From 3badda600d8c18ed19ee14ead7fb931f8e13cbec Mon Sep 17 00:00:00 2001 From: Simon Clark Date: Sat, 26 Jun 2021 22:38:19 +0100 Subject: [PATCH] Fix begin campaign button on reload. --- game/version.py | 2 +- qt_ui/widgets/QTopPanel.py | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/game/version.py b/game/version.py index 31d5540f..90cabdf0 100644 --- a/game/version.py +++ b/game/version.py @@ -2,7 +2,7 @@ from pathlib import Path def _build_version_string() -> str: - components = ["4.0.0"] + components = ["4.0.1"] build_number_path = Path("resources/buildnumber") if build_number_path.exists(): with build_number_path.open("r") as build_number_file: diff --git a/qt_ui/widgets/QTopPanel.py b/qt_ui/widgets/QTopPanel.py index 3fa91736..a00b6044 100644 --- a/qt_ui/widgets/QTopPanel.py +++ b/qt_ui/widgets/QTopPanel.py @@ -121,6 +121,7 @@ class QTopPanel(QFrame): self.passTurnButton.setText("Pass Turn") if game and game.turn == 0: + self.passTurnButton.setText("Begin Campaign") self.proceedButton.setEnabled(False) else: self.proceedButton.setEnabled(True)