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Include positions of dead aircraft for the UI.
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@ -6,6 +6,7 @@ from uuid import UUID
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from pydantic import BaseModel
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from pydantic import BaseModel
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from game.ato.flightstate import InFlight
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from game.ato.flightstate import InFlight
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from game.ato.flightstate.killed import Killed
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from game.server.leaflet import LeafletPoint
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from game.server.leaflet import LeafletPoint
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from game.server.waypoints.models import FlightWaypointJs
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from game.server.waypoints.models import FlightWaypointJs
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from game.server.waypoints.routes import waypoints_for_flight
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from game.server.waypoints.routes import waypoints_for_flight
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@ -29,10 +30,13 @@ class FlightJs(BaseModel):
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def for_flight(flight: Flight, with_waypoints: bool) -> FlightJs:
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def for_flight(flight: Flight, with_waypoints: bool) -> FlightJs:
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# Don't provide a location for aircraft that aren't in the air. Later we can
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# Don't provide a location for aircraft that aren't in the air. Later we can
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# expand the model to include the state data for the UI so that it can make its
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# expand the model to include the state data for the UI so that it can make its
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# own decisions about whether or not to draw the aircraft, but for now we'll
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# own decisions about whether to draw the aircraft, but for now we'll filter
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# filter here.
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# here.
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#
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# We also draw dead aircraft so the player has some feedback about what's being
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# lost.
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position = None
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position = None
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if isinstance(flight.state, InFlight):
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if isinstance(flight.state, InFlight) or isinstance(flight.state, Killed):
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position = flight.position().latlng()
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position = flight.position().latlng()
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waypoints = None
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waypoints = None
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if with_waypoints:
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if with_waypoints:
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