diff --git a/game/debriefing.py b/game/debriefing.py index ab4e742e..59477ba4 100644 --- a/game/debriefing.py +++ b/game/debriefing.py @@ -199,7 +199,9 @@ class Debriefing: building = self.unit_map.building_or_fortification(unit_name) # Try appending object to the name, because we do this for building statics. if building is None: - building = self.unit_map.building_or_fortification(unit_name + " object") + building = self.unit_map.building_or_fortification( + f"{unit_name} object" + ) if building is not None: if building.ground_object.control_point.captured: losses.player_buildings.append(building)