mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Possible to replace SAM, possible to see building recon images on ground site.
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@@ -5,23 +5,30 @@ from PySide2.QtWidgets import QHBoxLayout, QWidget, QDialog, QGridLayout, QLabel
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from dcs import Point
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from game import Game
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from game.data.building_data import FORTIFICATION_BUILDINGS
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from game.db import PRICES, unit_type_of
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from qt_ui.uiconstants import EVENT_ICONS
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from qt_ui.widgets.QBudgetBox import QBudgetBox
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.groundobject.QBuildingInfo import QBuildingInfo
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from theater import ControlPoint, TheaterGroundObject
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class QGroundObjectMenu(QDialog):
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def __init__(self, parent, ground_object: TheaterGroundObject, cp: ControlPoint, game: Game):
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def __init__(self, parent, ground_object: TheaterGroundObject, buildings:[], cp: ControlPoint, game: Game):
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super(QGroundObjectMenu, self).__init__(parent)
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self.setMinimumWidth(350)
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self.ground_object = ground_object
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self.buildings = buildings
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self.cp = cp
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self.game = game
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self.setWindowTitle("Location " + self.ground_object.obj_name)
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self.setWindowIcon(EVENT_ICONS["capture"])
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self.intelBox = QGroupBox("Units :")
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self.buildingBox = QGroupBox("Buildings :")
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self.intelLayout = QGridLayout()
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self.buildingsLayout = QGridLayout()
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self.init_ui()
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def init_ui(self):
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@@ -32,7 +39,10 @@ class QGroundObjectMenu(QDialog):
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self.doLayout()
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self.mainLayout.addWidget(self.intelBox)
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if len(self.ground_object.groups) > 0:
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self.mainLayout.addWidget(self.intelBox)
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else:
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self.mainLayout.addWidget(self.buildingBox)
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self.setLayout(self.mainLayout)
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def doLayout(self):
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@@ -55,28 +65,37 @@ class QGroundObjectMenu(QDialog):
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price = 6
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self.intelLayout.addWidget(QLabel("<b>Unit #" + str(u.id) + " - " + str(u.type) + "</b> [DEAD]"), i, 0)
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repair = QPushButton("Repair [" + str(price) + "M]")
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repair.setProperty("style", "btn-primary")
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repair.clicked.connect(lambda u=u, g=g, p=price: self.repair_unit(g, u, p))
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self.intelLayout.addWidget(repair, i, 1)
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if self.cp.captured:
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repair = QPushButton("Repair [" + str(price) + "M]")
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repair.setProperty("style", "btn-success")
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repair.clicked.connect(lambda u=u, g=g, p=price: self.repair_unit(g, u, p))
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self.intelLayout.addWidget(repair, i, 1)
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i = i + 1
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self.buildingBox = QGroupBox("Buildings :")
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self.buildingsLayout = QGridLayout()
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j = 0
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for i, building in enumerate(self.buildings):
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if building.dcs_identifier not in FORTIFICATION_BUILDINGS:
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self.buildingsLayout.addWidget(QBuildingInfo(building, self.ground_object), j/3, j%3)
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j = j + 1
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self.buildingBox.setLayout(self.buildingsLayout)
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self.intelBox.setLayout(self.intelLayout)
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def do_refresh_layout(self):
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try:
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for i in range(self.mainLayout.count()):
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self.mainLayout.removeItem(self.mainLayout.itemAt(i));
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self.mainLayout.removeItem(self.mainLayout.itemAt(i))
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self.doLayout()
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self.mainLayout.addWidget(self.intelBox)
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if len(self.ground_object.groups) > 0:
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self.mainLayout.addWidget(self.intelBox)
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else:
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self.mainLayout.addWidget(self.buildingBox)
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except Exception as e:
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print(e)
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def repair_unit(self, group, unit, price):
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print(group)
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print(unit.type)
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[print(u.id) for u in group.units]
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if self.game.budget > price:
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self.game.budget -= price
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group.units_losts = [u for u in group.units_losts if u.id != unit.id]
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