From 6d682d509fd0dcc32097808812e636b02b5b724b Mon Sep 17 00:00:00 2001 From: Dan Albert Date: Sat, 5 Jun 2021 14:09:10 -0700 Subject: [PATCH] Restore former turn 0 budget split. --- game/procurement.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/procurement.py b/game/procurement.py index 141c38c3..021014ce 100644 --- a/game/procurement.py +++ b/game/procurement.py @@ -67,8 +67,8 @@ class ProcurementAi: total_investment = aircraft_investment + armor_investment if total_investment == 0: - # Turn 0 or all units were destroyed. Either way, split 50/50. - return 0.5 + # Turn 0 or all units were destroyed. Either way, split 30/70. + return 0.3 # the more planes we have, the more ground units we want and vice versa ground_unit_share = aircraft_investment / total_investment