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synced 2025-11-10 14:22:26 +00:00
Adds WIP handling for default payload display with restricted date feature enabled.
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@ -39,7 +39,7 @@ class QLoadoutEditor(QGroupBox):
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if not self.isChecked():
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for i in self.findChildren(QPylonEditor):
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i.default_loadout(i.pylon.number)
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i.default_loadout()
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def on_toggle(self):
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self.flight.use_custom_loadout = self.isChecked()
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@ -16,12 +16,13 @@ class QPylonEditor(QComboBox):
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super().__init__()
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self.flight = flight
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self.pylon = pylon
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self.game = game
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current = self.flight.loadout.get(self.pylon.number)
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self.addItem("None", None)
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if game.settings.restrict_weapons_by_date:
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weapons = pylon.available_on(game.date)
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if self.game.settings.restrict_weapons_by_date:
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weapons = pylon.available_on(self.game.date)
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else:
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weapons = pylon.allowed
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allowed = sorted(weapons, key=operator.attrgetter("name"))
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@ -42,10 +43,11 @@ class QPylonEditor(QComboBox):
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logging.debug(
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f"Pylon {self.pylon.number} changed to {selected.name}")
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def default_loadout(self, pylon: Pylon) -> None:
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def default_loadout(self) -> None:
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self.flight.unit_type.load_payloads()
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self.setCurrentText("None")
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pylon_default_weapon = None
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historical_weapon = None
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loadout = None
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# Iterate through each possible payload type for a given aircraft.
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# Some aircraft have custom loadouts that in aren't the standard set.
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@ -60,5 +62,19 @@ class QPylonEditor(QComboBox):
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if pylon_default_weapon == "<CLEAN>":
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pylon_default_weapon = None
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if pylon_default_weapon is not None:
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#self.setCurrentIndex(self.findText(weapons_data.weapon_ids.get(pylon_default_weapon).get("name")))
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self.setCurrentText(weapons_data.weapon_ids.get(pylon_default_weapon).get("name"))
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if self.game.settings.restrict_weapons_by_date:
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orig_weapon = Weapon.from_clsid(pylon_default_weapon)
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if not orig_weapon.available_on(self.game.date):
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for fallback in orig_weapon.fallbacks:
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if historical_weapon is None:
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if not self.pylon.can_equip(fallback):
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continue
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if not fallback.available_on(self.game.date):
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continue
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historical_weapon = fallback
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else:
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historical_weapon = orig_weapon
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if historical_weapon is not None:
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self.setCurrentText(weapons_data.weapon_ids.get(historical_weapon.cls_id).get("name"))
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else:
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self.setCurrentText(weapons_data.weapon_ids.get(pylon_default_weapon).get("name"))
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