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Use Heading from Campaign miz for Buildings
Like with most other GroundObjects now the Buildings also will use the Heading defined in the campaign miz and will place and rotate the generated TGO accordingly there.
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@ -247,7 +247,7 @@ class BuildingLayout(TgoLayout):
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name,
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self.category,
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position,
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Heading.from_degrees(0),
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position.heading,
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control_point,
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self.category == "fob",
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)
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