AI Flight planner generate CAS & SEAD

This commit is contained in:
Khopa 2019-10-15 23:52:43 +02:00
parent b7ee98dcd6
commit 827138fc6a
3 changed files with 114 additions and 14 deletions

View File

@ -3,17 +3,20 @@ import operator
import typing import typing
import random import random
from gen.flights.ai_flight_planner_db import INTERCEPT_CAPABLE, CAP_CAPABLE, CAS_CAPABLE from game import db
from gen.flights.ai_flight_planner_db import INTERCEPT_CAPABLE, CAP_CAPABLE, CAS_CAPABLE, SEAD_CAPABLE
from gen.flights.flight import Flight, FlightType from gen.flights.flight import Flight, FlightType
# TODO : Ideally should be based on the aircraft type instead / Availability of fuel # TODO : Ideally should be based on the aircraft type instead / Availability of fuel
STRIKE_MAX_RANGE = 30000 STRIKE_MAX_RANGE = 150000
SEAD_MAX_RANGE = 30000 SEAD_MAX_RANGE = 150000
MAX_NUMBER_OF_INTERCEPTION_GROUP = 3 MAX_NUMBER_OF_INTERCEPTION_GROUP = 3
MISSION_DURATION = 120 # in minutes MISSION_DURATION = 120 # in minutes
CAP_EVERY_X_MINUTES = 20 CAP_EVERY_X_MINUTES = 20
CAS_EVERY_X_MINUTES = 30
SEAD_EVERY_X_MINUTES = 40
class FlightPlanner: class FlightPlanner:
@ -28,6 +31,9 @@ class FlightPlanner:
sead_flights = [] sead_flights = []
flights = [] flights = []
potential_sead_targets = []
potential_strike_targets = []
def __init__(self, from_cp, game): def __init__(self, from_cp, game):
# TODO : have the flight planner depend on a 'stance' setting : [Defensive, Aggresive... etc] and faction doctrine # TODO : have the flight planner depend on a 'stance' setting : [Defensive, Aggresive... etc] and faction doctrine
self.from_cp = from_cp self.from_cp = from_cp
@ -45,10 +51,14 @@ class FlightPlanner:
self.strike_flights = [] self.strike_flights = []
self.sead_flights = [] self.sead_flights = []
self.flights = [] self.flights = []
self.potential_sead_targets = []
self.potential_strike_targets = []
def plan_flights(self): def plan_flights(self):
self.reset() self.reset()
self.compute_sead_targets()
self.compute_strike_targets()
# The priority is to assign air-superiority fighter or interceptor to interception roles, so they can scramble if there is an attacker # The priority is to assign air-superiority fighter or interceptor to interception roles, so they can scramble if there is an attacker
self.commision_interceptors() self.commision_interceptors()
@ -56,9 +66,11 @@ class FlightPlanner:
# Then some CAP patrol for the next 2 hours # Then some CAP patrol for the next 2 hours
self.commision_barcap() self.commision_barcap()
# TODO : commision CAS / BAI # Then setup cas
self.commision_cas()
# TODO : commision SEAD # Then prepare some sead flights if required
self.commision_sead()
# TODO : commision STRIKE / ANTISHIP # TODO : commision STRIKE / ANTISHIP
@ -130,13 +142,95 @@ class FlightPlanner:
for k, v in inventory.items(): for k, v in inventory.items():
self.aircraft_inventory[k] = v self.aircraft_inventory[k] = v
def _get_strike_targets_in_range(self): def commision_cas(self):
"""
Pick some aircraft to assign them to CAS
"""
possible_aircraft = [k for k, v in self.aircraft_inventory.items() if k in CAS_CAPABLE and v >= 2]
inventory = dict({k: v for k, v in self.aircraft_inventory.items() if k in possible_aircraft})
cas_location = self._get_cas_locations()
if len(cas_location) > 0:
offset = random.randint(0,5)
for i in range(int(MISSION_DURATION/CAS_EVERY_X_MINUTES)):
try:
unit = random.choice([k for k, v in inventory.items() if v >= 2])
except IndexError:
break
inventory[unit] = inventory[unit] - 2
flight = Flight(unit, 2, self.from_cp, FlightType.CAS)
# Flight path : fly over each ground object (TODO : improve)
flight.points = []
flight.scheduled_in = offset + i*random.randint(CAS_EVERY_X_MINUTES-5, CAS_EVERY_X_MINUTES+5)
location = random.choice(cas_location)
flight.points.append([location[0], location[1], 1000]) # TODO : Egress / Ingress points
self.cas_flights.append(flight)
self.flights.append(flight)
# Update inventory
for k, v in inventory.items():
self.aircraft_inventory[k] = v
def commision_sead(self):
"""
Pick some aircraft to assign them to SEAD tasks
"""
possible_aircraft = [k for k, v in self.aircraft_inventory.items() if k in SEAD_CAPABLE and v >= 2]
inventory = dict({k: v for k, v in self.aircraft_inventory.items() if k in possible_aircraft})
if len(self.potential_sead_targets) > 0:
offset = random.randint(0,5)
for i in range(int(MISSION_DURATION/SEAD_EVERY_X_MINUTES)):
if len(self.potential_sead_targets) <= 0:
break
try:
unit = random.choice([k for k, v in inventory.items() if v >= 2])
except IndexError:
break
inventory[unit] = inventory[unit] - 2
flight = Flight(unit, 2, self.from_cp, random.choice([FlightType.SEAD, FlightType.DEAD]))
# Flight path : fly over each ground object (TODO : improve)
flight.points = []
flight.scheduled_in = offset + i*random.randint(SEAD_EVERY_X_MINUTES-5, SEAD_EVERY_X_MINUTES+5)
location = self.potential_sead_targets[0][0]
self.potential_sead_targets.pop(0)
flight.points.append([location.position.x, location.position.y, 1000]) # TODO : Egress / Ingress points
self.cas_flights.append(flight)
self.flights.append(flight)
# Update inventory
for k, v in inventory.items():
self.aircraft_inventory[k] = v
def _get_cas_locations(self):
cas_locations = []
for cp in self.from_cp.connected_points:
if cp.captured != self.from_cp.captured:
cas_locations.append(((self.from_cp.position.x + cp.position.x)/2, (self.from_cp.position.y + cp.position.y)/2))
return cas_locations
def compute_strike_targets(self):
""" """
@return a list of potential strike targets in range @return a list of potential strike targets in range
""" """
# target, distance # target, distance
potential_targets = [] self.potential_strike_targets = []
for cp in [c for c in self.game.theater.controlpoints if c.captured != self.from_cp.captured]: for cp in [c for c in self.game.theater.controlpoints if c.captured != self.from_cp.captured]:
@ -157,18 +251,18 @@ class FlightPlanner:
cp.position.y - self.from_cp.position.y) cp.position.y - self.from_cp.position.y)
if distance < SEAD_MAX_RANGE: if distance < SEAD_MAX_RANGE:
potential_targets.append((g, distance)) self.potential_strike_targets.append((g, distance))
added_group.append(g) added_group.append(g)
return potential_targets.sort(key=operator.itemgetter(1)) self.potential_strike_targets.sort(key=operator.itemgetter(1))
def _get_sead_targets_in_range(self): def compute_sead_targets(self):
""" """
@return a list of potential sead targets in range @return a list of potential sead targets in range
""" """
# target, distance # target, distance
potential_targets = [] self.potential_sead_targets = []
for cp in [c for c in self.game.theater.controlpoints if c.captured != self.from_cp.captured]: for cp in [c for c in self.game.theater.controlpoints if c.captured != self.from_cp.captured]:
@ -185,7 +279,8 @@ class FlightPlanner:
if g.dcs_identifier == "AA": if g.dcs_identifier == "AA":
# Check that there is at least one unit with a radar in the ground objects unit groups # Check that there is at least one unit with a radar in the ground objects unit groups
number_of_units = sum([len([r for r in group.units if hasattr(r, "detection_range") and r.detection_range > 1000]) for group in g.groups]) number_of_units = sum([len([r for r in group.units if hasattr(db.unit_type_from_name(r.type), "detection_range")
and db.unit_type_from_name(r.type).detection_range > 1000]) for group in g.groups])
if number_of_units <= 0: if number_of_units <= 0:
continue continue
@ -194,9 +289,9 @@ class FlightPlanner:
cp.position.y - self.from_cp.position.y) cp.position.y - self.from_cp.position.y)
if distance < SEAD_MAX_RANGE: if distance < SEAD_MAX_RANGE:
potential_targets.append((g, distance)) self.potential_sead_targets.append((g, distance))
return potential_targets.sort(key=operator.itemgetter(1)) self.potential_sead_targets.sort(key=operator.itemgetter(1))
def __repr__(self): def __repr__(self):
return "-"*40 + "\n" + self.from_cp.name + " planned flights :\n"\ return "-"*40 + "\n" + self.from_cp.name + " planned flights :\n"\

View File

@ -69,6 +69,7 @@ CAS_CAPABLE = [
Su_24MR, Su_24MR,
Su_25, Su_25,
Su_25T, Su_25T,
Su_25TM,
Su_34, Su_34,
M_2000C, M_2000C,

View File

@ -21,6 +21,10 @@ class FlightType(Enum):
LOGISTICS = 12 LOGISTICS = 12
EVAC = 13 EVAC = 13
ELINT = 14
RECON = 15
EWAR = 16
class Flight: class Flight: