Change iads command unit type

This commit is contained in:
RndName 2022-12-21 11:32:37 +01:00 committed by Dan Albert
parent 09f92cc5e4
commit 4a4935f165

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@ -293,13 +293,13 @@ class GroundObjectGenerator:
self.m.triggerrules.triggers.append(t) self.m.triggerrules.triggers.append(t)
def generate_iads_command_unit(self, unit: SceneryUnit) -> None: def generate_iads_command_unit(self, unit: SceneryUnit) -> None:
# Creates a static Infantry Unit next to a scenery object. This is needed # Creates a static Unit (tyre with red flag) next to a scenery object. This is
# because skynet can not use map objects as Comms, Power or Command and needs a # needed because skynet can not use map objects as Comms, Power or Command and
# "real" unit to function correctly # needs a "real" unit to function correctly
self.m.static_group( self.m.static_group(
country=self.country, country=self.country,
name=unit.unit_name, name=unit.unit_name,
_type=dcs.vehicles.Infantry.Soldier_M4, _type=dcs.statics.Fortification.Black_Tyre_RF,
position=unit.position, position=unit.position,
heading=unit.position.heading.degrees, heading=unit.position.heading.degrees,
dead=not unit.alive, # Also spawn as dead! dead=not unit.alive, # Also spawn as dead!