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Track theater in ControlPoint.
Simplifies finding the owning theater of a control point. Not used yet.
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@@ -108,9 +108,8 @@ class MizCampaignLoader:
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if self.mission.country(self.RED_COUNTRY.name) is None:
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self.mission.coalition["red"].add_country(self.RED_COUNTRY)
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@staticmethod
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def control_point_from_airport(airport: Airport) -> ControlPoint:
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cp = Airfield(airport, starts_blue=airport.is_blue())
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def control_point_from_airport(self, airport: Airport) -> ControlPoint:
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cp = Airfield(airport, self.theater, starts_blue=airport.is_blue())
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# Use the unlimited aircraft option to determine if an airfield should
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# be owned by the player when the campaign is "inverted".
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@@ -257,20 +256,26 @@ class MizCampaignLoader:
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for blue in (False, True):
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for group in self.off_map_spawns(blue):
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control_point = OffMapSpawn(
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str(group.name), group.position, starts_blue=blue
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str(group.name), group.position, self.theater, starts_blue=blue
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)
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control_point.captured_invert = group.late_activation
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control_points[control_point.id] = control_point
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for ship in self.carriers(blue):
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control_point = Carrier(ship.name, ship.position, starts_blue=blue)
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control_point = Carrier(
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ship.name, ship.position, self.theater, starts_blue=blue
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)
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control_point.captured_invert = ship.late_activation
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control_points[control_point.id] = control_point
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for ship in self.lhas(blue):
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control_point = Lha(ship.name, ship.position, starts_blue=blue)
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control_point = Lha(
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ship.name, ship.position, self.theater, starts_blue=blue
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)
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control_point.captured_invert = ship.late_activation
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control_points[control_point.id] = control_point
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for fob in self.fobs(blue):
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control_point = Fob(str(fob.name), fob.position, starts_blue=blue)
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control_point = Fob(
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str(fob.name), fob.position, self.theater, starts_blue=blue
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)
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control_point.captured_invert = fob.late_activation
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control_points[control_point.id] = control_point
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