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Show pending ground unit count in the base menu.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1161
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parent
e3bc2688ba
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@ -151,11 +151,19 @@ class GroundUnitAllocations:
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@cached_property
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def total(self) -> int:
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return (
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sum(self.present.values())
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+ sum(self.ordered.values())
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+ sum(self.transferring.values())
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)
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return self.total_present + self.total_ordered + self.total_transferring
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@cached_property
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def total_present(self) -> int:
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return sum(self.present.values())
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@cached_property
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def total_ordered(self) -> int:
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return sum(self.ordered.values())
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@cached_property
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def total_transferring(self) -> int:
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return sum(self.transferring.values())
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@dataclass
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@ -203,18 +203,22 @@ class QBaseMenu2(QDialog):
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parking = self.cp.total_aircraft_parking
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ground_unit_limit = self.cp.frontline_unit_count_limit
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deployable_unit_info = ""
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allocated = self.cp.allocated_ground_units(self.game_model.game.transfers)
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unit_overage = max(
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self.cp.base.total_armor - self.cp.frontline_unit_count_limit, 0
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allocated.total_present - self.cp.frontline_unit_count_limit, 0
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)
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if self.cp.has_active_frontline:
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deployable_unit_info = (
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f" (Up to {ground_unit_limit} deployable, {unit_overage} reserve)"
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)
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self.intel_summary.setText(
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"\n".join(
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[
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f"{aircraft}/{parking} aircraft",
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f"{self.cp.base.total_armor} ground units" + deployable_unit_info,
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f"{allocated.total_transferring} more ground units en route, {allocated.total_ordered} ordered",
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str(self.cp.runway_status),
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f"{self.cp.active_ammo_depots_count}/{self.cp.total_ammo_depots_count} ammo depots",
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f"{'Factory can produce units' if self.cp.has_factory else 'Does not have a factory'}",
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