mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Add option to set Auto-Assignable mission types in AirWing Config Dialog
This commit is contained in:
parent
88ea647c3a
commit
4115ca6040
@ -1,9 +1,8 @@
|
||||
from typing import Callable, Iterable, Optional
|
||||
from typing import Iterable, Optional, Iterator
|
||||
|
||||
from PySide2.QtCore import (
|
||||
QItemSelection,
|
||||
QItemSelectionModel,
|
||||
QModelIndex,
|
||||
QSize,
|
||||
Qt,
|
||||
Signal,
|
||||
@ -28,7 +27,6 @@ from PySide2.QtWidgets import (
|
||||
QGridLayout,
|
||||
QToolButton,
|
||||
)
|
||||
|
||||
from game import Game
|
||||
from game.ato.flighttype import FlightType
|
||||
from game.coalition import Coalition
|
||||
@ -39,39 +37,66 @@ from game.theater import ConflictTheater, ControlPoint
|
||||
from qt_ui.uiconstants import AIRCRAFT_ICONS, ICONS
|
||||
|
||||
|
||||
class AllowedMissionTypeControls(QVBoxLayout):
|
||||
class QMissionType:
|
||||
def __init__(
|
||||
self, mission_type: FlightType, allowed: bool, auto_assignable: bool
|
||||
) -> None:
|
||||
self.flight_type = mission_type
|
||||
self.allowed_checkbox = QCheckBox()
|
||||
self.allowed_checkbox.setChecked(allowed)
|
||||
self.allowed_checkbox.toggled.connect(self.update_auto_assignable)
|
||||
self.auto_assignable_checkbox = QCheckBox()
|
||||
self.auto_assignable_checkbox.setEnabled(allowed)
|
||||
self.auto_assignable_checkbox.setChecked(auto_assignable)
|
||||
|
||||
def update_auto_assignable(self, checked: bool) -> None:
|
||||
self.auto_assignable_checkbox.setEnabled(checked)
|
||||
if not checked:
|
||||
self.auto_assignable_checkbox.setChecked(False)
|
||||
|
||||
@property
|
||||
def allowed(self) -> bool:
|
||||
return self.allowed_checkbox.isChecked()
|
||||
|
||||
@property
|
||||
def auto_assignable(self) -> bool:
|
||||
return self.auto_assignable_checkbox.isChecked()
|
||||
|
||||
|
||||
class MissionTypeControls(QGridLayout):
|
||||
def __init__(self, squadron: Squadron) -> None:
|
||||
super().__init__()
|
||||
self.squadron = squadron
|
||||
self.allowed_mission_types = set()
|
||||
self.mission_types: list[QMissionType] = []
|
||||
|
||||
self.addWidget(QLabel("Allowed mission types"))
|
||||
self.addWidget(QLabel("Mission Type"), 0, 0)
|
||||
self.addWidget(QLabel("Allow"), 0, 1)
|
||||
self.addWidget(QLabel("Auto-Assign"), 0, 2)
|
||||
|
||||
def make_callback(toggled_task: FlightType) -> Callable[[bool], None]:
|
||||
def callback(checked: bool) -> None:
|
||||
self.on_toggled(toggled_task, checked)
|
||||
|
||||
return callback
|
||||
|
||||
for task in FlightType:
|
||||
for i, task in enumerate(FlightType):
|
||||
if task is FlightType.FERRY:
|
||||
# Not plannable so just skip it.
|
||||
continue
|
||||
enabled = task in squadron.mission_types
|
||||
if enabled:
|
||||
self.allowed_mission_types.add(task)
|
||||
checkbox = QCheckBox(text=task.value)
|
||||
checkbox.setChecked(enabled)
|
||||
checkbox.toggled.connect(make_callback(task))
|
||||
self.addWidget(checkbox)
|
||||
allowed = task in squadron.mission_types
|
||||
auto_assignable = task in squadron.auto_assignable_mission_types
|
||||
mission_type = QMissionType(task, allowed, auto_assignable)
|
||||
self.mission_types.append(mission_type)
|
||||
|
||||
self.addStretch()
|
||||
self.addWidget(QLabel(task.value), i + 1, 0)
|
||||
self.addWidget(mission_type.allowed_checkbox, i + 1, 1)
|
||||
self.addWidget(mission_type.auto_assignable_checkbox, i + 1, 2)
|
||||
|
||||
def on_toggled(self, task: FlightType, checked: bool) -> None:
|
||||
if checked:
|
||||
self.allowed_mission_types.add(task)
|
||||
else:
|
||||
self.allowed_mission_types.remove(task)
|
||||
@property
|
||||
def allowed_mission_types(self) -> Iterator[FlightType]:
|
||||
for mission_type in self.mission_types:
|
||||
if mission_type.allowed:
|
||||
yield mission_type.flight_type
|
||||
|
||||
@property
|
||||
def auto_assignable_mission_types(self) -> Iterator[FlightType]:
|
||||
for mission_type in self.mission_types:
|
||||
if mission_type.auto_assignable:
|
||||
yield mission_type.flight_type
|
||||
|
||||
|
||||
class SquadronBaseSelector(QComboBox):
|
||||
@ -175,8 +200,11 @@ class SquadronConfigurationBox(QGroupBox):
|
||||
left_column.addWidget(delete_button)
|
||||
left_column.addStretch()
|
||||
|
||||
self.allowed_missions = AllowedMissionTypeControls(squadron)
|
||||
columns.addLayout(self.allowed_missions)
|
||||
right_column = QVBoxLayout()
|
||||
self.mission_types = MissionTypeControls(squadron)
|
||||
right_column.addLayout(self.mission_types)
|
||||
right_column.addStretch()
|
||||
columns.addLayout(right_column)
|
||||
|
||||
def remove_from_squadron_config(self) -> None:
|
||||
self.remove_squadron_signal.emit(self.squadron)
|
||||
@ -208,8 +236,13 @@ class SquadronConfigurationBox(QGroupBox):
|
||||
self.squadron.pilot_pool = [
|
||||
Pilot(n, player=True) for n in player_names
|
||||
] + self.squadron.pilot_pool
|
||||
# Set the allowed mission types
|
||||
self.squadron.set_allowed_mission_types(
|
||||
self.allowed_missions.allowed_mission_types
|
||||
set(self.mission_types.allowed_mission_types)
|
||||
)
|
||||
# Also update the auto assignable mission types
|
||||
self.squadron.set_auto_assignable_mission_types(
|
||||
set(self.mission_types.auto_assignable_mission_types)
|
||||
)
|
||||
return self.squadron
|
||||
|
||||
@ -453,7 +486,7 @@ class AirWingConfigurationDialog(QDialog):
|
||||
|
||||
def __init__(self, game: Game, parent) -> None:
|
||||
super().__init__(parent)
|
||||
self.setMinimumSize(500, 800)
|
||||
self.setMinimumSize(1024, 768)
|
||||
self.setWindowTitle(f"Air Wing Configuration")
|
||||
# TODO: self.setWindowIcon()
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user