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https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
type hinting and comment cleanup
This commit is contained in:
parent
9087f3487d
commit
1f165835c6
@ -4,7 +4,7 @@ from gen.sam.group_generator import ShipGroupGenerator
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class CarrierGroupGenerator(ShipGroupGenerator):
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class CarrierGroupGenerator(ShipGroupGenerator):
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def generate(self):
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def generate(self):
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# Add carrier
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# Add carrier
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@ -23,4 +23,4 @@ class CarrierGroupGenerator(ShipGroupGenerator):
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self.add_unit(dd_type, "DD3", self.position.x + 4500, self.position.y + 8500, self.heading)
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self.add_unit(dd_type, "DD3", self.position.x + 4500, self.position.y + 8500, self.heading)
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self.add_unit(dd_type, "DD4", self.position.x + 4500, self.position.y - 8500, self.heading)
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self.add_unit(dd_type, "DD4", self.position.x + 4500, self.position.y - 8500, self.heading)
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self.get_generated_group().points[0].speed = 20
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self.get_generated_group().points[0].speed = 20
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@ -1,8 +1,23 @@
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import random
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from __future__ import annotations
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import random
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from typing import TYPE_CHECKING
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from dcs.ships import (
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Type_052C_Destroyer,
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Type_052B_Destroyer,
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Type_054A_Frigate,
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CGN_1144_2_Pyotr_Velikiy,
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)
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from game.factions.faction import Faction
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from gen.fleet.dd_group import DDGroupGenerator
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from gen.fleet.dd_group import DDGroupGenerator
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from gen.sam.group_generator import ShipGroupGenerator
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from gen.sam.group_generator import ShipGroupGenerator
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from dcs.ships import *
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from theater.theatergroundobject import TheaterGroundObject
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if TYPE_CHECKING:
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from game.game import Game
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class ChineseNavyGroupGenerator(ShipGroupGenerator):
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class ChineseNavyGroupGenerator(ShipGroupGenerator):
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@ -34,5 +49,5 @@ class ChineseNavyGroupGenerator(ShipGroupGenerator):
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class Type54GroupGenerator(DDGroupGenerator):
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class Type54GroupGenerator(DDGroupGenerator):
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def __init__(self, game, ground_object, faction):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(Type54GroupGenerator, self).__init__(game, ground_object, faction, Type_054A_Frigate)
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super(Type54GroupGenerator, self).__init__(game, ground_object, faction, Type_054A_Frigate)
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@ -1,13 +1,21 @@
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import random
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from game.factions.faction import Faction
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from theater.theatergroundobject import TheaterGroundObject
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from gen.sam.group_generator import ShipGroupGenerator
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from gen.sam.group_generator import ShipGroupGenerator
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from dcs.ships import *
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from dcs.unittype import ShipType
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from dcs.ships import Oliver_Hazzard_Perry_class, USS_Arleigh_Burke_IIa
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if TYPE_CHECKING:
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from game.game import Game
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class DDGroupGenerator(ShipGroupGenerator):
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class DDGroupGenerator(ShipGroupGenerator):
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def __init__(self, game, ground_object, faction, ddtype):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction, ddtype: ShipType):
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super(DDGroupGenerator, self).__init__(game, ground_object, faction, ddtype)
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super(DDGroupGenerator, self).__init__(game, ground_object, faction)
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self.ddtype = ddtype
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self.ddtype = ddtype
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def generate(self):
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def generate(self):
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@ -16,12 +24,11 @@ class DDGroupGenerator(ShipGroupGenerator):
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self.get_generated_group().points[0].speed = 20
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self.get_generated_group().points[0].speed = 20
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class OliverHazardPerryGroupGenerator(DDGroupGenerator):
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class OliverHazardPerryGroupGenerator(DDGroupGenerator):
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def __init__(self, game, ground_object, faction):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(OliverHazardPerryGroupGenerator, self).__init__(game, ground_object, faction, Oliver_Hazzard_Perry_class)
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super(OliverHazardPerryGroupGenerator, self).__init__(game, ground_object, faction, Oliver_Hazzard_Perry_class)
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class ArleighBurkeGroupGenerator(DDGroupGenerator):
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class ArleighBurkeGroupGenerator(DDGroupGenerator):
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def __init__(self, game, ground_object, faction):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(ArleighBurkeGroupGenerator, self).__init__(game, ground_object, faction, USS_Arleigh_Burke_IIa)
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super(ArleighBurkeGroupGenerator, self).__init__(game, ground_object, faction, USS_Arleigh_Burke_IIa)
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@ -18,4 +18,4 @@ class LHAGroupGenerator(ShipGroupGenerator):
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self.add_unit(dd_type, "DD1", self.position.x + 1250, self.position.y + 1450, self.heading)
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self.add_unit(dd_type, "DD1", self.position.x + 1250, self.position.y + 1450, self.heading)
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self.add_unit(dd_type, "DD2", self.position.x + 1250, self.position.y - 1450, self.heading)
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self.add_unit(dd_type, "DD2", self.position.x + 1250, self.position.y - 1450, self.heading)
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self.get_generated_group().points[0].speed = 20
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self.get_generated_group().points[0].speed = 20
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@ -1,8 +1,26 @@
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from __future__ import annotations
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import random
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import random
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from typing import TYPE_CHECKING
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from dcs.ships import (
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FFL_1124_4_Grisha,
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FSG_1241_1MP_Molniya,
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FFG_11540_Neustrashimy,
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FF_1135M_Rezky,
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CG_1164_Moskva,
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CGN_1144_2_Pyotr_Velikiy,
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SSK_877,
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SSK_641B
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)
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from gen.fleet.dd_group import DDGroupGenerator
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from gen.fleet.dd_group import DDGroupGenerator
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from gen.sam.group_generator import ShipGroupGenerator
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from gen.sam.group_generator import ShipGroupGenerator
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from dcs.ships import *
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from game.factions.faction import Faction
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from theater.theatergroundobject import TheaterGroundObject
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if TYPE_CHECKING:
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from game.game import Game
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class RussianNavyGroupGenerator(ShipGroupGenerator):
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class RussianNavyGroupGenerator(ShipGroupGenerator):
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@ -35,21 +53,20 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
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class GrishaGroupGenerator(DDGroupGenerator):
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class GrishaGroupGenerator(DDGroupGenerator):
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def __init__(self, game, ground_object, faction):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(GrishaGroupGenerator, self).__init__(game, ground_object, faction, FFL_1124_4_Grisha)
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super(GrishaGroupGenerator, self).__init__(game, ground_object, faction, FFL_1124_4_Grisha)
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class MolniyaGroupGenerator(DDGroupGenerator):
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class MolniyaGroupGenerator(DDGroupGenerator):
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def __init__(self, game, ground_object, faction):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(MolniyaGroupGenerator, self).__init__(game, ground_object, faction, FSG_1241_1MP_Molniya)
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super(MolniyaGroupGenerator, self).__init__(game, ground_object, faction, FSG_1241_1MP_Molniya)
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class KiloSubGroupGenerator(DDGroupGenerator):
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class KiloSubGroupGenerator(DDGroupGenerator):
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def __init__(self, game, ground_object, faction):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(KiloSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_877)
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super(KiloSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_877)
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class TangoSubGroupGenerator(DDGroupGenerator):
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class TangoSubGroupGenerator(DDGroupGenerator):
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def __init__(self, game, ground_object, faction):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(TangoSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_641B)
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super(TangoSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_641B)
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@ -12,4 +12,4 @@ class SchnellbootGroupGenerator(ShipGroupGenerator):
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for i in range(random.randint(2, 4)):
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for i in range(random.randint(2, 4)):
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self.add_unit(Schnellboot_type_S130, "Schnellboot" + str(i), self.position.x + i * random.randint(100, 250), self.position.y + (random.randint(100, 200)-100), self.heading)
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self.add_unit(Schnellboot_type_S130, "Schnellboot" + str(i), self.position.x + i * random.randint(100, 250), self.position.y + (random.randint(100, 200)-100), self.heading)
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self.get_generated_group().points[0].speed = 20
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self.get_generated_group().points[0].speed = 20
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@ -11,8 +11,6 @@ from gen.fleet.ru_dd_group import RussianNavyGroupGenerator, GrishaGroupGenerato
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from gen.fleet.schnellboot import SchnellbootGroupGenerator
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from gen.fleet.schnellboot import SchnellbootGroupGenerator
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from gen.fleet.uboat import UBoatGroupGenerator
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from gen.fleet.uboat import UBoatGroupGenerator
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from gen.fleet.ww2lst import WW2LSTGroupGenerator
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from gen.fleet.ww2lst import WW2LSTGroupGenerator
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# from dcs import unitgroup
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# from dcs.unit import Ship
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SHIP_MAP = {
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SHIP_MAP = {
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@ -48,7 +46,7 @@ def generate_ship_group(game, ground_object, faction_name: str):
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return None
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return None
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def generate_carrier_group(faction:str, game, ground_object):
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def generate_carrier_group(faction: str, game, ground_object):
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"""
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"""
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This generate a carrier group
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This generate a carrier group
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:param parentCp: The parent control point
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:param parentCp: The parent control point
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@ -61,7 +59,7 @@ def generate_carrier_group(faction:str, game, ground_object):
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return generator.get_generated_group()
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return generator.get_generated_group()
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def generate_lha_group(faction:str, game, ground_object):
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def generate_lha_group(faction: str, game, ground_object):
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"""
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"""
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This generate a lha carrier group
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This generate a lha carrier group
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:param parentCp: The parent control point
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:param parentCp: The parent control point
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@ -72,26 +70,3 @@ def generate_lha_group(faction:str, game, ground_object):
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generator = LHAGroupGenerator(game, ground_object, db.FACTIONS[faction])
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generator = LHAGroupGenerator(game, ground_object, db.FACTIONS[faction])
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generator.generate()
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generator.generate()
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return generator.get_generated_group()
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return generator.get_generated_group()
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# class ShipGroupGenerator(GroupGenerator):
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# """Abstract class for other ship generator classes"""
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# def __init__(self, game, ground_object, faction):
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# self.game = game
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# self.go = ground_object
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# self.position = ground_object.position
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# self.heading = random.randint(0, 359)
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# self.faction = faction
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# self.vg = unitgroup.ShipGroup(self.game.next_group_id(), self.groupNamePrefix + self.go.group_identifier)
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# wp = self.vg.add_waypoint(self.position, 0)
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# wp.ETA_locked = True
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# def add_unit(self, unit_type, name, pos_x, pos_y, heading):
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# nn = "cgroup|" + str(self.go.cp_id) + '|' + str(self.go.group_id) + '|' + str(self.go.group_identifier) + "|" + name
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# unit = Ship(self.game.next_unit_id(),
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# nn, unit_type)
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# unit.position.x = pos_x
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# unit.position.y = pos_y
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# unit.heading = heading
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# self.vg.add_unit(unit)
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# return unit
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@ -1,14 +1,23 @@
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from __future__ import annotations
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import math
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import math
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import random
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import random
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from typing import TYPE_CHECKING, Optional
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from dcs import unitgroup
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from dcs import unitgroup
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from dcs.point import PointAction
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from dcs.point import PointAction
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from dcs.unit import Vehicle, Ship
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from dcs.unit import Vehicle, Ship
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from dcs.unittype import VehicleType
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from game.factions.faction import Faction
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from theater.theatergroundobject import TheaterGroundObject
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if TYPE_CHECKING:
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from game.game import Game
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class GroupGenerator():
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class GroupGenerator():
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def __init__(self, game, ground_object, faction = None): # faction is not mandatory because some subclasses do not use it
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Optional[Faction] = None): # faction is not mandatory because some subclasses do not use it
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self.game = game
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self.game = game
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self.go = ground_object
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self.go = ground_object
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self.position = ground_object.position
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self.position = ground_object.position
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@ -28,8 +37,7 @@ class GroupGenerator():
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def get_generated_group(self):
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def get_generated_group(self):
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return self.vg
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return self.vg
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def add_unit(self, unit_type, name, pos_x, pos_y, heading):
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def add_unit(self, unit_type: VehicleType, name: str, pos_x: float, pos_y: float, heading: int):
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nn = "cgroup|" + str(self.go.cp_id) + '|' + str(self.go.group_id) + '|' + str(self.go.group_identifier) + "|" + name
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nn = "cgroup|" + str(self.go.cp_id) + '|' + str(self.go.group_id) + '|' + str(self.go.group_identifier) + "|" + name
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unit = Vehicle(self.game.next_unit_id(),
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unit = Vehicle(self.game.next_unit_id(),
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@ -77,7 +85,7 @@ class GroupGenerator():
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class ShipGroupGenerator(GroupGenerator):
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class ShipGroupGenerator(GroupGenerator):
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"""Abstract class for other ship generator classes"""
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"""Abstract class for other ship generator classes"""
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def __init__(self, game, ground_object, faction):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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self.game = game
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self.game = game
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self.go = ground_object
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self.go = ground_object
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self.position = ground_object.position
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self.position = ground_object.position
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@ -122,7 +122,7 @@ def generate_anti_air_group(game, parent_cp, ground_object, faction: str):
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possible_sams_generators = get_faction_possible_sams_generator(faction)
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possible_sams_generators = get_faction_possible_sams_generator(faction)
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if len(possible_sams_generators) > 0:
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if len(possible_sams_generators) > 0:
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sam_generator_class = random.choice(possible_sams_generators)
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sam_generator_class = random.choice(possible_sams_generators)
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generator = sam_generator_class(game, ground_object, faction)
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generator = sam_generator_class(game, ground_object, db.FACTIONS[faction])
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generator.generate()
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generator.generate()
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return generator.get_generated_group()
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return generator.get_generated_group()
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return None
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return None
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