squadrons_start_full)
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self.red.preinit_turn_0(squadrons_start_full)
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# TODO: Check for overfull bases.
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# We don't need to actually stream events for turn zero because we haven't given
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# *any* state to the UI yet, so it will need to do a full draw once we do.
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self.initialize_turn(GameUpdateEvents())
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@ -381,7 +382,10 @@ class Game:
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self.red.bullseye = Bullseye(player_cp.position)
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def initialize_turn(
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self, events: GameUpdateEvents, for_red: bool = True, for_blue: bool = True
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self,
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events: GameUpdateEvents,
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for_red: bool = True,
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for_blue: bool = True,
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) -> None:
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"""Performs turn initialization for the specified players.
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@ -433,9 +437,9 @@ class Game:
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# Plan Coalition specific turn
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if for_blue:
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self.blue.initialize_turn()
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self.blue.initialize_turn(self.turn == 0)
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if for_red:
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self.red.initialize_turn()
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self.red.initialize_turn(self.turn == 0)
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# Update cull zones
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with logged_duration("Computing culling positions"):
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@ -235,6 +235,8 @@ class ProcurementAi:
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):
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if not squadron.can_provide_pilots(request.number):
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continue
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if not squadron.has_aircraft_capacity_for(request.number):
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continue
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if squadron.location.unclaimed_parking() < request.number:
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continue
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if self.threat_zones.threatened(squadron.location.position):
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@ -109,7 +109,11 @@ class AircraftPurchaseAdapter(PurchaseAdapter[Squadron]):
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return item.owned_aircraft
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def can_buy(self, item: Squadron) -> bool:
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return super().can_buy(item) and self.control_point.unclaimed_parking() > 0
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return (
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super().can_buy(item)
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and self.control_point.unclaimed_parking() > 0
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and item.has_aircraft_capacity_for(1)
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)
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def can_sell(self, item: Squadron) -> bool:
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return item.untasked_aircraft > 0
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@ -264,6 +264,15 @@ class Settings:
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"this many pilots each turn up to the limit."
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),
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)
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# Feature flag for squadron limits.
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enable_squadron_aircraft_limits: bool = boolean_option(
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"Enable per-squadron aircraft limits",
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CAMPAIGN_MANAGEMENT_PAGE,
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PILOTS_AND_SQUADRONS_SECTION,
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default=False,
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remember_player_choice=True,
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detail="If set, squadrons will be limited to a maximum number of aircraft.",
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)
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# HQ Automation
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automate_runway_repair: bool = boolean_option(
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@ -125,9 +125,9 @@ class AirWing:
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def squadron_at_index(self, index: int) -> Squadron:
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return list(self.iter_squadrons())[index]
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def populate_for_turn_0(self) -> None:
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def populate_for_turn_0(self, squadrons_start_full: bool) -> None:
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for squadron in self.iter_squadrons():
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squadron.populate_for_turn_0()
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squadron.populate_for_turn_0(squadrons_start_full)
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def end_turn(self) -> None:
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for squadron in self.iter_squadrons():
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@ -31,6 +31,7 @@ class Squadron:
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country: str
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role: str
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aircraft: AircraftType
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max_size: int
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livery: Optional[str]
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primary_task: FlightType
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auto_assignable_mission_types: set[FlightType]
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@ -161,10 +162,12 @@ class Squadron:
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self.current_roster.extend(new_pilots)
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self.available_pilots.extend(new_pilots)
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def populate_for_turn_0(self) -> None:
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def populate_for_turn_0(self, squadrons_start_full: bool) -> None:
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if any(p.status is not PilotStatus.Active for p in self.pilot_pool):
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raise ValueError("Squadrons can only be created with active pilots.")
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self._recruit_pilots(self.settings.squadron_pilot_limit)
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if squadrons_start_full:
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self.owned_aircraft = self.max_size
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def end_turn(self) -> None:
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if self.destination is not None:
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@ -202,7 +205,7 @@ class Squadron:
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return [p for p in self.current_roster if p.status != status]
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@property
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def max_size(self) -> int:
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def pilot_limit(self) -> int:
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return self.settings.squadron_pilot_limit
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@property
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@ -230,7 +233,7 @@ class Squadron:
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@property
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def _number_of_unfilled_pilot_slots(self) -> int:
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return self.max_size - len(self.active_pilots)
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return self.pilot_limit - len(self.active_pilots)
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@property
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def number_of_available_pilots(self) -> int:
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@ -334,6 +337,12 @@ class Squadron:
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def expected_size_next_turn(self) -> int:
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return self.owned_aircraft + self.pending_deliveries
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def has_aircraft_capacity_for(self, n: int) -> bool:
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if not self.settings.enable_squadron_aircraft_limits:
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return True
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remaining = self.max_size - self.owned_aircraft - self.pending_deliveries
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return remaining >= n
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@property
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def arrival(self) -> ControlPoint:
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return self.location if self.destination is None else self.destination
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@ -424,6 +433,7 @@ class Squadron:
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cls,
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squadron_def: SquadronDef,
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primary_task: FlightType,
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max_size: int,
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base: ControlPoint,
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coalition: Coalition,
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game: Game,
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@ -435,6 +445,7 @@ class Squadron:
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squadron_def.country,
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squadron_def.role,
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squadron_def.aircraft,
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max_size,
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squadron_def.livery,
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primary_task,
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squadron_def.auto_assignable_mission_types,
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@ -172,4 +172,7 @@ VERSION = _build_version_string()
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#:
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#: Version 10.6
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#: * Support in-line definitions of campaign-specific factions.
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CAMPAIGN_FORMAT_VERSION = (10, 6)
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#:
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#: Version 10.7
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#: * Support for defining squadron sizes.
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CAMPAIGN_FORMAT_VERSION = (10, 7)
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@ -221,6 +221,15 @@ def parse_args() -> argparse.Namespace:
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"--auto-procurement", action="store_true", help="Automate bluefor procurement."
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)
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new_game.add_argument(
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"--use-new-squadron-rules",
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action="store_true",
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help=(
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"Limit the number of aircraft per squadron and begin the campaign with "
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"them at full strength."
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),
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)
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new_game.add_argument(
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"--inverted", action="store_true", help="Invert the campaign."
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)
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@ -263,6 +272,7 @@ def create_game(
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start_date: datetime,
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restrict_weapons_by_date: bool,
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advanced_iads: bool,
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use_new_squadron_rules: bool,
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) -> Game:
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first_start = liberation_install.init()
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if first_start:
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@ -297,6 +307,7 @@ def create_game(
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enable_frontline_cheats=cheats,
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enable_base_capture_cheat=cheats,
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restrict_weapons_by_date=restrict_weapons_by_date,
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enable_squadron_aircraft_limits=use_new_squadron_rules,
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),
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GeneratorSettings(
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start_date=start_date,
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@ -323,7 +334,7 @@ def create_game(
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lua_plugin_manager,
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)
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game = generator.generate()
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game.begin_turn_0()
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game.begin_turn_0(squadrons_start_full=use_new_squadron_rules)
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return game
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@ -417,6 +428,7 @@ def main():
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args.date,
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args.restrict_weapons_by_date,
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args.advanced_iads,
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args.use_new_squadron_rules,
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)
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if args.subcommand == "lint-weapons":
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lint_weapon_data_for_aircraft(AircraftType.named(args.aircraft))
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@ -27,10 +27,12 @@ from PySide6.QtWidgets import (
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QToolButton,
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QVBoxLayout,
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QWidget,
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QSpinBox,
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)
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from game import Game
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from game.ato.flighttype import FlightType
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from game.campaignloader.campaignairwingconfig import DEFAULT_SQUADRON_SIZE
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from game.coalition import Coalition
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from game.dcs.aircrafttype import AircraftType
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from game.squadrons import AirWing, Pilot, Squadron
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@ -127,6 +129,26 @@ class SquadronBaseSelector(QComboBox):
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self.update()
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class SquadronSizeSpinner(QSpinBox):
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def __init__(self, starting_size: int, parent: QWidget | None) -> None:
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super().__init__(parent)
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# Disable text editing, which wouldn't work in the first place, but also
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# obnoxiously selects the text on change (highlighting it) and leaves a flashing
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# cursor in the middle of the element when clicked.
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self.lineEdit().setEnabled(False)
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self.setMinimum(1)
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self.setValue(starting_size)
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# def sizeHint(self) -> QSize:
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# # The default size hinting fails to deal with label width, and will truncate
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# # "Paused".
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# size = super().sizeHint()
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# size.setWidth(86)
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# return size
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class SquadronConfigurationBox(QGroupBox):
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remove_squadron_signal = Signal(Squadron)
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@ -166,9 +188,20 @@ class SquadronConfigurationBox(QGroupBox):
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reroll_nickname_button.clicked.connect(self.reroll_nickname)
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nickname_edit_layout.addWidget(reroll_nickname_button, 1, 1, Qt.AlignTop)
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left_column.addWidget(QLabel("Primary task:"))
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task_and_size_row = QHBoxLayout()
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left_column.addLayout(task_and_size_row)
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size_column = QVBoxLayout()
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left_column.addLayout(size_column)
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size_column.addWidget(QLabel("Max size:"))
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self.max_size_selector = SquadronSizeSpinner(self.squadron.max_size, self)
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size_column.addWidget(self.max_size_selector)
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task_column = QVBoxLayout()
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left_column.addLayout(task_column)
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task_column.addWidget(QLabel("Primary task:"))
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self.primary_task_selector = PrimaryTaskSelector.for_squadron(self.squadron)
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left_column.addWidget(self.primary_task_selector)
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task_column.addWidget(self.primary_task_selector)
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left_column.addWidget(QLabel("Base:"))
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self.base_selector = SquadronBaseSelector(
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@ -222,6 +255,7 @@ class SquadronConfigurationBox(QGroupBox):
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self.name_edit.setText(self.squadron.name)
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self.nickname_edit.setText(self.squadron.nickname)
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self.primary_task_selector.setCurrentText(self.squadron.primary_task.value)
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self.max_size_selector.setValue(self.squadron.max_size)
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self.base_selector.setCurrentText(self.squadron.location.name)
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self.player_list.setText(
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"<br />".join(p.name for p in self.claim_players_from_squadron())
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@ -246,6 +280,7 @@ class SquadronConfigurationBox(QGroupBox):
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squadron = Squadron.create_from(
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selected_def,
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self.squadron.primary_task,
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self.squadron.max_size,
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self.squadron.location,
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self.coalition,
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self.game,
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@ -292,6 +327,7 @@ class SquadronConfigurationBox(QGroupBox):
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def apply(self) -> Squadron:
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self.squadron.name = self.name_edit.text()
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self.squadron.nickname = self.nickname_edit.text()
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self.squadron.max_size = self.max_size_selector.value()
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if (primary_task := self.primary_task_selector.selected_task) is not None:
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self.squadron.primary_task = primary_task
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else:
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@ -557,7 +593,12 @@ class AirWingConfigurationTab(QWidget):
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)
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squadron = Squadron.create_from(
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squadron_def, selected_task, selected_base, self.coalition, self.game
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squadron_def,
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selected_task,
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DEFAULT_SQUADRON_SIZE,
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selected_base,
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self.coalition,
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self.game,
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)
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# Add Squadron
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@ -155,6 +155,7 @@ class NewGameWizard(QtWidgets.QWizard):
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self.lua_plugin_manager.save_player_settings()
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use_new_squadron_rules = self.field("use_new_squadron_rules")
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logging.info("New campaign start date: %s", start_date.strftime("%m/%d/%Y"))
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settings = Settings(
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player_income_multiplier=self.field("player_income_multiplier") / 10,
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@ -168,6 +169,7 @@ class NewGameWizard(QtWidgets.QWizard):
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),
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automate_aircraft_reinforcements=self.field("automate_aircraft_purchases"),
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supercarrier=self.field("supercarrier"),
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enable_squadron_aircraft_limits=use_new_squadron_rules,
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)
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settings.save_player_settings()
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generator_settings = GeneratorSettings(
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@ -223,7 +225,7 @@ class NewGameWizard(QtWidgets.QWizard):
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AirWingConfigurationDialog(self.generatedGame, self).exec_()
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self.generatedGame.begin_turn_0()
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self.generatedGame.begin_turn_0(squadrons_start_full=use_new_squadron_rules)
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super(NewGameWizard, self).accept()
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@ -603,6 +605,17 @@ class DifficultyAndAutomationOptions(QtWidgets.QWizardPage):
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self.registerField("enemy_starting_money", self.enemy_budget.starting_money)
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economy_layout.addLayout(self.enemy_budget)
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new_squadron_rules = QtWidgets.QCheckBox("Enable new squadron rules")
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new_squadron_rules.setChecked(default_settings.enable_squadron_aircraft_limits)
|
||||
self.registerField("use_new_squadron_rules", new_squadron_rules)
|
||||
economy_layout.addWidget(new_squadron_rules)
|
||||
economy_layout.addWidget(
|
||||
QLabel(
|
||||
"With new squadron rules enabled, squadrons will not be able to exceed a maximum number of aircraft "
|
||||
"(configurable), and the campaign will begin with all squadrons at full strength."
|
||||
)
|
||||
)
|
||||
|
||||
assist_group = QtWidgets.QGroupBox("Player assists")
|
||||
layout.addWidget(assist_group)
|
||||
assist_layout = QtWidgets.QGridLayout()
|
||||
|
||||
@ -9,7 +9,7 @@ recommended_enemy_faction: Russia 2010
|
||||
recommended_start_date: 2004-01-07
|
||||
miz: black_sea.miz
|
||||
performance: 2
|
||||
version: "10.2"
|
||||
version: "10.7"
|
||||
squadrons:
|
||||
# Anapa-Vityazevo
|
||||
12:
|
||||
@ -20,16 +20,20 @@ squadrons:
|
||||
- primary: AEW&C
|
||||
aircraft:
|
||||
- A-50
|
||||
size: 2
|
||||
- primary: Refueling
|
||||
aircraft:
|
||||
- IL-78M
|
||||
size: 2
|
||||
- primary: Transport
|
||||
aircraft:
|
||||
- IL-78MD
|
||||
size: 4
|
||||
- primary: Strike
|
||||
secondary: air-to-ground
|
||||
aircraft:
|
||||
- Tu-160 Blackjack
|
||||
size: 4
|
||||
# Krasnodar-Center
|
||||
13:
|
||||
- primary: BARCAP
|
||||
@ -77,6 +81,7 @@ squadrons:
|
||||
- primary: Transport
|
||||
aircraft:
|
||||
- UH-60A
|
||||
size: 8
|
||||
# Kobuleti
|
||||
24:
|
||||
- primary: BARCAP
|
||||
@ -99,16 +104,20 @@ squadrons:
|
||||
- primary: AEW&C
|
||||
aircraft:
|
||||
- E-3A
|
||||
size: 2
|
||||
- primary: Refueling
|
||||
aircraft:
|
||||
- KC-135 Stratotanker
|
||||
size: 2
|
||||
- primary: Transport
|
||||
aircraft:
|
||||
- C-17A
|
||||
size: 4
|
||||
- primary: Strike
|
||||
secondary: air-to-ground
|
||||
aircraft:
|
||||
- B-1B Lancer
|
||||
size: 4
|
||||
Blue CV:
|
||||
- primary: BARCAP
|
||||
secondary: air-to-air
|
||||
@ -129,6 +138,7 @@ squadrons:
|
||||
- primary: Refueling
|
||||
aircraft:
|
||||
- S-3B Tanker
|
||||
size: 2
|
||||
Blue LHA:
|
||||
- primary: BAI
|
||||
secondary: air-to-ground
|
||||
@ -148,6 +158,7 @@ squadrons:
|
||||
- primary: BAI
|
||||
secondary: any
|
||||
- primary: Refueling
|
||||
size: 2
|
||||
Red LHA:
|
||||
- primary: BAI
|
||||
secondary: air-to-ground
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user