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Decoupling and generalization of templates
Improvement for factions and templates which will allow decoupling of the templates from the actual units - Implement UnitGroup class which matches unit_types and possible templates as the needed abstraction layer for decoupling. - Refactor UnitType, Add ShipUnitType and all ships we currently use - Remove serialized template.json and migrated to multiple yaml templates (one for each template) and multiple .miz - Reorganized a lot of templates and started with generalization of many types (AAA, Flak, SHORAD, Navy) - Fixed a lot of bugs from the previous reworks (group name generation, strike targets...) - Reorganized the faction file completly. removed redundant lists, added presets for complex groups / families of units like sams - Reworked the building template handling. Some templates are unused like "village" - Reworked how groups from templates can be merged again for the dcs group creation (e.g. the skynet plugin requires them to be in the same group) - Allow to define alternative tasks
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63
game/data/groups.py
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63
game/data/groups.py
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from enum import Enum
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class GroupRole(Enum):
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Unknow = "Unknown"
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AntiAir = "AntiAir"
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Building = "Building"
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Naval = "Naval"
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GroundForce = "GroundForce"
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Defenses = "Defenses"
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Air = "Air"
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class GroupTask(Enum):
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EWR = "EarlyWarningRadar"
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AAA = "AAA"
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SHORAD = "SHORAD"
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MERAD = "MERAD"
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LORAD = "LORAD"
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AircraftCarrier = "AircraftCarrier"
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HelicopterCarrier = "HelicopterCarrier"
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Navy = "Navy"
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BaseDefense = "BaseDefense" # Ground
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FrontLine = "FrontLine"
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Air = "Air"
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Missile = "Missile"
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Coastal = "Coastal"
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Factory = "Factory"
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Ammo = "Ammo"
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Oil = "Oil"
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FOB = "FOB"
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StrikeTarget = "StrikeTarget"
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Comms = "Comms"
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Power = "Power"
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ROLE_TASKINGS: dict[GroupRole, list[GroupTask]] = {
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GroupRole.Unknow: [], # No Tasking
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GroupRole.AntiAir: [
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GroupTask.EWR,
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GroupTask.AAA,
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GroupTask.SHORAD,
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GroupTask.MERAD,
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GroupTask.LORAD,
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],
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GroupRole.GroundForce: [GroupTask.BaseDefense, GroupTask.FrontLine],
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GroupRole.Naval: [
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GroupTask.AircraftCarrier,
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GroupTask.HelicopterCarrier,
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GroupTask.Navy,
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],
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GroupRole.Building: [
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GroupTask.Factory,
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GroupTask.Ammo,
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GroupTask.Oil,
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GroupTask.FOB,
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GroupTask.StrikeTarget,
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GroupTask.Comms,
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GroupTask.Power,
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],
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GroupRole.Defenses: [GroupTask.Missile, GroupTask.Coastal],
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GroupRole.Air: [GroupTask.Air],
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}
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