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Extract plugins from settings.
There isn't really any need for these two types to interact. The lua plugin manager effectively fully owned its properties, it just delegated all reads and writes to the settings object. Instead, break the plugin settings out into the plugin manager and preserve the manager in the Game. This will make it possible to expose plugin options in the NGW without breaking the game on cancel.
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@@ -7,8 +7,6 @@ from dataclasses import dataclass
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from pathlib import Path
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from typing import List, Optional, TYPE_CHECKING
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from game.settings import Settings
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if TYPE_CHECKING:
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from game.missiongenerator.luagenerator import LuaGenerator
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@@ -50,26 +48,10 @@ class PluginSettings:
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def __init__(self, identifier: str, enabled_by_default: bool) -> None:
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self.identifier = identifier
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self.enabled_by_default = enabled_by_default
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self.settings = Settings()
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self.initialize_settings()
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def set_settings(self, settings: Settings) -> None:
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self.settings = settings
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self.initialize_settings()
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def initialize_settings(self) -> None:
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# Plugin options are saved in the game's Settings, but it's possible for
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# plugins to change across loads. If new plugins are added or new
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# options added to those plugins, initialize the new settings.
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self.settings.initialize_plugin_option(self.identifier, self.enabled_by_default)
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@property
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def enabled(self) -> bool:
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return self.settings.plugin_option(self.identifier)
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self.enabled = enabled_by_default
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def set_enabled(self, enabled: bool) -> None:
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self.settings.set_plugin_option(self.identifier, enabled)
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self.enabled = enabled
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class LuaPluginOption(PluginSettings):
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@@ -173,6 +155,12 @@ class LuaPlugin(PluginSettings):
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def options(self) -> List[LuaPluginOption]:
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return self.definition.options
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def is_option_enabled(self, identifier: str) -> bool:
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for option in self.options:
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if option.identifier == identifier:
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return option.enabled
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raise KeyError(f"Plugin {self.identifier} has no option {self.identifier}")
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@classmethod
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def from_json(cls, name: str, path: Path) -> Optional[LuaPlugin]:
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try:
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@@ -183,12 +171,6 @@ class LuaPlugin(PluginSettings):
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return cls(definition)
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def set_settings(self, settings: Settings) -> None:
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"""Attaches the plugin to a settings object."""
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super().set_settings(settings)
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for option in self.definition.options:
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option.set_settings(self.settings)
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def inject_scripts(self, lua_generator: LuaGenerator) -> None:
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"""Injects the plugin's scripts into the mission."""
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for work_order in self.definition.work_orders:
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@@ -231,3 +213,11 @@ class LuaPlugin(PluginSettings):
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for work_order in self.definition.config_work_orders:
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work_order.work(lua_generator)
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def update_with(self, other: LuaPlugin) -> None:
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self.enabled = other.enabled
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for option in self.options:
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try:
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option.enabled = other.is_option_enabled(option.identifier)
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except KeyError:
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continue
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