Add (very!) rough simulation of frozen combat.

There are some TODOs here but th behavior is flagged off by default. The
biggest TODO here is that the time spent frozen is not simulated, so
flights that are engaged by SAMs will unfreeze, move slightly, then re-
freeze.

https://github.com/dcs-liberation/dcs_liberation/issues/1680
This commit is contained in:
Dan Albert
2021-12-22 13:07:10 -08:00
parent bc41261009
commit 2585dcc130
19 changed files with 260 additions and 35 deletions

View File

@@ -2,8 +2,10 @@ from __future__ import annotations
from abc import ABC, abstractmethod
from collections.abc import Iterator
from datetime import timedelta
from typing import TYPE_CHECKING
from game.ato.flightstate import InCombat, InFlight
from .frozencombat import FrozenCombat
if TYPE_CHECKING:
@@ -11,8 +13,8 @@ if TYPE_CHECKING:
class JoinableCombat(FrozenCombat, ABC):
def __init__(self, flights: list[Flight]) -> None:
super().__init__()
def __init__(self, freeze_duration: timedelta, flights: list[Flight]) -> None:
super().__init__(freeze_duration)
self.flights = flights
@abstractmethod
@@ -20,7 +22,10 @@ class JoinableCombat(FrozenCombat, ABC):
...
def join(self, flight: Flight) -> None:
assert isinstance(flight.state, InFlight)
assert not isinstance(flight.state, InCombat)
self.flights.append(flight)
flight.set_state(InCombat(flight.state, self))
def iter_flights(self) -> Iterator[Flight]:
yield from self.flights