Add option to set Auto-Assignable mission types in AirWing Config Dialog

This commit is contained in:
RndName 2022-04-13 19:33:31 +02:00
parent 88ea647c3a
commit 4115ca6040

View File

@ -1,9 +1,8 @@
from typing import Callable, Iterable, Optional
from typing import Iterable, Optional, Iterator
from PySide2.QtCore import (
QItemSelection,
QItemSelectionModel,
QModelIndex,
QSize,
Qt,
Signal,
@ -28,7 +27,6 @@ from PySide2.QtWidgets import (
QGridLayout,
QToolButton,
)
from game import Game
from game.ato.flighttype import FlightType
from game.coalition import Coalition
@ -39,39 +37,66 @@ from game.theater import ConflictTheater, ControlPoint
from qt_ui.uiconstants import AIRCRAFT_ICONS, ICONS
class AllowedMissionTypeControls(QVBoxLayout):
class QMissionType:
def __init__(
self, mission_type: FlightType, allowed: bool, auto_assignable: bool
) -> None:
self.flight_type = mission_type
self.allowed_checkbox = QCheckBox()
self.allowed_checkbox.setChecked(allowed)
self.allowed_checkbox.toggled.connect(self.update_auto_assignable)
self.auto_assignable_checkbox = QCheckBox()
self.auto_assignable_checkbox.setEnabled(allowed)
self.auto_assignable_checkbox.setChecked(auto_assignable)
def update_auto_assignable(self, checked: bool) -> None:
self.auto_assignable_checkbox.setEnabled(checked)
if not checked:
self.auto_assignable_checkbox.setChecked(False)
@property
def allowed(self) -> bool:
return self.allowed_checkbox.isChecked()
@property
def auto_assignable(self) -> bool:
return self.auto_assignable_checkbox.isChecked()
class MissionTypeControls(QGridLayout):
def __init__(self, squadron: Squadron) -> None:
super().__init__()
self.squadron = squadron
self.allowed_mission_types = set()
self.mission_types: list[QMissionType] = []
self.addWidget(QLabel("Allowed mission types"))
self.addWidget(QLabel("Mission Type"), 0, 0)
self.addWidget(QLabel("Allow"), 0, 1)
self.addWidget(QLabel("Auto-Assign"), 0, 2)
def make_callback(toggled_task: FlightType) -> Callable[[bool], None]:
def callback(checked: bool) -> None:
self.on_toggled(toggled_task, checked)
return callback
for task in FlightType:
for i, task in enumerate(FlightType):
if task is FlightType.FERRY:
# Not plannable so just skip it.
continue
enabled = task in squadron.mission_types
if enabled:
self.allowed_mission_types.add(task)
checkbox = QCheckBox(text=task.value)
checkbox.setChecked(enabled)
checkbox.toggled.connect(make_callback(task))
self.addWidget(checkbox)
allowed = task in squadron.mission_types
auto_assignable = task in squadron.auto_assignable_mission_types
mission_type = QMissionType(task, allowed, auto_assignable)
self.mission_types.append(mission_type)
self.addStretch()
self.addWidget(QLabel(task.value), i + 1, 0)
self.addWidget(mission_type.allowed_checkbox, i + 1, 1)
self.addWidget(mission_type.auto_assignable_checkbox, i + 1, 2)
def on_toggled(self, task: FlightType, checked: bool) -> None:
if checked:
self.allowed_mission_types.add(task)
else:
self.allowed_mission_types.remove(task)
@property
def allowed_mission_types(self) -> Iterator[FlightType]:
for mission_type in self.mission_types:
if mission_type.allowed:
yield mission_type.flight_type
@property
def auto_assignable_mission_types(self) -> Iterator[FlightType]:
for mission_type in self.mission_types:
if mission_type.auto_assignable:
yield mission_type.flight_type
class SquadronBaseSelector(QComboBox):
@ -175,8 +200,11 @@ class SquadronConfigurationBox(QGroupBox):
left_column.addWidget(delete_button)
left_column.addStretch()
self.allowed_missions = AllowedMissionTypeControls(squadron)
columns.addLayout(self.allowed_missions)
right_column = QVBoxLayout()
self.mission_types = MissionTypeControls(squadron)
right_column.addLayout(self.mission_types)
right_column.addStretch()
columns.addLayout(right_column)
def remove_from_squadron_config(self) -> None:
self.remove_squadron_signal.emit(self.squadron)
@ -208,8 +236,13 @@ class SquadronConfigurationBox(QGroupBox):
self.squadron.pilot_pool = [
Pilot(n, player=True) for n in player_names
] + self.squadron.pilot_pool
# Set the allowed mission types
self.squadron.set_allowed_mission_types(
self.allowed_missions.allowed_mission_types
set(self.mission_types.allowed_mission_types)
)
# Also update the auto assignable mission types
self.squadron.set_auto_assignable_mission_types(
set(self.mission_types.auto_assignable_mission_types)
)
return self.squadron
@ -453,7 +486,7 @@ class AirWingConfigurationDialog(QDialog):
def __init__(self, game: Game, parent) -> None:
super().__init__(parent)
self.setMinimumSize(500, 800)
self.setMinimumSize(1024, 768)
self.setWindowTitle(f"Air Wing Configuration")
# TODO: self.setWindowIcon()