Merge branch 'develop' into helipads

# Conflicts:
#	game/theater/conflicttheater.py
#	gen/flights/flightplan.py
This commit is contained in:
Khopa
2021-06-06 15:46:30 +02:00
103 changed files with 1992 additions and 3914 deletions

View File

@@ -15,7 +15,7 @@ from dcs import Mission, Point, unitgroup
from dcs.action import SceneryDestructionZone
from dcs.country import Country
from dcs.point import StaticPoint
from dcs.statics import Fortification, fortification_map, warehouse_map, Warehouse
from dcs.statics import Fortification, fortification_map, warehouse_map
from dcs.task import (
ActivateBeaconCommand,
ActivateICLSCommand,
@@ -24,7 +24,7 @@ from dcs.task import (
FireAtPoint,
)
from dcs.triggers import TriggerStart, TriggerZone
from dcs.unit import Ship, Unit, Vehicle, SingleHeliPad, Static
from dcs.unit import Ship, Unit, Vehicle, SingleHeliPad
from dcs.unitgroup import Group, ShipGroup, StaticGroup, VehicleGroup
from dcs.unittype import StaticType, UnitType
from dcs.vehicles import vehicle_map
@@ -76,8 +76,12 @@ class GenericGroundObjectGenerator:
self.m = mission
self.unit_map = unit_map
@property
def culled(self) -> bool:
return self.game.position_culled(self.ground_object.position)
def generate(self) -> None:
if self.game.position_culled(self.ground_object.position):
if self.culled:
return
for group in self.ground_object.groups:
@@ -130,6 +134,12 @@ class GenericGroundObjectGenerator:
class MissileSiteGenerator(GenericGroundObjectGenerator):
@property
def culled(self) -> bool:
# Don't cull missile sites - their range is long enough to make them easily
# culled despite being a threat.
return False
def generate(self) -> None:
super(MissileSiteGenerator, self).generate()
# Note : Only the SCUD missiles group can fire (V1 site cannot fire in game right now)