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https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Selectable factions wip
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@@ -32,7 +32,7 @@ class AirSupportConflictGenerator:
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def generate(self, is_awacs_enabled):
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player_cp = self.conflict.from_cp if self.conflict.from_cp.captured else self.conflict.to_cp
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for i, tanker_unit_type in enumerate(db.find_unittype(Refueling, self.conflict.attackers_side.name)):
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for i, tanker_unit_type in enumerate(db.find_unittype(Refueling, self.conflict.attackers_side)):
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self.generated_tankers.append(db.unit_type_name(tanker_unit_type))
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tanker_heading = self.conflict.to_cp.position.heading_between_point(self.conflict.from_cp.position) + TANKER_HEADING_OFFSET * i
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tanker_position = player_cp.position.point_from_heading(tanker_heading, TANKER_DISTANCE)
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@@ -53,7 +53,7 @@ class AirSupportConflictGenerator:
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tanker_group.points[0].tasks.append(SetImmortalCommand(True))
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if is_awacs_enabled:
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awacs_unit = db.find_unittype(AWACS, self.conflict.attackers_side.name)[0]
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awacs_unit = db.find_unittype(AWACS, self.conflict.attackers_side)[0]
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awacs_flight = self.mission.awacs_flight(
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country=self.mission.country(self.game.player_country),
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name=namegen.next_awacs_name(self.mission.country(self.game.player_country)),
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