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Add new-game option to show air wing config.
Working on this UI was a huge pain because it required manually creating a game before the UI could be used.
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parent
36cb3a386c
commit
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@ -36,6 +36,7 @@ from qt_ui import (
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uiconstants,
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uiconstants,
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)
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)
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from qt_ui.uiflags import UiFlags
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from qt_ui.uiflags import UiFlags
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from qt_ui.windows.AirWingConfigurationDialog import AirWingConfigurationDialog
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.QLiberationWindow import QLiberationWindow
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from qt_ui.windows.QLiberationWindow import QLiberationWindow
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from qt_ui.windows.preferences.QLiberationFirstStartWindow import (
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from qt_ui.windows.preferences.QLiberationFirstStartWindow import (
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@ -260,6 +261,12 @@ def parse_args() -> argparse.Namespace:
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"--advanced-iads", action="store_true", help="Enable advanced IADS."
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"--advanced-iads", action="store_true", help="Enable advanced IADS."
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)
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)
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new_game.add_argument(
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"--show-air-wing-config",
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action="store_true",
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help="Show the air wing configuration dialog after generating the game.",
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)
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lint_weapons = subparsers.add_parser("lint-weapons")
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lint_weapons = subparsers.add_parser("lint-weapons")
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lint_weapons.add_argument("aircraft", help="Name of the aircraft variant to lint.")
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lint_weapons.add_argument("aircraft", help="Name of the aircraft variant to lint.")
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@ -281,6 +288,7 @@ class CreateGameParams:
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restrict_weapons_by_date: bool
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restrict_weapons_by_date: bool
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advanced_iads: bool
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advanced_iads: bool
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use_new_squadron_rules: bool
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use_new_squadron_rules: bool
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show_air_wing_config: bool
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@staticmethod
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@staticmethod
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def from_args(args: argparse.Namespace) -> CreateGameParams | None:
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def from_args(args: argparse.Namespace) -> CreateGameParams | None:
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@ -298,6 +306,7 @@ class CreateGameParams:
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args.restrict_weapons_by_date,
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args.restrict_weapons_by_date,
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args.advanced_iads,
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args.advanced_iads,
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args.use_new_squadron_rules,
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args.use_new_squadron_rules,
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args.show_air_wing_config,
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)
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)
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@ -347,6 +356,8 @@ def create_game(params: CreateGameParams) -> Game:
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lua_plugin_manager,
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lua_plugin_manager,
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)
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)
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game = generator.generate()
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game = generator.generate()
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if params.show_air_wing_config:
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AirWingConfigurationDialog(game, None).exec_()
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game.begin_turn_0(squadrons_start_full=params.use_new_squadron_rules)
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game.begin_turn_0(squadrons_start_full=params.use_new_squadron_rules)
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return game
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return game
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