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Reset game state on new turn.
This may not be the way to do this long term, but it is how the old map works so it's at least not a regression. It might be better to generate events for the between-turn changes in state instead. https://github.com/dcs-liberation/dcs_liberation/issues/2039
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@@ -36,6 +36,7 @@ class GameUpdateEvents:
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updated_control_points: set[int] = field(default_factory=set)
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reset_on_map_center: LatLng | None = None
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game_unloaded: bool = False
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new_turn: bool = False
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shutting_down: bool = False
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@property
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@@ -136,6 +137,10 @@ class GameUpdateEvents:
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self.game_unloaded = False
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return self
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def begin_new_turn(self) -> GameUpdateEvents:
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self.new_turn = True
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return self
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def shut_down(self) -> GameUpdateEvents:
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self.shutting_down = True
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return self
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