Made it possible to toggle 'flight paths' visibility.

This commit is contained in:
Khopa 2019-12-14 20:32:39 +01:00
parent 074ea5c719
commit 5884d9d120
2 changed files with 19 additions and 11 deletions

View File

@ -28,6 +28,7 @@ class QLiberationMap(QGraphicsView):
"lines": True, "lines": True,
"events": True, "events": True,
"sam": True, "sam": True,
"flight_paths": False
} }
def __init__(self, game: Game): def __init__(self, game: Game):
@ -120,6 +121,7 @@ class QLiberationMap(QGraphicsView):
if self.get_display_rule("lines"): if self.get_display_rule("lines"):
self.scene_create_lines_for_cp(cp) self.scene_create_lines_for_cp(cp)
if self.get_display_rule("flight_paths"):
if cp.id in self.game.planners.keys(): if cp.id in self.game.planners.keys():
planner = self.game.planners[cp.id] planner = self.game.planners[cp.id]
for flight in planner.flights: for flight in planner.flights:

View File

@ -124,11 +124,17 @@ class QLiberationWindow(QMainWindow):
tg_sam_visibility.setChecked(True) tg_sam_visibility.setChecked(True)
tg_sam_visibility.toggled.connect(lambda: QLiberationMap.set_display_rule("sam", tg_sam_visibility.isChecked())) tg_sam_visibility.toggled.connect(lambda: QLiberationMap.set_display_rule("sam", tg_sam_visibility.isChecked()))
tg_flight_path_visibility = QAction('Flight Paths', displayMenu)
tg_flight_path_visibility.setCheckable(True)
tg_flight_path_visibility.setChecked(False)
tg_flight_path_visibility.toggled.connect(lambda: QLiberationMap.set_display_rule("flight_paths", tg_flight_path_visibility.isChecked()))
displayMenu.addAction(tg_go_visibility) displayMenu.addAction(tg_go_visibility)
displayMenu.addAction(tg_cp_visibility) displayMenu.addAction(tg_cp_visibility)
displayMenu.addAction(tg_line_visibility) displayMenu.addAction(tg_line_visibility)
displayMenu.addAction(tg_event_visibility) displayMenu.addAction(tg_event_visibility)
displayMenu.addAction(tg_sam_visibility) displayMenu.addAction(tg_sam_visibility)
displayMenu.addAction(tg_flight_path_visibility)
def newGame(self): def newGame(self):
wizard = NewGameWizard(self) wizard = NewGameWizard(self)