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UI update; enemy vehicle difficulty settings; minor adjustments
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@@ -130,9 +130,9 @@ class TriggersGenerator:
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def _set_skill(self, player_coalition: str, enemy_coalition: str):
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for coalition_name, coalition in self.mission.coalition.items():
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if coalition_name == player_coalition:
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skill_level = self.game.settings.player_skill
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skill_level = self.game.settings.player_skill, self.game.settings.player_skill
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elif coalition_name == enemy_coalition:
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skill_level = self.game.settings.enemy_skill
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skill_level = self.game.settings.enemy_skill, self.game.settings.enemy_vehicle_skill
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else:
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continue
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@@ -140,10 +140,10 @@ class TriggersGenerator:
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for plane_group in country.plane_group:
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for plane_unit in plane_group.units:
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if plane_unit.skill != Skill.Client and plane_unit.skill != Skill.Player:
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plane_unit.skill = Skill(skill_level)
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plane_unit.skill = Skill(skill_level[0])
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for vehicle_group in country.vehicle_group:
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vehicle_group.set_skill(Skill(skill_level))
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vehicle_group.set_skill(Skill(skill_level[1]))
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def generate(self, player_cp: ControlPoint, is_quick: bool, activation_trigger_radius: int, awacs_enabled: bool):
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player_coalition = self.game.player == "USA" and "blue" or "red"
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