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Remove triggers from generated mission for now. Do not generate the 'quick' mission
Fix range for ai flight planner so they are more likely to plan CAS flights (It's up to the player to setup flight on the runway or in flight)
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@@ -196,8 +196,8 @@ class TriggersGenerator:
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self._set_skill(player_coalition, enemy_coalition)
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self._set_allegiances(player_coalition, enemy_coalition)
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if not is_quick:
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# TODO: waypoint parts of this should not be post-hacked but added in airgen
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self._gen_activation_trigger(activation_trigger_radius, player_cp, player_coalition, enemy_coalition)
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self._gen_push_trigger(player_cp, player_coalition)
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#if not is_quick:
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# # TODO: waypoint parts of this should not be post-hacked but added in airgen
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# self._gen_activation_trigger(activation_trigger_radius, player_cp, player_coalition, enemy_coalition)
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# self._gen_push_trigger(player_cp, player_coalition)
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