mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Flesh out typing information, enforce.
(cherry picked from commit fb9a0fe833)
This commit is contained in:
@@ -29,6 +29,7 @@ from dcs.ships import (
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CV_1143_5,
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)
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from dcs.terrain.terrain import Airport
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from dcs.unit import Ship
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from dcs.unitgroup import ShipGroup, StaticGroup
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from dcs.unittype import UnitType
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from dcs.vehicles import (
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@@ -326,7 +327,7 @@ REWARDS = {
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StartingPosition = Union[ShipGroup, StaticGroup, Airport, Point]
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def upgrade_to_supercarrier(unit, name: str):
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def upgrade_to_supercarrier(unit: Type[Ship], name: str) -> Type[Ship]:
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if unit == Stennis:
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if name == "CVN-71 Theodore Roosevelt":
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return CVN_71
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@@ -359,7 +360,7 @@ def unit_type_from_name(name: str) -> Optional[Type[UnitType]]:
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return None
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def country_id_from_name(name):
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def country_id_from_name(name: str) -> int:
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for k, v in country_dict.items():
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if v.name == name:
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return k
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@@ -15,6 +15,7 @@ from typing import (
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Iterator,
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List,
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TYPE_CHECKING,
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Union,
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)
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from game import db
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@@ -104,8 +105,9 @@ class StateData:
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#: Names of vehicle (and ship) units that were killed during the mission.
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killed_ground_units: List[str]
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#: Names of static units that were destroyed during the mission.
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destroyed_statics: List[str]
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#: List of descriptions of destroyed statics. Format of each element is a mapping of
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#: the coordinate type ("x", "y", "z", "type", "orientation") to the value.
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destroyed_statics: List[dict[str, Union[float, str]]]
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#: Mangled names of bases that were captured during the mission.
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base_capture_events: List[str]
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@@ -370,13 +372,13 @@ class PollDebriefingFileThread(threading.Thread):
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self.game = game
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self.unit_map = unit_map
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def stop(self):
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def stop(self) -> None:
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self._stop_event.set()
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def stopped(self):
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def stopped(self) -> bool:
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return self._stop_event.is_set()
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def run(self):
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def run(self) -> None:
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if os.path.isfile("state.json"):
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last_modified = os.path.getmtime("state.json")
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else:
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@@ -401,7 +403,7 @@ class PollDebriefingFileThread(threading.Thread):
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def wait_for_debriefing(
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callback: Callable[[Debriefing], None], game: Game, unit_map
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callback: Callable[[Debriefing], None], game: Game, unit_map: UnitMap
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) -> PollDebriefingFileThread:
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thread = PollDebriefingFileThread(callback, game, unit_map)
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thread.start()
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@@ -1,14 +1,10 @@
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from .event import Event
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if TYPE_CHECKING:
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from game.theater import ConflictTheater
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class AirWarEvent(Event):
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"""Event handler for the air battle"""
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def __str__(self):
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def __str__(self) -> str:
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return "AirWar"
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@@ -38,13 +38,13 @@ class Event:
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def __init__(
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self,
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game,
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game: Game,
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from_cp: ControlPoint,
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target_cp: ControlPoint,
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location: Point,
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attacker_name: str,
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defender_name: str,
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):
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) -> None:
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self.game = game
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self.from_cp = from_cp
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self.to_cp = target_cp
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@@ -265,7 +265,7 @@ class Event:
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except Exception:
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logging.exception(f"Could not process base capture {captured}")
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def commit(self, debriefing: Debriefing):
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def commit(self, debriefing: Debriefing) -> None:
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logging.info("Committing mission results")
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self.commit_air_losses(debriefing)
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@@ -8,5 +8,5 @@ class FrontlineAttackEvent(Event):
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future unique Event handling
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"""
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def __str__(self):
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def __str__(self) -> str:
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return "Frontline attack"
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@@ -3,7 +3,7 @@ from __future__ import annotations
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import itertools
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import logging
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from dataclasses import dataclass, field
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from typing import Optional, Dict, Type, List, Any, Iterator
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from typing import Optional, Dict, Type, List, Any, Iterator, TYPE_CHECKING
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import dcs
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from dcs.countries import country_dict
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@@ -25,6 +25,9 @@ from game.data.groundunitclass import GroundUnitClass
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from game.dcs.aircrafttype import AircraftType
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from game.dcs.groundunittype import GroundUnitType
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if TYPE_CHECKING:
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from game.theater.start_generator import ModSettings
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@dataclass
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class Faction:
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@@ -257,7 +260,7 @@ class Faction:
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if unit.unit_class is unit_class:
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yield unit
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def apply_mod_settings(self, mod_settings) -> Faction:
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def apply_mod_settings(self, mod_settings: ModSettings) -> Faction:
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# aircraft
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if not mod_settings.a4_skyhawk:
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self.remove_aircraft("A-4E-C")
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@@ -319,17 +322,17 @@ class Faction:
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self.remove_air_defenses("KS19Generator")
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return self
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def remove_aircraft(self, name):
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def remove_aircraft(self, name: str) -> None:
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for i in self.aircrafts:
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if i.dcs_unit_type.id == name:
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self.aircrafts.remove(i)
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def remove_air_defenses(self, name):
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def remove_air_defenses(self, name: str) -> None:
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for i in self.air_defenses:
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if i == name:
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self.air_defenses.remove(i)
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def remove_vehicle(self, name):
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def remove_vehicle(self, name: str) -> None:
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for i in self.frontline_units:
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if i.dcs_unit_type.id == name:
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self.frontline_units.remove(i)
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@@ -342,7 +345,7 @@ def load_ship(name: str) -> Optional[Type[ShipType]]:
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return None
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def load_all_ships(data) -> List[Type[ShipType]]:
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def load_all_ships(data: list[str]) -> List[Type[ShipType]]:
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items = []
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for name in data:
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item = load_ship(name)
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81
game/game.py
81
game/game.py
@@ -1,24 +1,21 @@
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from game.dcs.aircrafttype import AircraftType
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import itertools
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import logging
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import random
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import sys
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from datetime import date, datetime, timedelta
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from enum import Enum
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from typing import Any, List
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from typing import Any, List, Type, Union
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from dcs.action import Coalition
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from dcs.mapping import Point
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from dcs.task import CAP, CAS, PinpointStrike
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from dcs.vehicles import AirDefence
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from pydcs_extensions.a4ec.a4ec import A_4E_C
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from faker import Faker
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from game import db
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from game.inventory import GlobalAircraftInventory
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from game.models.game_stats import GameStats
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from game.plugins import LuaPluginManager
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from gen import aircraft, naming
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from gen import naming
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from gen.ato import AirTaskingOrder
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from gen.conflictgen import Conflict
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from gen.flights.ai_flight_planner import CoalitionMissionPlanner
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@@ -37,7 +34,7 @@ from .procurement import AircraftProcurementRequest, ProcurementAi
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from .profiling import logged_duration
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from .settings import Settings, AutoAtoBehavior
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from .squadrons import AirWing
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from .theater import ConflictTheater
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from .theater import ConflictTheater, ControlPoint
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from .theater.bullseye import Bullseye
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from .theater.transitnetwork import TransitNetwork, TransitNetworkBuilder
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from .threatzones import ThreatZones
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@@ -115,7 +112,7 @@ class Game:
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self.informations.append(Information("Game Start", "-" * 40, 0))
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# Culling Zones are for areas around points of interest that contain things we may not wish to cull.
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self.__culling_zones: List[Point] = []
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self.__destroyed_units: List[str] = []
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self.__destroyed_units: list[dict[str, Union[float, str]]] = []
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self.savepath = ""
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self.budget = player_budget
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self.enemy_budget = enemy_budget
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@@ -190,7 +187,7 @@ class Game:
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self.theater, self.current_day, self.current_turn_time_of_day, self.settings
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)
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def sanitize_sides(self):
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def sanitize_sides(self) -> None:
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"""
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Make sure the opposing factions are using different countries
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:return:
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@@ -228,14 +225,9 @@ class Game:
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return self.blue_bullseye
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return self.red_bullseye
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def _roll(self, prob, mult):
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if self.settings.version == "dev":
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# always generate all events for dev
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return 100
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else:
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return random.randint(1, 100) <= prob * mult
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def _generate_player_event(self, event_class, player_cp, enemy_cp):
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def _generate_player_event(
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self, event_class: Type[Event], player_cp: ControlPoint, enemy_cp: ControlPoint
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) -> None:
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self.events.append(
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event_class(
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self,
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@@ -247,7 +239,7 @@ class Game:
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)
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)
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def _generate_events(self):
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def _generate_events(self) -> None:
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for front_line in self.theater.conflicts():
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self._generate_player_event(
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FrontlineAttackEvent,
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@@ -261,21 +253,22 @@ class Game:
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else:
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self.enemy_budget += amount
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def process_player_income(self):
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def process_player_income(self) -> None:
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self.budget += Income(self, player=True).total
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def process_enemy_income(self):
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def process_enemy_income(self) -> None:
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# TODO: Clean up save compat.
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if not hasattr(self, "enemy_budget"):
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self.enemy_budget = 0
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self.enemy_budget += Income(self, player=False).total
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def initiate_event(self, event: Event) -> UnitMap:
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@staticmethod
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def initiate_event(event: Event) -> UnitMap:
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# assert event in self.events
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logging.info("Generating {} (regular)".format(event))
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return event.generate()
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def finish_event(self, event: Event, debriefing: Debriefing):
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def finish_event(self, event: Event, debriefing: Debriefing) -> None:
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logging.info("Finishing event {}".format(event))
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event.commit(debriefing)
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@@ -284,16 +277,6 @@ class Game:
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else:
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logging.info("finish_event: event not in the events!")
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def is_player_attack(self, event):
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if isinstance(event, Event):
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return (
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event
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and event.attacker_name
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and event.attacker_name == self.player_faction.name
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)
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else:
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raise RuntimeError(f"{event} was passed when an Event type was expected")
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def on_load(self, game_still_initializing: bool = False) -> None:
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if not hasattr(self, "name_generator"):
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self.name_generator = naming.namegen
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@@ -400,7 +383,7 @@ class Game:
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# Autosave progress
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persistency.autosave(self)
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def check_win_loss(self):
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def check_win_loss(self) -> TurnState:
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player_airbases = {
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cp for cp in self.theater.player_points() if cp.runway_is_operational()
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}
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@@ -567,7 +550,7 @@ class Game:
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def current_day(self) -> date:
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return self.date + timedelta(days=self.turn // 4)
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def next_unit_id(self):
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def next_unit_id(self) -> int:
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"""
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Next unit id for pre-generated units
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"""
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@@ -608,7 +591,7 @@ class Game:
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return self.blue_navmesh
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return self.red_navmesh
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def compute_conflicts_position(self):
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def compute_conflicts_position(self) -> None:
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"""
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Compute the current conflict center position(s), mainly used for culling calculation
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:return: List of points of interests
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@@ -667,15 +650,15 @@ class Game:
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self.__culling_zones = zones
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def add_destroyed_units(self, data):
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def add_destroyed_units(self, data: dict[str, Union[float, str]]) -> None:
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pos = Point(data["x"], data["z"])
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if self.theater.is_on_land(pos):
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self.__destroyed_units.append(data)
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def get_destroyed_units(self):
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def get_destroyed_units(self) -> list[dict[str, Union[float, str]]]:
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return self.__destroyed_units
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def position_culled(self, pos):
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def position_culled(self, pos: Point) -> bool:
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"""
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Check if unit can be generated at given position depending on culling performance settings
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:param pos: Position you are tryng to spawn stuff at
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@@ -688,7 +671,7 @@ class Game:
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return False
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return True
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def get_culling_zones(self):
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def get_culling_zones(self) -> list[Point]:
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"""
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Check culling points
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:return: List of culling zones
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@@ -696,30 +679,28 @@ class Game:
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return self.__culling_zones
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# 1 = red, 2 = blue
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def get_player_coalition_id(self):
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def get_player_coalition_id(self) -> int:
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return 2
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def get_enemy_coalition_id(self):
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def get_enemy_coalition_id(self) -> int:
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return 1
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|
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def get_player_coalition(self):
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def get_player_coalition(self) -> Coalition:
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return Coalition.Blue
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def get_enemy_coalition(self):
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def get_enemy_coalition(self) -> Coalition:
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return Coalition.Red
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|
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def get_player_color(self):
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def get_player_color(self) -> str:
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return "blue"
|
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|
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def get_enemy_color(self):
|
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def get_enemy_color(self) -> str:
|
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return "red"
|
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|
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def process_win_loss(self, turn_state: TurnState):
|
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def process_win_loss(self, turn_state: TurnState) -> None:
|
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if turn_state is TurnState.WIN:
|
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return self.message(
|
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"Congratulations, you are victorious! Start a new campaign to continue."
|
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self.message(
|
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"Congratulations, you are victorious! Start a new campaign to continue."
|
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)
|
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elif turn_state is TurnState.LOSS:
|
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return self.message(
|
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"Game Over, you lose. Start a new campaign to continue."
|
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)
|
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self.message("Game Over, you lose. Start a new campaign to continue.")
|
||||
|
||||
@@ -2,13 +2,13 @@ import datetime
|
||||
|
||||
|
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class Information:
|
||||
def __init__(self, title="", text="", turn=0):
|
||||
def __init__(self, title: str = "", text: str = "", turn: int = 0) -> None:
|
||||
self.title = title
|
||||
self.text = text
|
||||
self.turn = turn
|
||||
self.timestamp = datetime.datetime.now()
|
||||
|
||||
def __str__(self):
|
||||
def __str__(self) -> str:
|
||||
return "[{}][{}] {} {}".format(
|
||||
self.timestamp.strftime("%Y-%m-%d %H:%M:%S")
|
||||
if self.timestamp is not None
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
class DestroyedUnit:
|
||||
"""
|
||||
Store info about a destroyed unit
|
||||
"""
|
||||
|
||||
x: int
|
||||
y: int
|
||||
name: str
|
||||
|
||||
def __init__(self, x, y, name):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.name = name
|
||||
@@ -1,4 +1,9 @@
|
||||
from typing import List
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import List, TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game import Game
|
||||
|
||||
|
||||
class FactionTurnMetadata:
|
||||
@@ -10,7 +15,7 @@ class FactionTurnMetadata:
|
||||
vehicles_count: int = 0
|
||||
sam_count: int = 0
|
||||
|
||||
def __init__(self):
|
||||
def __init__(self) -> None:
|
||||
self.aircraft_count = 0
|
||||
self.vehicles_count = 0
|
||||
self.sam_count = 0
|
||||
@@ -24,7 +29,7 @@ class GameTurnMetadata:
|
||||
allied_units: FactionTurnMetadata
|
||||
enemy_units: FactionTurnMetadata
|
||||
|
||||
def __init__(self):
|
||||
def __init__(self) -> None:
|
||||
self.allied_units = FactionTurnMetadata()
|
||||
self.enemy_units = FactionTurnMetadata()
|
||||
|
||||
@@ -34,10 +39,10 @@ class GameStats:
|
||||
Store statistics for the current game
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
def __init__(self) -> None:
|
||||
self.data_per_turn: List[GameTurnMetadata] = []
|
||||
|
||||
def update(self, game):
|
||||
def update(self, game: Game) -> None:
|
||||
"""
|
||||
Save data for current turn
|
||||
:param game: Game we want to save the data about
|
||||
|
||||
@@ -62,7 +62,7 @@ class Operation:
|
||||
plugin_scripts: List[str] = []
|
||||
|
||||
@classmethod
|
||||
def prepare(cls, game: Game):
|
||||
def prepare(cls, game: Game) -> None:
|
||||
with open("resources/default_options.lua", "r") as f:
|
||||
options_dict = loads(f.read())["options"]
|
||||
cls._set_mission(Mission(game.theater.terrain))
|
||||
@@ -107,7 +107,7 @@ class Operation:
|
||||
cls.current_mission = mission
|
||||
|
||||
@classmethod
|
||||
def _setup_mission_coalitions(cls):
|
||||
def _setup_mission_coalitions(cls) -> None:
|
||||
cls.current_mission.coalition["blue"] = Coalition(
|
||||
"blue", bullseye=cls.game.blue_bullseye.to_pydcs()
|
||||
)
|
||||
@@ -163,7 +163,7 @@ class Operation:
|
||||
airsupportgen: AirSupportConflictGenerator,
|
||||
jtacs: List[JtacInfo],
|
||||
airgen: AircraftConflictGenerator,
|
||||
):
|
||||
) -> None:
|
||||
"""Generates subscribed MissionInfoGenerator objects (currently kneeboards and briefings)"""
|
||||
|
||||
gens: List[MissionInfoGenerator] = [
|
||||
@@ -251,7 +251,7 @@ class Operation:
|
||||
# beacon list.
|
||||
|
||||
@classmethod
|
||||
def _generate_ground_units(cls):
|
||||
def _generate_ground_units(cls) -> None:
|
||||
cls.groundobjectgen = GroundObjectsGenerator(
|
||||
cls.current_mission,
|
||||
cls.game,
|
||||
@@ -266,7 +266,12 @@ class Operation:
|
||||
"""Add destroyed units to the Mission"""
|
||||
for d in cls.game.get_destroyed_units():
|
||||
try:
|
||||
utype = db.unit_type_from_name(d["type"])
|
||||
type_name = d["type"]
|
||||
if not isinstance(type_name, str):
|
||||
raise TypeError(
|
||||
"Expected the type of the destroyed static to be a string"
|
||||
)
|
||||
utype = db.unit_type_from_name(type_name)
|
||||
except KeyError:
|
||||
continue
|
||||
|
||||
@@ -418,7 +423,7 @@ class Operation:
|
||||
CargoShipGenerator(cls.current_mission, cls.game, cls.unit_map).generate()
|
||||
|
||||
@classmethod
|
||||
def reset_naming_ids(cls):
|
||||
def reset_naming_ids(cls) -> None:
|
||||
namegen.reset_numbers()
|
||||
|
||||
@classmethod
|
||||
|
||||
@@ -1,15 +1,19 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
import os
|
||||
import pickle
|
||||
import shutil
|
||||
from pathlib import Path
|
||||
from typing import Optional
|
||||
from typing import Optional, TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game import Game
|
||||
|
||||
_dcs_saved_game_folder: Optional[str] = None
|
||||
|
||||
|
||||
def setup(user_folder: str):
|
||||
def setup(user_folder: str) -> None:
|
||||
global _dcs_saved_game_folder
|
||||
_dcs_saved_game_folder = user_folder
|
||||
if not save_dir().exists():
|
||||
@@ -38,7 +42,7 @@ def mission_path_for(name: str) -> str:
|
||||
return os.path.join(base_path(), "Missions", name)
|
||||
|
||||
|
||||
def load_game(path):
|
||||
def load_game(path: str) -> Optional[Game]:
|
||||
with open(path, "rb") as f:
|
||||
try:
|
||||
save = pickle.load(f)
|
||||
@@ -49,7 +53,7 @@ def load_game(path):
|
||||
return None
|
||||
|
||||
|
||||
def save_game(game) -> bool:
|
||||
def save_game(game: Game) -> bool:
|
||||
try:
|
||||
with open(_temporary_save_file(), "wb") as f:
|
||||
pickle.dump(game, f)
|
||||
@@ -60,7 +64,7 @@ def save_game(game) -> bool:
|
||||
return False
|
||||
|
||||
|
||||
def autosave(game) -> bool:
|
||||
def autosave(game: Game) -> bool:
|
||||
"""
|
||||
Autosave to the autosave location
|
||||
:param game: Game to save
|
||||
|
||||
@@ -38,7 +38,7 @@ class PluginSettings:
|
||||
self.settings = Settings()
|
||||
self.initialize_settings()
|
||||
|
||||
def set_settings(self, settings: Settings):
|
||||
def set_settings(self, settings: Settings) -> None:
|
||||
self.settings = settings
|
||||
self.initialize_settings()
|
||||
|
||||
@@ -146,7 +146,7 @@ class LuaPlugin(PluginSettings):
|
||||
|
||||
return cls(definition)
|
||||
|
||||
def set_settings(self, settings: Settings):
|
||||
def set_settings(self, settings: Settings) -> None:
|
||||
super().set_settings(settings)
|
||||
for option in self.definition.options:
|
||||
option.set_settings(self.settings)
|
||||
|
||||
@@ -2,12 +2,12 @@ from dcs import Point
|
||||
|
||||
|
||||
class PointWithHeading(Point):
|
||||
def __init__(self):
|
||||
def __init__(self) -> None:
|
||||
super(PointWithHeading, self).__init__(0, 0)
|
||||
self.heading = 0
|
||||
|
||||
@staticmethod
|
||||
def from_point(point: Point, heading: int):
|
||||
def from_point(point: Point, heading: int) -> Point:
|
||||
p = PointWithHeading()
|
||||
p.x = point.x
|
||||
p.y = point.y
|
||||
|
||||
@@ -5,7 +5,8 @@ import timeit
|
||||
from collections import defaultdict
|
||||
from contextlib import contextmanager
|
||||
from datetime import timedelta
|
||||
from typing import Iterator
|
||||
from types import TracebackType
|
||||
from typing import Iterator, Optional, Type
|
||||
|
||||
|
||||
@contextmanager
|
||||
@@ -23,7 +24,12 @@ class MultiEventTracer:
|
||||
def __enter__(self) -> MultiEventTracer:
|
||||
return self
|
||||
|
||||
def __exit__(self, exc_type, exc_val, exc_tb) -> None:
|
||||
def __exit__(
|
||||
self,
|
||||
exc_type: Optional[Type[BaseException]],
|
||||
exc_val: Optional[BaseException],
|
||||
exc_tb: Optional[TracebackType],
|
||||
) -> None:
|
||||
for event, duration in self.events.items():
|
||||
logging.debug("%s took %s", event, duration)
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
from dataclasses import dataclass, field
|
||||
from datetime import timedelta
|
||||
from enum import Enum, unique
|
||||
from typing import Dict, Optional
|
||||
from typing import Dict, Optional, Any
|
||||
|
||||
from dcs.forcedoptions import ForcedOptions
|
||||
|
||||
@@ -104,7 +104,7 @@ class Settings:
|
||||
def set_plugin_option(self, identifier: str, enabled: bool) -> None:
|
||||
self.plugins[self.plugin_settings_key(identifier)] = enabled
|
||||
|
||||
def __setstate__(self, state) -> None:
|
||||
def __setstate__(self, state: dict[str, Any]) -> None:
|
||||
# __setstate__ is called with the dict of the object being unpickled. We
|
||||
# can provide save compatibility for new settings options (which
|
||||
# normally would not be present in the unpickled object) by creating a
|
||||
|
||||
@@ -13,6 +13,7 @@ from typing import (
|
||||
Optional,
|
||||
Iterator,
|
||||
Sequence,
|
||||
Any,
|
||||
)
|
||||
|
||||
import yaml
|
||||
@@ -196,7 +197,7 @@ class Squadron:
|
||||
def send_on_leave(pilot: Pilot) -> None:
|
||||
pilot.send_on_leave()
|
||||
|
||||
def return_from_leave(self, pilot: Pilot):
|
||||
def return_from_leave(self, pilot: Pilot) -> None:
|
||||
if not self.has_unfilled_pilot_slots:
|
||||
raise RuntimeError(
|
||||
f"Cannot return {pilot} from leave because {self} is full"
|
||||
@@ -290,7 +291,7 @@ class Squadron:
|
||||
player=player,
|
||||
)
|
||||
|
||||
def __setstate__(self, state) -> None:
|
||||
def __setstate__(self, state: dict[str, Any]) -> None:
|
||||
# TODO: Remove save compat.
|
||||
if "auto_assignable_mission_types" not in state:
|
||||
state["auto_assignable_mission_types"] = set(state["mission_types"])
|
||||
|
||||
@@ -8,15 +8,15 @@ from game.dcs.aircrafttype import AircraftType
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.dcs.unittype import UnitType
|
||||
|
||||
BASE_MAX_STRENGTH = 1
|
||||
BASE_MIN_STRENGTH = 0
|
||||
BASE_MAX_STRENGTH = 1.0
|
||||
BASE_MIN_STRENGTH = 0.0
|
||||
|
||||
|
||||
class Base:
|
||||
def __init__(self):
|
||||
def __init__(self) -> None:
|
||||
self.aircraft: dict[AircraftType, int] = {}
|
||||
self.armor: dict[GroundUnitType, int] = {}
|
||||
self.strength = 1
|
||||
self.strength = 1.0
|
||||
|
||||
@property
|
||||
def total_aircraft(self) -> int:
|
||||
@@ -42,7 +42,7 @@ class Base:
|
||||
]
|
||||
)
|
||||
|
||||
def commission_units(self, units: dict[Any, int]):
|
||||
def commission_units(self, units: dict[Any, int]) -> None:
|
||||
for unit_type, unit_count in units.items():
|
||||
if unit_count <= 0:
|
||||
continue
|
||||
@@ -58,7 +58,7 @@ class Base:
|
||||
|
||||
target_dict[unit_type] = target_dict.get(unit_type, 0) + unit_count
|
||||
|
||||
def commit_losses(self, units_lost: dict[Any, int]):
|
||||
def commit_losses(self, units_lost: dict[Any, int]) -> None:
|
||||
for unit_type, count in units_lost.items():
|
||||
target_dict: dict[Any, int]
|
||||
if unit_type in self.aircraft:
|
||||
@@ -77,7 +77,7 @@ class Base:
|
||||
if target_dict[unit_type] == 0:
|
||||
del target_dict[unit_type]
|
||||
|
||||
def affect_strength(self, amount):
|
||||
def affect_strength(self, amount: float) -> None:
|
||||
self.strength += amount
|
||||
if self.strength > BASE_MAX_STRENGTH:
|
||||
self.strength = BASE_MAX_STRENGTH
|
||||
|
||||
@@ -5,7 +5,7 @@ import math
|
||||
from dataclasses import dataclass
|
||||
from functools import cached_property
|
||||
from pathlib import Path
|
||||
from typing import Any, Dict, Iterator, List, Optional, Tuple
|
||||
from typing import Any, Dict, Iterator, List, Optional, Tuple, TYPE_CHECKING
|
||||
|
||||
from dcs import Mission
|
||||
from dcs.countries import (
|
||||
@@ -61,6 +61,9 @@ from ..profiling import logged_duration
|
||||
from ..scenery_group import SceneryGroup
|
||||
from ..utils import Distance, meters
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import TheaterGroundObject
|
||||
|
||||
SIZE_TINY = 150
|
||||
SIZE_SMALL = 600
|
||||
SIZE_REGULAR = 1000
|
||||
@@ -505,7 +508,7 @@ class ConflictTheater:
|
||||
"""
|
||||
daytime_map: Dict[str, Tuple[int, int]]
|
||||
|
||||
def __init__(self):
|
||||
def __init__(self) -> None:
|
||||
self.controlpoints: List[ControlPoint] = []
|
||||
self.point_to_ll_transformer = Transformer.from_crs(
|
||||
self.projection_parameters.to_crs(), CRS("WGS84")
|
||||
@@ -537,10 +540,12 @@ class ConflictTheater:
|
||||
CRS("WGS84"), self.projection_parameters.to_crs()
|
||||
)
|
||||
|
||||
def add_controlpoint(self, point: ControlPoint):
|
||||
def add_controlpoint(self, point: ControlPoint) -> None:
|
||||
self.controlpoints.append(point)
|
||||
|
||||
def find_ground_objects_by_obj_name(self, obj_name):
|
||||
def find_ground_objects_by_obj_name(
|
||||
self, obj_name: str
|
||||
) -> list[TheaterGroundObject]:
|
||||
found = []
|
||||
for cp in self.controlpoints:
|
||||
for g in cp.ground_objects:
|
||||
|
||||
@@ -290,9 +290,9 @@ class ControlPoint(MissionTarget, ABC):
|
||||
at: db.StartingPosition,
|
||||
size: int,
|
||||
importance: float,
|
||||
has_frontline=True,
|
||||
cptype=ControlPointType.AIRBASE,
|
||||
):
|
||||
has_frontline: bool = True,
|
||||
cptype: ControlPointType = ControlPointType.AIRBASE,
|
||||
) -> None:
|
||||
super().__init__(name, position)
|
||||
# TODO: Should be Airbase specific.
|
||||
self.id = cp_id
|
||||
@@ -322,7 +322,7 @@ class ControlPoint(MissionTarget, ABC):
|
||||
|
||||
self.target_position: Optional[Point] = None
|
||||
|
||||
def __repr__(self):
|
||||
def __repr__(self) -> str:
|
||||
return f"<{self.__class__}: {self.name}>"
|
||||
|
||||
@property
|
||||
@@ -334,11 +334,11 @@ class ControlPoint(MissionTarget, ABC):
|
||||
def heading(self) -> int:
|
||||
...
|
||||
|
||||
def __str__(self):
|
||||
def __str__(self) -> str:
|
||||
return self.name
|
||||
|
||||
@property
|
||||
def is_global(self):
|
||||
def is_global(self) -> bool:
|
||||
return not self.connected_points
|
||||
|
||||
def transitive_connected_friendly_points(
|
||||
@@ -405,21 +405,21 @@ class ControlPoint(MissionTarget, ABC):
|
||||
return False
|
||||
|
||||
@property
|
||||
def is_carrier(self):
|
||||
def is_carrier(self) -> bool:
|
||||
"""
|
||||
:return: Whether this control point is an aircraft carrier
|
||||
"""
|
||||
return False
|
||||
|
||||
@property
|
||||
def is_fleet(self):
|
||||
def is_fleet(self) -> bool:
|
||||
"""
|
||||
:return: Whether this control point is a boat (mobile)
|
||||
"""
|
||||
return False
|
||||
|
||||
@property
|
||||
def is_lha(self):
|
||||
def is_lha(self) -> bool:
|
||||
"""
|
||||
:return: Whether this control point is an LHA
|
||||
"""
|
||||
@@ -439,7 +439,7 @@ class ControlPoint(MissionTarget, ABC):
|
||||
|
||||
@property
|
||||
@abstractmethod
|
||||
def total_aircraft_parking(self):
|
||||
def total_aircraft_parking(self) -> int:
|
||||
"""
|
||||
:return: The maximum number of aircraft that can be stored in this
|
||||
control point
|
||||
@@ -471,7 +471,7 @@ class ControlPoint(MissionTarget, ABC):
|
||||
...
|
||||
|
||||
# TODO: Should be naval specific.
|
||||
def get_carrier_group_name(self):
|
||||
def get_carrier_group_name(self) -> Optional[str]:
|
||||
"""
|
||||
Get the carrier group name if the airbase is a carrier
|
||||
:return: Carrier group name
|
||||
@@ -497,10 +497,12 @@ class ControlPoint(MissionTarget, ABC):
|
||||
return None
|
||||
|
||||
# TODO: Should be Airbase specific.
|
||||
def is_connected(self, to) -> bool:
|
||||
def is_connected(self, to: ControlPoint) -> bool:
|
||||
return to in self.connected_points
|
||||
|
||||
def find_ground_objects_by_obj_name(self, obj_name):
|
||||
def find_ground_objects_by_obj_name(
|
||||
self, obj_name: str
|
||||
) -> list[TheaterGroundObject]:
|
||||
found = []
|
||||
for g in self.ground_objects:
|
||||
if g.obj_name == obj_name:
|
||||
@@ -522,7 +524,7 @@ class ControlPoint(MissionTarget, ABC):
|
||||
f"vehicles have been captured and sold for ${total}M."
|
||||
)
|
||||
|
||||
def retreat_ground_units(self, game: Game):
|
||||
def retreat_ground_units(self, game: Game) -> None:
|
||||
# When there are multiple valid destinations, deliver units to whichever
|
||||
# base is least defended first. The closest approximation of unit
|
||||
# strength we have is price
|
||||
@@ -764,8 +766,8 @@ class ControlPoint(MissionTarget, ABC):
|
||||
|
||||
class Airfield(ControlPoint):
|
||||
def __init__(
|
||||
self, airport: Airport, size: int, importance: float, has_frontline=True
|
||||
):
|
||||
self, airport: Airport, size: int, importance: float, has_frontline: bool = True
|
||||
) -> None:
|
||||
super().__init__(
|
||||
airport.id,
|
||||
airport.name,
|
||||
@@ -960,7 +962,7 @@ class Carrier(NavalControlPoint):
|
||||
raise RuntimeError("Carriers cannot be captured")
|
||||
|
||||
@property
|
||||
def is_carrier(self):
|
||||
def is_carrier(self) -> bool:
|
||||
return True
|
||||
|
||||
def can_operate(self, aircraft: AircraftType) -> bool:
|
||||
|
||||
@@ -88,7 +88,7 @@ class FrontLine(MissionTarget):
|
||||
yield from super().mission_types(for_player)
|
||||
|
||||
@property
|
||||
def position(self):
|
||||
def position(self) -> Point:
|
||||
"""
|
||||
The position where the conflict should occur
|
||||
according to the current strength of each control point.
|
||||
@@ -107,12 +107,12 @@ class FrontLine(MissionTarget):
|
||||
return self.blue_cp, self.red_cp
|
||||
|
||||
@property
|
||||
def attack_distance(self):
|
||||
def attack_distance(self) -> float:
|
||||
"""The total distance of all segments"""
|
||||
return sum(i.attack_distance for i in self.segments)
|
||||
|
||||
@property
|
||||
def attack_heading(self):
|
||||
def attack_heading(self) -> float:
|
||||
"""The heading of the active attack segment from player to enemy control point"""
|
||||
return self.active_segment.attack_heading
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ class Landmap:
|
||||
exclusion_zones: MultiPolygon
|
||||
sea_zones: MultiPolygon
|
||||
|
||||
def __post_init__(self):
|
||||
def __post_init__(self) -> None:
|
||||
if not self.inclusion_zones.is_valid:
|
||||
raise RuntimeError("Inclusion zones not valid")
|
||||
if not self.exclusion_zones.is_valid:
|
||||
@@ -36,13 +36,5 @@ def load_landmap(filename: str) -> Optional[Landmap]:
|
||||
return None
|
||||
|
||||
|
||||
def poly_contains(x, y, poly: Union[MultiPolygon, Polygon]):
|
||||
def poly_contains(x: float, y: float, poly: Union[MultiPolygon, Polygon]) -> bool:
|
||||
return poly.contains(geometry.Point(x, y))
|
||||
|
||||
|
||||
def poly_centroid(poly) -> Tuple[float, float]:
|
||||
x_list = [vertex[0] for vertex in poly]
|
||||
y_list = [vertex[1] for vertex in poly]
|
||||
x = sum(x_list) / len(poly)
|
||||
y = sum(y_list) / len(poly)
|
||||
return (x, y)
|
||||
|
||||
@@ -217,7 +217,7 @@ class BuildingGroundObject(TheaterGroundObject):
|
||||
heading: int,
|
||||
control_point: ControlPoint,
|
||||
dcs_identifier: str,
|
||||
is_fob_structure=False,
|
||||
is_fob_structure: bool = False,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
name=name,
|
||||
@@ -438,7 +438,7 @@ class CoastalSiteGroundObject(TheaterGroundObject):
|
||||
group_id: int,
|
||||
position: Point,
|
||||
control_point: ControlPoint,
|
||||
heading,
|
||||
heading: int,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
name=name,
|
||||
|
||||
@@ -27,7 +27,10 @@ ThreatPoly = Union[MultiPolygon, Polygon]
|
||||
|
||||
class ThreatZones:
|
||||
def __init__(
|
||||
self, airbases: ThreatPoly, air_defenses: ThreatPoly, radar_sam_threats
|
||||
self,
|
||||
airbases: ThreatPoly,
|
||||
air_defenses: ThreatPoly,
|
||||
radar_sam_threats: ThreatPoly,
|
||||
) -> None:
|
||||
self.airbases = airbases
|
||||
self.air_defenses = air_defenses
|
||||
@@ -44,8 +47,10 @@ class ThreatZones:
|
||||
boundary = self.closest_boundary(point)
|
||||
return meters(boundary.distance_to_point(point))
|
||||
|
||||
# Type checking ignored because singledispatchmethod doesn't work with required type
|
||||
# definitions. The implementation methods are all typed, so should be fine.
|
||||
@singledispatchmethod
|
||||
def threatened(self, position) -> bool:
|
||||
def threatened(self, position) -> bool: # type: ignore
|
||||
raise NotImplementedError
|
||||
|
||||
@threatened.register
|
||||
@@ -61,8 +66,10 @@ class ThreatZones:
|
||||
LineString([self.dcs_to_shapely_point(a), self.dcs_to_shapely_point(b)])
|
||||
)
|
||||
|
||||
# Type checking ignored because singledispatchmethod doesn't work with required type
|
||||
# definitions. The implementation methods are all typed, so should be fine.
|
||||
@singledispatchmethod
|
||||
def threatened_by_aircraft(self, target) -> bool:
|
||||
def threatened_by_aircraft(self, target) -> bool: # type: ignore
|
||||
raise NotImplementedError
|
||||
|
||||
@threatened_by_aircraft.register
|
||||
@@ -82,8 +89,10 @@ class ThreatZones:
|
||||
LineString((self.dcs_to_shapely_point(p.position) for p in waypoints))
|
||||
)
|
||||
|
||||
# Type checking ignored because singledispatchmethod doesn't work with required type
|
||||
# definitions. The implementation methods are all typed, so should be fine.
|
||||
@singledispatchmethod
|
||||
def threatened_by_air_defense(self, target) -> bool:
|
||||
def threatened_by_air_defense(self, target) -> bool: # type: ignore
|
||||
raise NotImplementedError
|
||||
|
||||
@threatened_by_air_defense.register
|
||||
@@ -102,8 +111,10 @@ class ThreatZones:
|
||||
self.dcs_to_shapely_point(target.position)
|
||||
)
|
||||
|
||||
# Type checking ignored because singledispatchmethod doesn't work with required type
|
||||
# definitions. The implementation methods are all typed, so should be fine.
|
||||
@singledispatchmethod
|
||||
def threatened_by_radar_sam(self, target) -> bool:
|
||||
def threatened_by_radar_sam(self, target) -> bool: # type: ignore
|
||||
raise NotImplementedError
|
||||
|
||||
@threatened_by_radar_sam.register
|
||||
|
||||
@@ -561,8 +561,14 @@ class PendingTransfers:
|
||||
self.pending_transfers.append(new_transfer)
|
||||
return new_transfer
|
||||
|
||||
# Type checking ignored because singledispatchmethod doesn't work with required type
|
||||
# definitions. The implementation methods are all typed, so should be fine.
|
||||
@singledispatchmethod
|
||||
def cancel_transport(self, transport, transfer: TransferOrder) -> None:
|
||||
def cancel_transport( # type: ignore
|
||||
self,
|
||||
transport,
|
||||
transfer: TransferOrder,
|
||||
) -> None:
|
||||
pass
|
||||
|
||||
@cancel_transport.register
|
||||
|
||||
@@ -2,8 +2,9 @@ from __future__ import annotations
|
||||
|
||||
import itertools
|
||||
import math
|
||||
from collections import Iterable
|
||||
from dataclasses import dataclass
|
||||
from typing import Union
|
||||
from typing import Union, Any
|
||||
|
||||
METERS_TO_FEET = 3.28084
|
||||
FEET_TO_METERS = 1 / METERS_TO_FEET
|
||||
@@ -16,12 +17,12 @@ MS_TO_KPH = 3.6
|
||||
KPH_TO_MS = 1 / MS_TO_KPH
|
||||
|
||||
|
||||
def heading_sum(h, a) -> int:
|
||||
def heading_sum(h: int, a: int) -> int:
|
||||
h += a
|
||||
return h % 360
|
||||
|
||||
|
||||
def opposite_heading(h):
|
||||
def opposite_heading(h: int) -> int:
|
||||
return heading_sum(h, 180)
|
||||
|
||||
|
||||
@@ -180,7 +181,7 @@ def mach(value: float, altitude: Distance) -> Speed:
|
||||
SPEED_OF_SOUND_AT_SEA_LEVEL = knots(661.5)
|
||||
|
||||
|
||||
def pairwise(iterable):
|
||||
def pairwise(iterable: Iterable[Any]) -> Iterable[tuple[Any, Any]]:
|
||||
"""
|
||||
itertools recipe
|
||||
s -> (s0,s1), (s1,s2), (s2, s3), ...
|
||||
|
||||
@@ -83,7 +83,7 @@ class Weather:
|
||||
raise NotImplementedError
|
||||
|
||||
@staticmethod
|
||||
def random_wind(minimum: int, maximum) -> WindConditions:
|
||||
def random_wind(minimum: int, maximum: int) -> WindConditions:
|
||||
wind_direction = random.randint(0, 360)
|
||||
at_0m_factor = 1
|
||||
at_2000m_factor = 2
|
||||
|
||||
Reference in New Issue
Block a user