diff --git a/game/armedforces/forcegroup.py b/game/armedforces/forcegroup.py index 267c7077..14701bd9 100644 --- a/game/armedforces/forcegroup.py +++ b/game/armedforces/forcegroup.py @@ -289,19 +289,13 @@ class ForceGroup: # Align heading to GroundObject defined by the campaign designer unit.position.heading + rotation, ) - if unit.unit_type is not None: - if unit.unit_type.dcs_unit_type in UNITS_WITH_RADAR: - # Head Radars towards the center of the conflict - unit.position.heading = ( - game.theater.heading_to_conflict_from(unit.position) - or unit.position.heading - ) - if ( - isinstance(unit.unit_type, GroundUnitType) - and unit.unit_type.reversed_heading - ): - # Reverse the heading of the unit - unit.position.heading = unit.position.heading.opposite + if ( + unit.unit_type is not None + and isinstance(unit.unit_type, GroundUnitType) + and unit.unit_type.reversed_heading + ): + # Reverse the heading of the unit + unit.position.heading = unit.position.heading.opposite # Rotate unit around the center to align the orientation of the group unit.position.rotate(ground_object.position, rotation)