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Checkpoint game before sim, auto-revert on abort.
An alternative to https://github.com/dcs-liberation/dcs_liberation/pull/2891 that I ended up liking much better (I had assumed some part of the UI would fail or at least look terrible with this approach, but it seems to work quite well). On by default now since it's far less frightening than the previous thing. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2735.
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@@ -324,17 +324,15 @@ class Settings:
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"modifications."
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),
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)
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reset_simulation_on_abort: bool = boolean_option(
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"Reset mission to pre-take off conditions on abort (experimental)",
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reload_pre_sim_checkpoint_on_abort: bool = boolean_option(
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"Reset mission to pre-take off conditions on abort",
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page=MISSION_GENERATOR_PAGE,
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section=GAMEPLAY_SECTION,
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default=False,
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default=True,
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detail=(
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"If enabled, the fast-forward effects will be rewound when aborting take "
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"off. <strong>DO NOT USE THIS WITH AUTO-RESOLVE ENABLED.</strong> Lost "
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"aircraft will not be recovered. This option is experimental and may not "
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"work. It is always safer to reload your save after abort when using fast-"
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"forward."
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"If enabled, the game will automatically reload a pre-take off save when "
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"aborting take off. If this is disabled, you will need to manually re-load "
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"your game after aborting take off."
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),
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)
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player_mission_interrupts_sim_at: Optional[StartType] = choices_option(
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