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Refactor Templates to Layouts, Review and Cleanup
- Fix tgogenerator - Fix UI for ForceGroup and Layouts - Fix ammo depot handling - Split bigger files in smaller meaningful files (TGO, layouts, forces) - Renamed Template to Layout - Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit - Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron - Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task - added comments - added missing unit classes - added temp workaround for missing classes - add repariable property to TheaterUnit - Review and Cleanup Added serialization for loaded templates Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added: - The pickle will be created the first time the TemplateLoader will be accessed - Pickle is stored in Liberation SaveDir - Added UI option to (re-)import templates
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@@ -19,6 +19,7 @@ from game.theater import (
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MissionTarget,
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OffMapSpawn,
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TheaterGroundObject,
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TheaterUnit,
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)
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from game.utils import Distance, meters, nautical_miles
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from game.ato.flightwaypointtype import FlightWaypointType
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@@ -28,13 +29,13 @@ if TYPE_CHECKING:
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from game.ato.flight import Flight
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from game.coalition import Coalition
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from game.transfers import MultiGroupTransport
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from game.theater.theatergroundobject import GroundUnit, GroundGroup
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from game.theater.theatergroup import TheaterGroup
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@dataclass(frozen=True)
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class StrikeTarget:
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name: str
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target: Union[TheaterGroundObject, GroundGroup, GroundUnit, MultiGroupTransport]
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target: Union[TheaterGroundObject, TheaterGroup, TheaterUnit, MultiGroupTransport]
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class WaypointBuilder:
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