From 2ed1c36c5456287a48d1a0bc4cce209cfae58a07 Mon Sep 17 00:00:00 2001 From: Khopa Date: Sat, 28 Nov 2020 21:34:21 +0100 Subject: [PATCH] Fixed infantry for red player being the same units as blue faction. Fixed skill for enemy vehicles being the same as player's one. --- gen/armor.py | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/gen/armor.py b/gen/armor.py index 65914798..cb8ec008 100644 --- a/gen/armor.py +++ b/gen/armor.py @@ -497,9 +497,12 @@ class GroundConflictGenerator: final_position, heading=opposite_heading(spawn_heading) ) - g.set_skill(self.game.settings.player_skill) + if is_player: + g.set_skill(self.game.settings.player_skill) + else: + g.set_skill(self.game.settings.enemy_vehicle_skill) positioned_groups.append((g,group)) - self.gen_infantry_group_for_group(g, True, self.mission.country(country), opposite_heading(spawn_heading)) + self.gen_infantry_group_for_group(g, is_player, self.mission.country(country), opposite_heading(spawn_heading)) else: logging.warning(f"Unable to get valid position for {group}")