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Refactor Templates to Layouts, Review and Cleanup
- Fix tgogenerator - Fix UI for ForceGroup and Layouts - Fix ammo depot handling - Split bigger files in smaller meaningful files (TGO, layouts, forces) - Renamed Template to Layout - Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit - Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron - Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task - added comments - added missing unit classes - added temp workaround for missing classes - add repariable property to TheaterUnit - Review and Cleanup Added serialization for loaded templates Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added: - The pickle will be created the first time the TemplateLoader will be accessed - Pickle is stored in Liberation SaveDir - Added UI option to (re-)import templates
This commit is contained in:
54
game/factions/factionloader.py
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54
game/factions/factionloader.py
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from __future__ import annotations
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import json
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import logging
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from pathlib import Path
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from typing import Dict, Iterator, List, Optional, Type
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from game import persistency
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from game.factions.faction import Faction
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FACTION_DIRECTORY = Path("./resources/factions/")
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class FactionLoader:
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def __init__(self) -> None:
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self._factions: Optional[Dict[str, Faction]] = None
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@property
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def factions(self) -> Dict[str, Faction]:
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self.initialize()
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assert self._factions is not None
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return self._factions
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def initialize(self) -> None:
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if self._factions is None:
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self._factions = self.load_factions()
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@staticmethod
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def find_faction_files_in(path: Path) -> List[Path]:
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return [f for f in path.glob("*.json") if f.is_file()]
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@classmethod
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def load_factions(cls: Type[FactionLoader]) -> Dict[str, Faction]:
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user_faction_path = Path(persistency.base_path()) / "Liberation/Factions"
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files = cls.find_faction_files_in(
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FACTION_DIRECTORY
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) + cls.find_faction_files_in(user_faction_path)
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factions = {}
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for f in files:
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try:
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with f.open("r", encoding="utf-8") as fdata:
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data = json.load(fdata)
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factions[data["name"]] = Faction.from_json(data)
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logging.info("Loaded faction : " + str(f))
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except Exception:
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logging.exception(f"Unable to load faction : {f}")
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return factions
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def __getitem__(self, name: str) -> Faction:
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return self.factions[name]
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def __iter__(self) -> Iterator[str]:
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return iter(self.factions.keys())
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