mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Move mission generation code into game.
Operation has been renamed MissionGenerator and is no longer a static class.
This commit is contained in:
209
game/missiongenerator/triggergenerator.py
Normal file
209
game/missiongenerator/triggergenerator.py
Normal file
@@ -0,0 +1,209 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from dcs.action import MarkToAll, SetFlag, DoScript, ClearFlag
|
||||
from dcs.condition import (
|
||||
TimeAfter,
|
||||
AllOfCoalitionOutsideZone,
|
||||
PartOfCoalitionInZone,
|
||||
FlagIsFalse,
|
||||
FlagIsTrue,
|
||||
)
|
||||
from dcs.mission import Mission
|
||||
from dcs.task import Option
|
||||
from dcs.translation import String
|
||||
from dcs.triggers import (
|
||||
Event,
|
||||
TriggerOnce,
|
||||
TriggerCondition,
|
||||
)
|
||||
from dcs.unit import Skill
|
||||
|
||||
from game.theater import Airfield
|
||||
from game.theater.controlpoint import Fob
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game.game import Game
|
||||
|
||||
PUSH_TRIGGER_SIZE = 3000
|
||||
PUSH_TRIGGER_ACTIVATION_AGL = 25
|
||||
|
||||
REGROUP_ZONE_DISTANCE = 12000
|
||||
REGROUP_ALT = 5000
|
||||
|
||||
TRIGGER_WAYPOINT_OFFSET = 2
|
||||
TRIGGER_MIN_DISTANCE_FROM_START = 10000
|
||||
# modified since we now have advanced SAM units
|
||||
TRIGGER_RADIUS_MINIMUM = 3000000
|
||||
|
||||
TRIGGER_RADIUS_SMALL = 50000
|
||||
TRIGGER_RADIUS_MEDIUM = 100000
|
||||
TRIGGER_RADIUS_LARGE = 150000
|
||||
TRIGGER_RADIUS_ALL_MAP = 3000000
|
||||
|
||||
|
||||
class Silence(Option):
|
||||
Key = 7
|
||||
|
||||
|
||||
class TriggerGenerator:
|
||||
capture_zone_types = (Fob,)
|
||||
capture_zone_flag = 600
|
||||
|
||||
def __init__(self, mission: Mission, game: Game) -> None:
|
||||
self.mission = mission
|
||||
self.game = game
|
||||
|
||||
def _set_allegiances(self, player_coalition: str, enemy_coalition: str) -> None:
|
||||
"""
|
||||
Set airbase initial coalition
|
||||
"""
|
||||
|
||||
# Empty neutrals airports
|
||||
cp_ids = [cp.id for cp in self.game.theater.controlpoints]
|
||||
for airport in self.mission.terrain.airport_list():
|
||||
if airport.id not in cp_ids:
|
||||
airport.unlimited_fuel = False
|
||||
airport.unlimited_munitions = False
|
||||
airport.unlimited_aircrafts = False
|
||||
airport.gasoline_init = 0
|
||||
airport.methanol_mixture_init = 0
|
||||
airport.diesel_init = 0
|
||||
airport.jet_init = 0
|
||||
airport.operating_level_air = 0
|
||||
airport.operating_level_equipment = 0
|
||||
airport.operating_level_fuel = 0
|
||||
|
||||
for airport in self.mission.terrain.airport_list():
|
||||
if airport.id not in cp_ids:
|
||||
airport.unlimited_fuel = True
|
||||
airport.unlimited_munitions = True
|
||||
airport.unlimited_aircrafts = True
|
||||
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if isinstance(cp, Airfield):
|
||||
cp_airport = self.mission.terrain.airport_by_id(cp.airport.id)
|
||||
if cp_airport is None:
|
||||
raise RuntimeError(
|
||||
f"Could not find {cp.airport.name} in the mission"
|
||||
)
|
||||
cp_airport.set_coalition(
|
||||
cp.captured and player_coalition or enemy_coalition
|
||||
)
|
||||
|
||||
def _set_skill(self, player_coalition: str, enemy_coalition: str) -> None:
|
||||
"""
|
||||
Set skill level for all aircraft in the mission
|
||||
"""
|
||||
for coalition_name, coalition in self.mission.coalition.items():
|
||||
if coalition_name == player_coalition:
|
||||
skill_level = Skill(self.game.settings.player_skill)
|
||||
elif coalition_name == enemy_coalition:
|
||||
skill_level = Skill(self.game.settings.enemy_vehicle_skill)
|
||||
else:
|
||||
continue
|
||||
|
||||
for country in coalition.countries.values():
|
||||
for vehicle_group in country.vehicle_group:
|
||||
vehicle_group.set_skill(skill_level)
|
||||
|
||||
def _gen_markers(self) -> None:
|
||||
"""
|
||||
Generate markers on F10 map for each existing objective
|
||||
"""
|
||||
if self.game.settings.generate_marks:
|
||||
mark_trigger = TriggerOnce(Event.NoEvent, "Marks generator")
|
||||
mark_trigger.add_condition(TimeAfter(1))
|
||||
v = 10
|
||||
for cp in self.game.theater.controlpoints:
|
||||
seen = set()
|
||||
for ground_object in cp.ground_objects:
|
||||
if ground_object.obj_name in seen:
|
||||
continue
|
||||
|
||||
seen.add(ground_object.obj_name)
|
||||
for location in ground_object.mark_locations:
|
||||
zone = self.mission.triggers.add_triggerzone(
|
||||
location, radius=10, hidden=True, name="MARK"
|
||||
)
|
||||
if cp.captured:
|
||||
name = ground_object.obj_name + " [ALLY]"
|
||||
else:
|
||||
name = ground_object.obj_name + " [ENEMY]"
|
||||
mark_trigger.add_action(MarkToAll(v, zone.id, String(name)))
|
||||
v += 1
|
||||
self.mission.triggerrules.triggers.append(mark_trigger)
|
||||
|
||||
def _generate_capture_triggers(
|
||||
self, player_coalition: str, enemy_coalition: str
|
||||
) -> None:
|
||||
"""Creates a pair of triggers for each control point of `cls.capture_zone_types`.
|
||||
One for the initial capture of a control point, and one if it is recaptured.
|
||||
Directly appends to the global `base_capture_events` var declared by `dcs_libaration.lua`
|
||||
"""
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if isinstance(cp, self.capture_zone_types):
|
||||
if cp.captured:
|
||||
attacking_coalition = enemy_coalition
|
||||
attack_coalition_int = 1 # 1 is the Event int for Red
|
||||
defending_coalition = player_coalition
|
||||
defend_coalition_int = 2 # 2 is the Event int for Blue
|
||||
else:
|
||||
attacking_coalition = player_coalition
|
||||
attack_coalition_int = 2
|
||||
defending_coalition = enemy_coalition
|
||||
defend_coalition_int = 1
|
||||
|
||||
trigger_zone = self.mission.triggers.add_triggerzone(
|
||||
cp.position, radius=3000, hidden=False, name="CAPTURE"
|
||||
)
|
||||
flag = self.get_capture_zone_flag()
|
||||
capture_trigger = TriggerCondition(Event.NoEvent, "Capture Trigger")
|
||||
capture_trigger.add_condition(
|
||||
AllOfCoalitionOutsideZone(defending_coalition, trigger_zone.id)
|
||||
)
|
||||
capture_trigger.add_condition(
|
||||
PartOfCoalitionInZone(
|
||||
attacking_coalition, trigger_zone.id, unit_type="GROUND"
|
||||
)
|
||||
)
|
||||
capture_trigger.add_condition(FlagIsFalse(flag=flag))
|
||||
script_string = String(
|
||||
f'base_capture_events[#base_capture_events + 1] = "{cp.id}||{attack_coalition_int}||{cp.full_name}"'
|
||||
)
|
||||
capture_trigger.add_action(DoScript(script_string))
|
||||
capture_trigger.add_action(SetFlag(flag=flag))
|
||||
self.mission.triggerrules.triggers.append(capture_trigger)
|
||||
|
||||
recapture_trigger = TriggerCondition(Event.NoEvent, "Capture Trigger")
|
||||
recapture_trigger.add_condition(
|
||||
AllOfCoalitionOutsideZone(attacking_coalition, trigger_zone.id)
|
||||
)
|
||||
recapture_trigger.add_condition(
|
||||
PartOfCoalitionInZone(
|
||||
defending_coalition, trigger_zone.id, unit_type="GROUND"
|
||||
)
|
||||
)
|
||||
recapture_trigger.add_condition(FlagIsTrue(flag=flag))
|
||||
script_string = String(
|
||||
f'base_capture_events[#base_capture_events + 1] = "{cp.id}||{defend_coalition_int}||{cp.full_name}"'
|
||||
)
|
||||
recapture_trigger.add_action(DoScript(script_string))
|
||||
recapture_trigger.add_action(ClearFlag(flag=flag))
|
||||
self.mission.triggerrules.triggers.append(recapture_trigger)
|
||||
|
||||
def generate(self) -> None:
|
||||
player_coalition = "blue"
|
||||
enemy_coalition = "red"
|
||||
|
||||
self._set_skill(player_coalition, enemy_coalition)
|
||||
self._set_allegiances(player_coalition, enemy_coalition)
|
||||
self._gen_markers()
|
||||
self._generate_capture_triggers(player_coalition, enemy_coalition)
|
||||
|
||||
@classmethod
|
||||
def get_capture_zone_flag(cls) -> int:
|
||||
flag = cls.capture_zone_flag
|
||||
cls.capture_zone_flag += 1
|
||||
return flag
|
||||
Reference in New Issue
Block a user