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https://github.com/dcs-liberation/dcs_liberation.git
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Cleanup Lua plugin implementation.
* Move the UI code out of the plugin logic. * Add types where needed. * Move into game package. * Improve error handling. * Simplify settings behavior. * Don't load disabled plugins. * Remove knowledge of non-base plugins from game generation. Fixes https://github.com/Khopa/dcs_liberation/issues/311
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71
qt_ui/windows/settings/plugins.py
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71
qt_ui/windows/settings/plugins.py
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from PySide2.QtCore import Qt
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from PySide2.QtWidgets import (
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QCheckBox,
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QGridLayout,
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QGroupBox,
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QLabel, QVBoxLayout,
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QWidget,
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)
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from game.plugins import LuaPlugin, LuaPluginManager
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class PluginsBox(QGroupBox):
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def __init__(self) -> None:
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super().__init__("Plugins")
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layout = QGridLayout()
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layout.setAlignment(Qt.AlignTop)
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self.setLayout(layout)
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for row, plugin in enumerate(LuaPluginManager.plugins()):
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if not plugin.show_in_ui:
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continue
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layout.addWidget(QLabel(plugin.name), row, 0)
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checkbox = QCheckBox()
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checkbox.setChecked(plugin.enabled)
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checkbox.toggled.connect(plugin.set_enabled)
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layout.addWidget(checkbox, row, 1)
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class PluginsPage(QWidget):
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def __init__(self) -> None:
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super().__init__()
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layout = QVBoxLayout()
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layout.setAlignment(Qt.AlignTop)
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self.setLayout(layout)
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layout.addWidget(PluginsBox())
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class PluginOptionsBox(QGroupBox):
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def __init__(self, plugin: LuaPlugin) -> None:
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super().__init__(plugin.name)
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layout = QGridLayout()
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layout.setAlignment(Qt.AlignTop)
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self.setLayout(layout)
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for row, option in enumerate(plugin.options):
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layout.addWidget(QLabel(option.name), row, 0)
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checkbox = QCheckBox()
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checkbox.setChecked(option.enabled)
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checkbox.toggled.connect(option.set_enabled)
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layout.addWidget(checkbox, row, 1)
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class PluginOptionsPage(QWidget):
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def __init__(self) -> None:
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super().__init__()
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layout = QVBoxLayout()
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layout.setAlignment(Qt.AlignTop)
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self.setLayout(layout)
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for plugin in LuaPluginManager.plugins():
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if plugin.options:
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layout.addWidget(PluginOptionsBox(plugin))
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