mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Merge branch 'develop' into helipads
# Conflicts: # game/game.py # game/operation/operation.py # game/theater/conflicttheater.py # game/theater/controlpoint.py # gen/groundobjectsgen.py # resources/campaigns/golan_heights_lite.miz
This commit is contained in:
@@ -9,7 +9,18 @@ from __future__ import annotations
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import logging
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import random
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from typing import Dict, Iterator, Optional, TYPE_CHECKING, Type, List
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from typing import (
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Dict,
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Iterator,
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Optional,
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TYPE_CHECKING,
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Type,
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List,
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TypeVar,
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Any,
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Generic,
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Union,
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)
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from dcs import Mission, Point, unitgroup
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from dcs.action import SceneryDestructionZone
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@@ -25,13 +36,13 @@ from dcs.task import (
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)
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from dcs.triggers import TriggerStart, TriggerZone
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from dcs.unit import Ship, Unit, Vehicle, InvisibleFARP
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from dcs.unitgroup import Group, ShipGroup, StaticGroup, VehicleGroup
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from dcs.unittype import StaticType, UnitType
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from dcs.unitgroup import ShipGroup, StaticGroup, VehicleGroup
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from dcs.unittype import StaticType, ShipType, VehicleType
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from dcs.vehicles import vehicle_map
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from game import db
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from game.data.building_data import FORTIFICATION_UNITS, FORTIFICATION_UNITS_ID
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from game.db import unit_type_from_name
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from game.db import unit_type_from_name, ship_type_from_name, vehicle_type_from_name
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from game.theater import ControlPoint, TheaterGroundObject
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from game.theater.theatergroundobject import (
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BuildingGroundObject,
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@@ -44,7 +55,7 @@ from game.theater.theatergroundobject import (
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SceneryGroundObject,
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)
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from game.unitmap import UnitMap
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from game.utils import feet, knots, mps
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from game.utils import Heading, feet, knots, mps
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from .radios import RadioFrequency, RadioRegistry
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from .runways import RunwayData
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from .tacan import TacanBand, TacanChannel, TacanRegistry
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@@ -56,7 +67,10 @@ FARP_FRONTLINE_DISTANCE = 10000
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AA_CP_MIN_DISTANCE = 40000
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class GenericGroundObjectGenerator:
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TgoT = TypeVar("TgoT", bound=TheaterGroundObject[Any])
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class GenericGroundObjectGenerator(Generic[TgoT]):
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"""An unspecialized ground object generator.
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Currently used only for SAM
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@@ -64,7 +78,7 @@ class GenericGroundObjectGenerator:
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def __init__(
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self,
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ground_object: TheaterGroundObject,
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ground_object: TgoT,
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country: Country,
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game: Game,
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mission: Mission,
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@@ -89,10 +103,7 @@ class GenericGroundObjectGenerator:
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logging.warning(f"Found empty group in {self.ground_object}")
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continue
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unit_type = unit_type_from_name(group.units[0].type)
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if unit_type is None:
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raise RuntimeError(f"Unrecognized unit type: {group.units[0].type}")
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unit_type = vehicle_type_from_name(group.units[0].type)
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vg = self.m.vehicle_group(
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self.country,
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group.name,
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@@ -116,24 +127,27 @@ class GenericGroundObjectGenerator:
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self._register_unit_group(group, vg)
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@staticmethod
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def enable_eplrs(group: Group, unit_type: Type[UnitType]) -> None:
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if hasattr(unit_type, "eplrs"):
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if unit_type.eplrs:
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group.points[0].tasks.append(EPLRS(group.id))
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def enable_eplrs(group: VehicleGroup, unit_type: Type[VehicleType]) -> None:
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if unit_type.eplrs:
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group.points[0].tasks.append(EPLRS(group.id))
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def set_alarm_state(self, group: Group) -> None:
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def set_alarm_state(self, group: Union[ShipGroup, VehicleGroup]) -> None:
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if self.game.settings.perf_red_alert_state:
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group.points[0].tasks.append(OptAlarmState(2))
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else:
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group.points[0].tasks.append(OptAlarmState(1))
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def _register_unit_group(self, persistence_group: Group, miz_group: Group) -> None:
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def _register_unit_group(
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self,
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persistence_group: Union[ShipGroup, VehicleGroup],
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miz_group: Union[ShipGroup, VehicleGroup],
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) -> None:
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self.unit_map.add_ground_object_units(
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self.ground_object, persistence_group, miz_group
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)
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class MissileSiteGenerator(GenericGroundObjectGenerator):
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class MissileSiteGenerator(GenericGroundObjectGenerator[MissileSiteGroundObject]):
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@property
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def culled(self) -> bool:
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# Don't cull missile sites - their range is long enough to make them easily
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@@ -148,11 +162,11 @@ class MissileSiteGenerator(GenericGroundObjectGenerator):
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for group in self.ground_object.groups:
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vg = self.m.find_group(group.name)
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if vg is not None:
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targets = self.possible_missile_targets(vg)
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targets = self.possible_missile_targets()
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if targets:
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target = random.choice(targets)
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real_target = target.point_from_heading(
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random.randint(0, 360), random.randint(0, 2500)
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Heading.random().degrees, random.randint(0, 2500)
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)
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vg.points[0].add_task(FireAtPoint(real_target))
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logging.info("Set up fire task for missile group.")
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@@ -165,7 +179,7 @@ class MissileSiteGenerator(GenericGroundObjectGenerator):
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"Couldn't setup missile site to fire, group was not generated."
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)
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def possible_missile_targets(self, vg: Group) -> List[Point]:
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def possible_missile_targets(self) -> List[Point]:
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"""
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Find enemy control points in range
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:param vg: Vehicle group we are searching a target for (There is always only oe group right now)
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@@ -174,7 +188,7 @@ class MissileSiteGenerator(GenericGroundObjectGenerator):
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targets: List[Point] = []
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for cp in self.game.theater.controlpoints:
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if cp.captured != self.ground_object.control_point.captured:
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distance = cp.position.distance_to_point(vg.position)
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distance = cp.position.distance_to_point(self.ground_object.position)
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if distance < self.missile_site_range:
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targets.append(cp.position)
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return targets
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@@ -196,7 +210,7 @@ class MissileSiteGenerator(GenericGroundObjectGenerator):
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return site_range
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class BuildingSiteGenerator(GenericGroundObjectGenerator):
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class BuildingSiteGenerator(GenericGroundObjectGenerator[BuildingGroundObject]):
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"""Generator for building sites.
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Building sites are the primary type of non-airbase objective locations that
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@@ -225,14 +239,14 @@ class BuildingSiteGenerator(GenericGroundObjectGenerator):
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f"{self.ground_object.dcs_identifier} not found in static maps"
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)
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def generate_vehicle_group(self, unit_type: Type[UnitType]) -> None:
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def generate_vehicle_group(self, unit_type: Type[VehicleType]) -> None:
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if not self.ground_object.is_dead:
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group = self.m.vehicle_group(
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country=self.country,
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name=self.ground_object.group_name,
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_type=unit_type,
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position=self.ground_object.position,
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heading=self.ground_object.heading,
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heading=self.ground_object.heading.degrees,
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)
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self._register_fortification(group)
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@@ -242,7 +256,7 @@ class BuildingSiteGenerator(GenericGroundObjectGenerator):
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name=self.ground_object.group_name,
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_type=static_type,
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position=self.ground_object.position,
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heading=self.ground_object.heading,
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heading=self.ground_object.heading.degrees,
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dead=self.ground_object.is_dead,
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)
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self._register_building(group)
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@@ -324,7 +338,7 @@ class SceneryGenerator(BuildingSiteGenerator):
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self.unit_map.add_scenery(scenery)
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class GenericCarrierGenerator(GenericGroundObjectGenerator):
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class GenericCarrierGenerator(GenericGroundObjectGenerator[GenericCarrierGroundObject]):
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"""Base type for carrier group generation.
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Used by both CV(N) groups and LHA groups.
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@@ -373,16 +387,17 @@ class GenericCarrierGenerator(GenericGroundObjectGenerator):
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# time as the recovery window.
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brc = self.steam_into_wind(ship_group)
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self.activate_beacons(ship_group, tacan, tacan_callsign, icls)
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self.add_runway_data(brc or 0, atc, tacan, tacan_callsign, icls)
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self.add_runway_data(
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brc or Heading.from_degrees(0), atc, tacan, tacan_callsign, icls
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)
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self._register_unit_group(group, ship_group)
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def get_carrier_type(self, group: Group) -> Type[UnitType]:
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unit_type = unit_type_from_name(group.units[0].type)
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if unit_type is None:
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raise RuntimeError(f"Unrecognized carrier name: {group.units[0].type}")
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return unit_type
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def get_carrier_type(self, group: ShipGroup) -> Type[ShipType]:
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return ship_type_from_name(group.units[0].type)
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def configure_carrier(self, group: Group, atc_channel: RadioFrequency) -> ShipGroup:
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def configure_carrier(
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self, group: ShipGroup, atc_channel: RadioFrequency
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) -> ShipGroup:
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unit_type = self.get_carrier_type(group)
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ship_group = self.m.ship_group(
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@@ -409,14 +424,14 @@ class GenericCarrierGenerator(GenericGroundObjectGenerator):
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ship.set_frequency(atc_channel.hertz)
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return ship
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def steam_into_wind(self, group: ShipGroup) -> Optional[int]:
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def steam_into_wind(self, group: ShipGroup) -> Optional[Heading]:
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wind = self.game.conditions.weather.wind.at_0m
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brc = wind.direction + 180
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brc = Heading.from_degrees(wind.direction).opposite
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# Aim for 25kts over the deck.
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carrier_speed = knots(25) - mps(wind.speed)
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for attempt in range(5):
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point = group.points[0].position.point_from_heading(
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brc, 100000 - attempt * 20000
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brc.degrees, 100000 - attempt * 20000
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)
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if self.game.theater.is_in_sea(point):
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group.points[0].speed = carrier_speed.meters_per_second
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@@ -446,7 +461,7 @@ class GenericCarrierGenerator(GenericGroundObjectGenerator):
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def add_runway_data(
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self,
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brc: int,
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brc: Heading,
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atc: RadioFrequency,
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tacan: TacanChannel,
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callsign: str,
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@@ -474,7 +489,7 @@ class GenericCarrierGenerator(GenericGroundObjectGenerator):
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class CarrierGenerator(GenericCarrierGenerator):
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"""Generator for CV(N) groups."""
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def get_carrier_type(self, group: Group) -> UnitType:
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def get_carrier_type(self, group: ShipGroup) -> Type[ShipType]:
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unit_type = super().get_carrier_type(group)
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if self.game.settings.supercarrier:
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unit_type = db.upgrade_to_supercarrier(unit_type, self.control_point.name)
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@@ -518,7 +533,7 @@ class LhaGenerator(GenericCarrierGenerator):
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)
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class ShipObjectGenerator(GenericGroundObjectGenerator):
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class ShipObjectGenerator(GenericGroundObjectGenerator[ShipGroundObject]):
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"""Generator for non-carrier naval groups."""
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def generate(self) -> None:
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@@ -529,14 +544,11 @@ class ShipObjectGenerator(GenericGroundObjectGenerator):
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if not group.units:
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logging.warning(f"Found empty group in {self.ground_object}")
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continue
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self.generate_group(group, ship_type_from_name(group.units[0].type))
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unit_type = unit_type_from_name(group.units[0].type)
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if unit_type is None:
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raise RuntimeError(f"Unrecognized unit type: {group.units[0].type}")
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self.generate_group(group, unit_type)
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def generate_group(self, group_def: Group, first_unit_type: Type[UnitType]) -> None:
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def generate_group(
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self, group_def: ShipGroup, first_unit_type: Type[ShipType]
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) -> None:
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group = self.m.ship_group(
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self.country,
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group_def.name,
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@@ -578,21 +590,15 @@ class HelipadGenerator:
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def generate(self) -> None:
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if self.cp.captured:
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country_name = self.game.player_country
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else:
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country_name = self.game.enemy_country
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country = self.m.country(country_name)
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# Note : Helipad are generated as neutral object in order not to interfer with capture triggers
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neutral_country = self.m.country(self.game.neutral_country.name)
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country = self.m.country(self.game.coalition_for(self.cp.captured).country_name)
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for i, helipad in enumerate(self.cp.helipads):
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name = self.cp.name + "_helipad_" + str(i)
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logging.info("Generating helipad : " + name)
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pad = InvisibleFARP(name=name)
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pad.position = Point(helipad.x, helipad.y)
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pad.heading = helipad.heading
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pad.heading = helipad.heading.degrees
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sg = unitgroup.StaticGroup(self.m.next_group_id(), name)
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sg.add_unit(pad)
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sp = StaticPoint()
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@@ -647,19 +653,15 @@ class GroundObjectsGenerator:
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self.icls_alloc = iter(range(1, 21))
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self.runways: Dict[str, RunwayData] = {}
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def generate(self):
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def generate(self) -> None:
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for cp in self.game.theater.controlpoints:
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if cp.captured:
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country_name = self.game.player_country
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else:
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country_name = self.game.enemy_country
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country = self.m.country(country_name)
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country = self.m.country(self.game.coalition_for(cp.captured).country_name)
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HelipadGenerator(
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self.m, cp, self.game, self.radio_registry, self.tacan_registry
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).generate()
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for ground_object in cp.ground_objects:
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generator: GenericGroundObjectGenerator[Any]
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if isinstance(ground_object, FactoryGroundObject):
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generator = FactoryGenerator(
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ground_object, country, self.game, self.m, self.unit_map
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